⌂Starsiege: Tribes Community Archive

Starsiege: Tribes

by Noxwizard
⤓ Download · 88.4 MB
The revolutionary First Person Shooter by Dynamix. This is an installer created by Noxwizard. It is updated with the new master servers, is 1.11, and is Vista compatible. Enjoy.
Filename
Tribes_Setup.exe
Size
88.4 MB (listed 88.4MB)
Type
EXE
Version
1.11
Developer
Noxwizard
Date
2012-02-13 (newest file inside)
theexiled upload
Feb 24, 2024 - 01:04
Format
PE32 executable (GUI) Intel 80386, for MS Windows, Nullsoft Installer self-extracting archive, 5 sections
Embedded info (read from the file itself)
Product
Starsiege Tribes
Readme — readme.txt (from the archive itself)
Starsiege TRIBES README  

I:   System Compatibility
II:  Updates And Patches
III: Changes From The Printed Manual
IV:  Hosting A Game
V:   Network Performance Tuning
VI:  Dedicated Servers
VII: Real-Time Chat Programs
VIII:Known Problems
IX:  Troubleshooting
X:   Contacting Sierra
XI:  Technical Support
XII: Warranty and Legal Information
  
  
Thank you for Purchasing Starsiege TRIBES, the ultimate in first-person squad warfare! 

I: System Compatibility 

These are the minimum requirements needed to run Starsiege TRIBES: 

* Pentium 166, 32 MB RAM with 3D Graphics Accelerator 
* Pentium 200, 32 MB RAM without a Graphics Accelerator 
* Platforms: Windows 95/98, Windows NT 4 with Service Pack 3 
* Hardware Requirements: LAN Card or minimum 28.8 kps modem, 4x CD ROM 
* 2D Graphics Card: DirectDraw compatible card (minimum SVGA 640x480 @ 256 colors) 
* 3D Graphics Card: 3Dfx Glide compatible 3D accelerator (recommended) 
* Sound Support: DirectSound compatible sound cards 
* Peripheral Support: Mouse, Keyboard 
* Network Support: Internet, TCP/IP, IPX 

II: Updates and Patches 

Check our website at www.tribesplayers.com for the latest updates and patches to the game.
 
III: Changes from the Printed Manual

Since the time of the printing of the manual and the shipping of the game, there have been 
some changes made to Starsiege TRIBES, resulting in information in the manual being out of 
date.  These changes are: 

* The Laser Rifle will not function unless you are also carrying an energy pack. 
* There are now two default keys for killing your player (suicide) and dropping the flag that 
  can be set in the Options-General screen.  The defaults are set to CTRL-K to kill your 
  player, CTRL-F to drop the flag if you are carrying it. 
* Heavy Armor is listed as being able to hold up to four weapons.  It can actually hold up to five.
* There is now a check box to turn weather effects on and off in the Options-Graphics page. 
* Also in the Options-Graphics Page, the Shadow Detail Level slider bar has been removed.
* There is an additional column (Server Type) listed in the Options-Columns page. 
* There is a new slider bar in the Options-Graphics page called "Num. Decals", which 
  controls the number of footprints and bullet holes that appear during the game.
* In the Options-Sound page, you cannot select DirectSound3D and Aureal from the 3D Sound 
  menu.
* In the Demo Screen, a Continuous Play box has been added.  When checked off, a randomly-
  selected demo from the list will begin playing.  When that demo ends, another randomly 
  selected demo shall begin, and so on.
* There is a new Options screen called "Misc."  Key bindings for favorites and voting are
  listed here.

IV: Hosting A Game 

Hosting a game with more than a few players takes a fair amount of bandwidth. Hosting over 
a 28.8 modem connection is not recommended. There will be several servers running here at 
Dynamix, possibly some up at Sierra NW. For 28.8 modem players, joining a server is 
recommended. 

If you wish to do a little testing without interference, host a game while you are not 
connected to the internet. You can also limit the number of players allowed or require a 
password. 

If you wish to run a dedicated server, read the Dedicated Servers section below. 

V:  Network Performance Tuning

If you have a reliable connection to your ISP, but are still experiencing packet loss and 
lag in the game there are a three parameters that you can modify to help tune the game. 
These are packet size, packet rate and packet frame. These values can be changed on the 
Options Network page. 

Packet rate controls the number of packets per second sent from the server to your client 
game. Packet size controls the approximate size of each packet. So a packet rate of 10 and 
a packet size of 200 means that the server will be transmitting to you an average of 2000 
bytes per second. Reducing the packet rate and size will reduce the amount of data being 
sent to you and can help keep your modem connection from clogging up. 

Packet frame is how often your client sends move information to the server. A slider 
currently controls this. Adjusting the slider to the left decreases the number of packets 
sent. Transmitting too much information on a poor connection can cause packet loss & game 
lag. 

VI: Dedicated Servers 

Those of you with faster connections may wish to run dedicated servers.  Information on how 
to configure and run a dedicated server is included on our player's website at 
http://www.tribesplayers.com.

VII: Real-Time Chat Programs

The Roger Wilco real-time chat program can now be used with TRIBES.  For information 
on how to use Roger Wilco with TRIBES, please consult the Roger Wilco documentation or 
their homepage at www.rogerwilco.com

VIII: Known Problems 

Here is a list of some of the known problems and interactions with other programs. 

* Internet Explorer 5.0 Beta. 
* Gamma correction with Voodoo II cards 

IX: Troubleshooting 

We hope that you enjoy playing Starsiege TRIBES. If you are running in any difficulties in 
getting the game to operate to your satisfaction, please read further. If the symptoms of 
the problem obviously point to sound or video issues, concentrate on those sections. 
Otherwise, please spend a couple of minutes reading the entire section. The time you spend 
here may well help you get TRIBES running and will help you to be prepared with information 
that will be helpful if you should need to contact Technical Support. 

Section 1: Notes on Connection 
If you cannot find a game to join, first check that you are connected to your ISP. If you 
are but still cannot connect, check your Filter settings. It is possible that they may be 
set so that no game can meet the criteria entered. 

Section 2: Notes on Sound Problems 
TRIBES uses DirectSound 6.0, which i
Readme — readme111.txt (from the archive itself)
Starsiege TRIBES
----------------

Release 1.11
4.28.00

This patch addresses several client-side cheats. These are listed at the
end of this file. The complete history of changes since version 1.0 can be
found in the release.txt file.

IMPORTANT NOTE! This patch incorporates server authentication of critical
models, such as flags, weapons and mines. If you are using modified versions
of these shape (.dts) files, you may get an error message when you attempt to
join a version 1.11 server. To fix this problem, delete any modified shape files
you may have in your base directory. Note that some resources are shared, and
the error message you get may be misleading (e.g. cameras and turrets share
some textures, so a modified turret may give a error message mentioning cameras).
If you can't find the custom models or keep getting the error message, uninstall
TRIBES and apply the 1.0 to 1.11 patch.


Install
-------

To install this release, download the appropriate patch executable, run
the patch and then follow the instructions. (Note: the version you are
currently running is visible on the title screen in the lower right-hand
corner).

If you currently have version 1.0 of TRIBES, then you need to download
the file Tribes10to1115.exe.

If you currently have version 1.105 of TRIBES, then you need to download
the file Tribes1105to111.exe.


The patch may fail for several reasons:

   - You may have the wrong patch. Make sure you have the patch which
     takes you from your current version to this patch version.
   - You may have installed an early mod.  Some of the first mods
     incorrectly modified the contents of certain files.  The patch 
     will not update these files and will report an error. You will have
     to re-install TRIBES before you can install the patch.
   - You need about 20Megs of hard disk space to install the patch,
     this space is used to temporarily store files and will be recovered
     when the install is finished.
   - You have a virus which is attached to the Tribes executable. Run
     virus scanning software to detect and remove the virus.  If a virus
     is detected, then you will have to re-install tribes off of your
     CD-ROM and apply the 10to111 patch.

If the patch should fail, TRIBES will be restored to the state it was
in before the patch install program was run.  If you should run into
problems other than running out of disk space, we recommend that
you re-install TRIBES off of your CD-ROM and use the 10to111 patch.


Modified Files
--------------

This release includes changes to a number of files.  The patch program
will modify these files to bring them up to date.  General files:

    readme111.txt         - This readme file
    release.txt           - Release notes
    Tribes.exe
    sierra.inf
    scripts.vol


OpenGL Support
--------------

OpenGL support is included in the 1.11 version of TRIBES.

If your video card supports accelerated OpenGL, it should be available
in the Options/Video dialog.  If it does not appear, check the
troubleshooting tips below. Select OpenGL as the fullscreen device, and
set the "Setup OpenGL for:" combobox to your card type.  TRIBES has
selections for the TNT/TNT2/TNT2 Ultra and i740 chipsets, and
a "Generic" setting for other cards. If your card falls into the "Generic"
category and you are recieve sub optimal performance you should go to your 
card manufactorers website and download their latest drivers. 
(Picky detail note: i740 is equivalent to "Generic", the entry is
present for backwards compatability with config.cs files generated
by TRIBES 1.5 and earlier).

If you are using OpenGL as your hardware accelerator, running in 32-bit 
mode will improve your z-buffering (thus eliminating the effect where you 
could see through buildings at a distance), however, you may take a 
framerate hit as compared to 16-bit mode.  Switching between 32- and 16-bit 
modes can only be done by changing your desktop resolution in Windows.


Global OpenGL issues
--------------------

There are some visual artifacts that will occur as a result of the way
TRIBES handles the depth coordinate.  We are working to resolve these.
They will be especially visible if you are running on a Riva128.  They
do not affect performance or gameplay in any way, but they're annoying.

While the OpenGL performance has been greatly improved, there are still
some occasional pauses that occur.  You may notice these when viewing
the terrain for the first time on certain levels.

Switching from fullscreen Glide/Software mode to fullscreen OpenGL on some cards
will crash TRIBES.  You can work around this by switching to windowed software 
mode before entering OpenGL mode.

If you are running in OpenGL and occasionally TRIBES crashes you can often 
alleviate this by changing your virtual memory settings to 200 megs minimum and 
maximum. This can be accessed by going to your control panel and selecting system. 
You will find it on the performance tab. Note: changing your virtual memory settings 
is not recommended for novice users. 


TNT issues
----------

The latest "Detonator" driver set is required.  Available at http://www.nvidia.com

At the time of the release of the 1.11 patch, the latest version of the TNT drivers 
was 3.68.  We recommend using this version.

Riva128 issues
--------------

There are some problems with the z-buffering of artifacts.  This does not affect gameplay, 
but can be visually annoying.

To get the correct additive blending effects for projectiles, weapons, etc., open the 
console.cs file and change:
  
$pref::OpenGL::NoAddFade = false; 

to

$pref::OpenGL::NoAddFade = true; 


i740 issues
-----------

Switching from fullscreen software mode to fullscreen OpenGL on an i740 
will crash TRIBES.  You can work around this by switching to windowed software 
mode before entering OpenGL m
Inventory-station loadout (44 items)

What a player could pull from this mod's inventory station — each item by the name it shipped under (not the CamelCase slot), grouped by the buy-menu tab (its heading); items with no heading aren't in the buy menu. Each row links to that piece's 3D model + fork history.

All game entities this mod declares (390) — lineage

Every named datablock parsed from the scripts inside this archive (the loadout above is just the buy-menu ItemData). 390 are also shipped by other mods — the number on each chip is how many carry that name; click to see who forked it.

SoundData153bigExplosion1309bigExplosion2309bigExplosion3309bigExplosion4309debrisLargeExplosion310debrisMediumExplosion310debrisSmallExplosion310energyExplosion309explosion3309explosion4309floatMineExplosion309ForceFieldClose310ForceFieldOpen310mineExplosion310ricochet1309ricochet2309ricochet3309rocketExplosion308shockExplosion310SoundActivateAmmoStation304SoundActivateCommandStation304SoundActivateInventoryStation304SoundActivateMotionSensor303SoundActivatePDA310SoundActiveSensor303SoundAmmoStationPower304SoundBeaconActive303SoundBeaconUse304SoundCameraDeploy303SoundChainTurretFire304SoundChainTurretOff304SoundChainTurretOn304SoundChainTurretTurn304SoundCommandStationPower304SoundDeploySensor303SoundDiscReload309SoundDiscSpin309SoundDoorClose310SoundDoorOpen310SoundDryFire309SoundElevatorBlocked310SoundElevatorRun310SoundElevatorStart310SoundElevatorStop310SoundELFFire310SoundELFIdle309SoundEnergyPackOn302SoundEnergyTurretFire304SoundEnergyTurretOff304SoundEnergyTurretOn304SoundEnergyTurretTurn304SoundFireBlaster308SoundFireChaingun306SoundFireDisc309SoundFireFlierRocket309SoundFireGrenade308SoundFireLaser308SoundFireMortar308SoundFirePlasma308SoundFireSeeking308SoundFireTargetingLaser308SoundFlagCaptured304SoundFlagFlap304SoundFlagPickup304SoundFlagReturned304SoundFlierCrash305SoundFloatMineTarget310SoundFlyerActive305SoundFlyerDismount305SoundFlyerIdle305SoundFlyerMount305SoundGeneratorPower304SoundHFootLHard310SoundHFootLSnow310SoundHFootLSoft310SoundHFootRHard310SoundHFootRSnow310SoundHFootRSoft310SoundInventoryStationPower304SoundJammerOn302SoundJetHeavy310SoundJetLight310SoundLandOnGround310SoundLaserHit308SoundLaserIdle308SoundLFootLHard310SoundLFootLSnow309SoundLFootLSoft310SoundLFootRHard310SoundLFootRSnow310SoundLFootRSoft310SoundMFootLHard310SoundMFootLSnow310SoundMFootLSoft310SoundMFootRHard310SoundMFootRSnow310SoundMFootRSoft310SoundMineActivate310SoundMissileTurretFire304SoundMissileTurretOff304SoundMissileTurretOn304SoundMissileTurretTurn304SoundMortarIdle308SoundMortarReload308SoundMortarTurretFire304SoundMortarTurretOff304SoundMortarTurretOn304SoundMortarTurretTurn304SoundPackFail304SoundPackUse304SoundPDAButtonHard310SoundPDAButtonSoft310SoundPickupAmmo310SoundPickupBackpack310SoundPickupHealth310SoundPickupItem310SoundPickupWeapon310SoundPlasmaTurretFire304SoundPlasmaTurretOff304SoundPlasmaTurretOn304SoundPlasmaTurretTurn304SoundPlayerDeath309SoundRadarDeploy303SoundRain310SoundRemoteTurretFire299SoundRemoteTurretOff304SoundRemoteTurretOn304SoundRemoteTurretTurn304SoundRepairItem303SoundSensorPower304SoundShellClick308SoundShellHilight309SoundShieldOn302SoundSnow310SoundSpinDown308SoundSpinUp308SoundSpinUpDisc309SoundTankActive304SoundTankCrash304SoundTankDismount304SoundTankIdle304SoundTankMount304SoundTargetLaser308SoundTeleportPower303SoundThrowItem304SoundTurretDeploy303SoundUseAmmoStation304SoundUseCommandStation304SoundUseInventoryStation304SoundWeaponSelect309SoundWindAmbient292SoundWindGust292turretExplosion310
LaserData1sniperLaser291
RepairEffectData1RepairBolt296
SeekingMissileData1TurretMissile310
TargetLaserData1targetLaser303
TriggerData1GroupTrigger317
Contents — 13735 files (inside the archive)
starsiegetribes
Source: The Exiled — Tribes Repository
Original page: https://library.theexiled.pwnageservers.com/file.php?id=2696
Archived source HTML: theexiled/mirror-html/file/2696.html