TargetLaserData targetLaser Dynamix — base game
Declared by the retail game. 28 of its 29 variants are community edits of it.
303mods
29variants
74%agreement
29 variants across 303 mods; the most-shipped one is in 74% of them — one version dominates.
What the variants disagree about
| property | RETAIL224 mods | B27 mods | C15 mods | D4 mods | E3 mods | spread |
|---|
| baseDamageType | 0 | $TargetingDamageType | 0 | 0 | 0 | 4 vals |
|---|
| lightRange | 2.0 | 2.0 | 20.0 | 10.0 | 2.0 | 6 vals |
|---|
| laserBitmapName | "paintPulse.bmp" | "paintPulse.bmp" | "paintPulse.bmp" | "paintPulse.bmp" | "grn_blink1.bmp" | 11 vals |
|---|
Shaded cells differ from retail. — = property absent. spread counts distinct values across all 29 variants, not just the 5 shown.
Neighbourhood
Used by
All 29 variants
RETAIL 224 mods the retail version
| laserBitmapName | "paintPulse.bmp" |
|---|
| damageConversion | 0.0 |
|---|
| baseDamageType | 0 |
|---|
| lightRange | 2.0 |
|---|
| lightColor | { 0.25, 1.0, 0.25 } |
|---|
| detachFromShooter | false |
|---|
B 27 mods baseDamageType $TargetingDamageType
| laserBitmapName | "paintPulse.bmp" |
|---|
| damageConversion | 0.0 |
|---|
| baseDamageType | $TargetingDamageType |
|---|
| lightRange | 2.0 |
|---|
| lightColor | { 0.25, 1.0, 0.25 } |
|---|
| detachFromShooter | false |
|---|
C 15 mods lightRange 20.0
| laserBitmapName | "paintPulse.bmp" |
|---|
| damageConversion | 0.0 |
|---|
| baseDamageType | 0 |
|---|
| lightRange | 20.0 |
|---|
| lightColor | { 0.25, 1.0, 0.25 } |
|---|
| detachFromShooter | false |
|---|
D 4 mods lightRange 10.0
| laserBitmapName | "paintPulse.bmp" |
|---|
| damageConversion | 0.0 |
|---|
| baseDamageType | 0 |
|---|
| lightRange | 10.0 |
|---|
| lightColor | { 0.25, 1.0, 0.25 } |
|---|
| detachFromShooter | false |
|---|
E 3 mods laserBitmapName "grn_blink1.bmp"
| laserBitmapName | "grn_blink1.bmp" |
|---|
| damageConversion | 0.0 |
|---|
| baseDamageType | 0 |
|---|
| lightRange | 2.0 |
|---|
| lightColor | { 0.25, 1.0, 0.25 } |
|---|
| detachFromShooter | false |
|---|
F 3 mods laserBitmapName "paintPulse.png"
| laserBitmapName | "paintPulse.png" |
|---|
| damageConversion | 0.0 |
|---|
| baseDamageType | 0 |
|---|
| lightRange | 2.0 |
|---|
| lightColor | { 0.25, 1.0, 0.25 } |
|---|
| detachFromShooter | false |
|---|
G 2 mods laserBitmapName "paintglow.bmp" · lightColor { 1,1,1} · lightRange 20.0
| laserBitmapName | "paintglow.bmp" |
|---|
| damageConversion | 0.0 |
|---|
| baseDamageType | 0 |
|---|
| lightRange | 20.0 |
|---|
| lightColor | { 1,1,1} |
|---|
| detachFromShooter | false |
|---|
H 2 mods aserBitmapName "grn_blink1.bmp" · no laserBitmapName
| aserBitmapName | "grn_blink1.bmp" |
|---|
| damageConversion | 0.0 |
|---|
| baseDamageType | 0 |
|---|
| lightRange | 2.0 |
|---|
| lightColor | { 0.25, 1.0, 0.25 } |
|---|
| detachFromShooter | false |
|---|
I 2 mods no laserBitmapName
| damageConversion | 0.0 |
|---|
| baseDamageType | 0 |
|---|
| lightRange | 2.0 |
|---|
| lightColor | { 0.25, 1.0, 0.25 } |
|---|
| detachFromShooter | false |
|---|
J 2 mods lightColor { 1,1,1} · lightRange 20.0
| laserBitmapName | "paintPulse.bmp" |
|---|
| damageConversion | 0.0 |
|---|
| baseDamageType | 0 |
|---|
| lightRange | 20.0 |
|---|
| lightColor | { 1,1,1} |
|---|
| detachFromShooter | false |
|---|
K 2 mods damageConversion 0
| laserBitmapName | "paintPulse.bmp" |
|---|
| damageConversion | 0 |
|---|
| baseDamageType | 0 |
|---|
| lightRange | 2.0 |
|---|
| lightColor | { 0.25, 1.0, 0.25 } |
|---|
| detachFromShooter | false |
|---|
L 2 mods laserBitmapName "LaserPulse.bmp"
| laserBitmapName | "LaserPulse.bmp" |
|---|
| damageConversion | 0.0 |
|---|
| baseDamageType | 0 |
|---|
| lightRange | 2.0 |
|---|
| lightColor | { 0.25, 1.0, 0.25 } |
|---|
| detachFromShooter | false |
|---|
M 1 mods laserBitmapName "blue_blink2.bmp"
| laserBitmapName | "blue_blink2.bmp" |
|---|
| damageConversion | 0.0 |
|---|
| baseDamageType | 0 |
|---|
| lightRange | 2.0 |
|---|
| lightColor | { 0.25, 1.0, 0.25 } |
|---|
| detachFromShooter | false |
|---|
N 1 mods laserBitmapName "proj_paint.bmp"
| laserBitmapName | "proj_paint.bmp" |
|---|
| damageConversion | 0.0 |
|---|
| baseDamageType | 0 |
|---|
| lightRange | 2.0 |
|---|
| lightColor | { 0.25, 1.0, 0.25 } |
|---|
| detachFromShooter | false |
|---|
O 1 mods baseDamageType 5 · damageConversion 0.01
| laserBitmapName | "paintPulse.bmp" |
|---|
| damageConversion | 0.01 |
|---|
| baseDamageType | 5 |
|---|
| lightRange | 2.0 |
|---|
| lightColor | { 0.25, 1.0, 0.25 } |
|---|
| detachFromShooter | false |
|---|
P 1 mods lightColor {0.25, 1.0, 0.25 }
| laserBitmapName | "paintPulse.bmp" |
|---|
| damageConversion | 0.0 |
|---|
| baseDamageType | 0 |
|---|
| lightRange | 2.0 |
|---|
| lightColor | {0.25, 1.0, 0.25 } |
|---|
| detachFromShooter | false |
|---|
Q 1 mods DamageConversion 3.0 · no damageConversion · hitName "laserhit.dts" · laserBitmapName "laserPulse.bmp"
| laserBitmapName | "laserPulse.bmp" |
|---|
| hitName | "laserhit.dts" |
|---|
| DamageConversion | 3.0 |
|---|
| baseDamageType | 0 |
|---|
| lightRange | 2.0 |
|---|
| lightColor | { 0.25, 1.0, 0.25 } |
|---|
| detachFromShooter | false |
|---|
R 1 mods lightRange 15.0
| laserBitmapName | "paintPulse.bmp" |
|---|
| damageConversion | 0.0 |
|---|
| baseDamageType | 0 |
|---|
| lightRange | 15.0 |
|---|
| lightColor | { 0.25, 1.0, 0.25 } |
|---|
| detachFromShooter | false |
|---|
S 1 mods damageConversion 0.001 · laserBitmapName "laserPulse.bmp"
| laserBitmapName | "laserPulse.bmp" |
|---|
| damageConversion | 0.001 |
|---|
| baseDamageType | 0 |
|---|
| lightRange | 2.0 |
|---|
| lightColor | { 0.25, 1.0, 0.25 } |
|---|
| detachFromShooter | false |
|---|
T 1 mods laserBitmapName "steam000.bmp" · lightColor { 0.3, 0.25, 1.5 }
| laserBitmapName | "steam000.bmp" |
|---|
| damageConversion | 0.0 |
|---|
| baseDamageType | 0 |
|---|
| lightRange | 2.0 |
|---|
| lightColor | { 0.3, 0.25, 1.5 } |
|---|
| detachFromShooter | false |
|---|
U 1 mods beamTime 0.01 · laserBitmapName "shield00.bmp" · lightRange 100.0
| laserBitmapName | "shield00.bmp" |
|---|
| damageConversion | 0.0 |
|---|
| baseDamageType | 0 |
|---|
| beamTime | 0.01 |
|---|
| lightRange | 100.0 |
|---|
| lightColor | { 0.25, 1.0, 0.25 } |
|---|
| detachFromShooter | false |
|---|
V 1 mods damageConversion 0.001
| laserBitmapName | "paintPulse.bmp" |
|---|
| damageConversion | 0.001 |
|---|
| baseDamageType | 0 |
|---|
| lightRange | 2.0 |
|---|
| lightColor | { 0.25, 1.0, 0.25 } |
|---|
| detachFromShooter | false |
|---|
W 1 mods detachFromShooter true · isVisible False · lightColor { 0.0, 0.0, 0.0 }
| laserBitmapName | "paintPulse.bmp" |
|---|
| damageConversion | 0.0 |
|---|
| baseDamageType | 0 |
|---|
| lightRange | 2.0 |
|---|
| lightColor | { 0.0, 0.0, 0.0 } |
|---|
| detachFromShooter | true |
|---|
| isVisible | False |
|---|
X 1 mods baseDamageType $LaserDamageType · damageConversion 10.0 · hitName "laserhit.dts" · hitSoundId SoundLaserHit
| laserBitmapName | "laserPulse.bmp" |
|---|
| hitName | "laserhit.dts" |
|---|
| damageConversion | 10.0 |
|---|
| baseDamageType | $LaserDamageType |
|---|
| lightRange | 1.0 |
|---|
| lightColor | { 1.0, 0.25, 0.25 } |
|---|
| detachFromShooter | false |
|---|
| hitSoundId | SoundLaserHit |
|---|
Y 1 mods laserBitmapName "chair.bmp" · lightColor { 1.0, 1.0, 1.0 } · lightRange 20.0
| laserBitmapName | "chair.bmp" |
|---|
| damageConversion | 0.0 |
|---|
| baseDamageType | 0 |
|---|
| lightRange | 20.0 |
|---|
| lightColor | { 1.0, 1.0, 1.0 } |
|---|
| detachFromShooter | false |
|---|
Z 1 mods laserBitmapName "lightningTemp.bmp"
| laserBitmapName | "lightningTemp.bmp" |
|---|
| damageConversion | 0.0 |
|---|
| baseDamageType | 0 |
|---|
| lightRange | 2.0 |
|---|
| lightColor | { 0.25, 1.0, 0.25 } |
|---|
| detachFromShooter | false |
|---|
26 1 mods laserBitmapName "lightningTemp.bmp" · lightColor { 0.0, 0.0, 0.25 }
| laserBitmapName | "lightningTemp.bmp" |
|---|
| damageConversion | 0.0 |
|---|
| baseDamageType | 0 |
|---|
| lightRange | 2.0 |
|---|
| lightColor | { 0.0, 0.0, 0.25 } |
|---|
| detachFromShooter | false |
|---|
27 1 mods laserBitmapName "laserpulse.bmp" · lightColor { 1, 0, 0 } · lightRange 1.0
| laserBitmapName | "laserpulse.bmp" |
|---|
| damageConversion | 0.0 |
|---|
| baseDamageType | 0 |
|---|
| lightRange | 1.0 |
|---|
| lightColor | { 1, 0, 0 } |
|---|
| detachFromShooter | false |
|---|
28 1 mods baseDamageType $LaserDamageType · damageConversion 0.005
| laserBitmapName | "paintPulse.bmp" |
|---|
| damageConversion | 0.005 |
|---|
| baseDamageType | $LaserDamageType |
|---|
| lightRange | 2.0 |
|---|
| lightColor | { 0.25, 1.0, 0.25 } |
|---|
| detachFromShooter | false |
|---|