⌂Starsiege: Tribes Community Archive

R1

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Filename
R1.zip
Size
814.9 KB (listed 814.9KB)
Type
ZIP
Version
1.2 (from readme)
Author
Ryan Smith (from readme)
Date
1999-11-20 (newest file inside)
theexiled upload
Jun 07, 2008 - 02:02
Format
Zip archive data, at least v2.0 to extract, compression method=deflate
Readme — README.txt (from the archive itself)
Welcom to the R1 version 1.2 mod Written by Ryan Smith


NEW Models I got from Ultra Renegades 3 Mayhem Mod- have to give credit where its due
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Installation

Unzip Models.vol to your c:\...\tribes\base\skins
Unzip all .dts files to your C:\...\tribes\base
Unzip the rest of the files into c:\...\tribes\R1
Then right click the tribes icon icon in your tribes directory and select "Create Shortcut"
Then right click the new Icon and select "Properties" and where it says 
c:\...\tribes\tribes.exe
and add -mod R1
so it looks like
c:\...\tribes\tribes.exe -mod R1
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New Weapons

Energy Cannon- Replaces the blaster though only the heavy armor can handle it it uses an
extreme amount of energy to blast even turrets in one shot when in close enough range no
explosion radius so you have to be accurate.

Plasma Chaingun- Replaces both Plasma gun and chaingun firing plasma bolts at almost 
chaingun speeds. only assult and heavy armors can use it.

Sniper gun- Almost as powerful as the mortar but no explosion radius and VERY accurate
VERY deadly
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Armors

Flying Armor- Just as it says it can fly it does have limited energy but it isn't used by
the jet pack also its the only armor that can pilot aircraft. Very light also you should 
only use as sniper or pilot or quick attack

Assult Armor- More like the original tribes light Armor but can carry more weapons. usally
used for attack.

Heavy Armor- name says it all it can use all the weapons short of the sniper gun and laser
rifle, it is very slow though (slower than the original) can carry all the weapons it can 
use at the same time too.
Inventory-station loadout (44 items)

What a player could pull from this mod's inventory station — each item by the name it shipped under (not the CamelCase slot), grouped by the buy-menu tab (its heading); items with no heading aren't in the buy menu. Each row links to that piece's 3D model + fork history.

All game entities this mod declares (119) — lineage

Every named datablock parsed from the scripts inside this archive (the loadout above is just the buy-menu ItemData). 118 are also shipped by other mods — the number on each chip is how many carry that name; click to see who forked it.

LaserData1sniperLaser291
RepairEffectData1RepairBolt296
SeekingMissileData1TurretMissile310
TargetLaserData1targetLaser303
Contents — 29 files (inside the archive)
Source: The Exiled — Tribes Repository
Original page: https://library.theexiled.pwnageservers.com/file.php?id=89
Archived source HTML: theexiled/mirror-html/file/89.html