⌂Starsiege: Tribes Community Archive

SensorData DeployablePulseSensor Dynamix — base game

Declared by the retail game. 27 of its 28 variants are community edits of it.

307mods
28variants
39%agreement
◨ 3D model

The retail Dynamix model radar_small.DTS (62 tris). Drag to orbit.

RETAILBCDEFGH+20

28 variants across 307 mods; the most-shipped one is in 39% of them — no version dominates — this name was forked hard.

What the variants disagree about

propertyRETAIL111 modsB120 modsC13 modsD10 modsE9 modsspread
damageSkinData————"objectDamageSkins"2 vals
debrisIdflashDebrisSmallflashDebrisSmallflashDebrisSmallflashDebrisSmalldefaultDebrisSmall2 vals
range2002004002002006 vals
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }{ "deploy", SoundActivateMotionSensor }{ "deploy", SoundActivateMotionSensor }—{ "deploy", SoundActivateMotionSensor }2 vals
validateMaterialstrue———true4 vals
validateShapetrue———true4 vals

Shaded cells differ from retail. — = property absent. spread counts distinct values across all 28 variants, not just the 5 shown.

Same in all 28 variants (6)

visibleToSensor true, damageLevel {0.8, 1.0}, castLOS true, supression false, mapFilter 4, mapIcon "M_Radar"

All 28 variants

RETAIL 111 mods the retail version
description"Remote Pulse Sensor"
className"DeployableSensor"
shapeFile"radar_small"
shadowDetailMask4
visibleToSensortrue
validateShapetrue
validateMaterialstrue
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
damageLevel{0.8, 1.0}
maxDamage1.0
debrisIdflashDebrisSmall
range200
castLOStrue
supressionfalse
mapFilter4
mapIcon"M_Radar"
Shipped by: Tribes RPG v6.9 serverTribes RPG repack (minimal full ver)TotalAnnihilationTribesOneTribesStarWarsMythicalRealmsCompleteTribesRPG420SnipersAdvanced_WarAnnihilationBuilderAnnihilation 1.34Annihilation 1.00ApocalypseArmageddonBW_Admin_5.01Beginner_ModBlitzkrieg 1.0bDeStRoYeRDogFightDogFight_1.0DogFight_1.5DogFight_BetaET WarFalloutFoundation+IIfoundationFstat v1.42GammY[MK2]HADESHolocaustHolocaust_3.5HunterISNJesterKnights_1.6Meltdown_2.15Meltdown_2.16_FinalMeltdown_ClassicMeltdown_Classic_1.15_Final_(Code_Version)Meltdown_Total_War_2001_(build_124)Meltdown_Ultra_2.32_(2-25-03)Meltdown_Ultra_2.33Meltdown_Ultra_2.33_(2-26-03)mdc115meltdown_hell__v3.3meltdown_vx_omegameltdown_x_-_black_op_s_v4.0_omega_final_-_the_final_preminitionmeltdown_x_-_covert_op_s_-_the_final_chapter_v3.0meltdown_x_-_covert_op_s_-_the_preminitionModX Open SourceOmgea ModPB.v.TacticalPaintball_2.5Paintball_9_0_BetaPaintball_RSPaintball_Tactical_XcaliPaintballspeedpaintball_1_0paintball_2.0Renegades_6.0aRenegades_Mod_8-20-03SeXxXsexmod2Shadow_1.0Snipers_Base_2.0Specialisttactacserver141Tribes_Arena_3.0Ultra_Renegades_VX5_-IX-Ultra_Renegades_VX5_-Tribute-Ultra_Renegades_VX5_GoDUltra_Renegades_VX5_GoD_FinalUltra_Renegades_VX5_HunterUltra_Renegades_VX5_Infinite_2Ultra_Renegades_VX5_Infinite_3Ultra_Renegades_VX5_Infinite_4Ultra_Renegades_VX5_Infinite_5Ultra_Renegades_VX5_Infinite_6_[VX]Ultra_Renegades_VX5_UnlimitedUltra_Renegades_VXCUltra_Renegades_VXE_r06Ultra_Renegades_VXE_r07Ultra_Renegades_VXE_r071Ultra_Renegades_VXE_r072Ultra_Renegades_VXOUltra_Renegades_VXUultravx3ultravx3a09ultravx5.01ultravxoglUltra-ZXUltra_ZX_InfiniteUltra_Renegades_2004UltraVXUUltraVXUFinalUltra_Renegades_-X-Ultra_Renegades_TCUltra_UXVoOdOo Bot 1.3renegadezshazbotvbeta1swattacticstantrumtsc1.0betaultrannihilation{ATF}Plasmatic's Blue Client v1.1Starsiege: TribesStar WarsAnnihilation1.50
B 120 mods no validateMaterials · no validateShape
description"Remote Pulse Sensor"
className"DeployableSensor"
shapeFile"radar_small"
shadowDetailMask4
visibleToSensortrue
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
damageLevel{0.8, 1.0}
maxDamage1.0
debrisIdflashDebrisSmall
range200
castLOStrue
supressionfalse
mapFilter4
mapIcon"M_Radar"
Shipped by: TribesAnnihilationTribesStarWarsStar_Wars_(Spoonbot)AllianceanarchymodAsylum 2.5Chivalry_2.0CiSYGYDevious_Landeradicationv13eradicationv14Extreme ModFootball_(Kitty)GSL Football ModFootball TasermodGenocide_1bGenocide_2RGunStarGundamHard Corps v1.5 FinalHvTacticalHybrid GoldHybrid XHybrid 3.0Hybrid 6.0aHybrid 7.0Hybrid 8.0Hybrid Pre-BetaHybrid Mod SetupHybrid2k3Hybrid SE BetaHybrid_0.1Hybrid_2K4PlatinumIdealIXTribes06bNFSv1NFSv36BnfsPantheonRSP118RSPv117wMissionScoreRenegades_1.3Renegades_2.0Renegades_2.0arenegades30S4LShifter2k4 v0.7 BetaShifter2k4 v0.85 BetaShifter2k4 v0.8 BetaShifter2k5 v1.0ShifterK (10-30-2003)ShifterK (8-1-2003)ShifterK (8-3-2003)ShifterK (8-8-2003)ShifterK (8-9-2003)Shifter_(07-13-2000)Shifter_(07-29-2000)Shifter_(07-30-2000)Shifter_(07-30-2000-A)Shifter_(07-30-2000-B)Shifter_(09-01-2000)Shifter_(09-08-2000)Shifter_(10-05-99)Shifter_(12-30-99)Shifter_(4-20-2001)Shifter_01Shifter_SG1Shifter_v1G_(02-14-02)Shifter_v1G_(10-10-01)Shifter_v1G_(11-17-2002)Shifter_v1G_(06-19-02)Shifter_v1G_(09-12-02)Shifter_v1_(01-10-2000)Shifter_v1_(01-28-2000)Shifter_v1_(03-18-2000)Shifter_v1_(05-25-99)Shifter_v1_(05-27-99b)Shifter_v1_(06-03-99)Shifter_v1_(06-12-99)Shifter_v1_(06-18-99)Shifter_v1_(09-28-2000)Shifter_v1_(10-09-99_with_Bots)Shifter_v1_(7-23-99)Shifter_(09-28-2000)SkyNetStrikerTalon_2.1Strategic_Combat_1.63tribalcombatultra_mega_modinstallMayhem0.99cUR4Ultra_Renegades0.86Ultra_Renegades_3_Mayhem_Fullu_renegadesultra_renegades2ultra_renegades3_0.57ultra_renegades3_0.64ultra_renegades3_0.66bultra_renegades3_0.74Ultra_WarfareUltra_XLaaodanathraxapollo11arms2k4Balance of Power 1.85ultrabopDevastatorndg20otravenstormretrosquadmod_alphastarmodtheivestiz19Starsiege: Tribes [Beta]Tribes 1.41 - Stork's Pro Config Vol4 (2018)
C 13 mods range 400 · no validateMaterials · no validateShape
description"Remote Pulse Sensor"
className"DeployableSensor"
shapeFile"radar_small"
shadowDetailMask4
visibleToSensortrue
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
damageLevel{0.8, 1.0}
maxDamage1.0
debrisIdflashDebrisSmall
range400
castLOStrue
supressionfalse
mapFilter4
mapIcon"M_Radar"
D 10 mods no sequenceSound[0] · no validateMaterials · no validateShape
description"Remote Pulse Sensor"
className"DeployableSensor"
shapeFile"radar_small"
shadowDetailMask4
visibleToSensortrue
damageLevel{0.8, 1.0}
maxDamage1.0
debrisIdflashDebrisSmall
range200
castLOStrue
supressionfalse
mapFilter4
mapIcon"M_Radar"
E 9 mods damageSkinData "objectDamageSkins" · debrisId defaultDebrisSmall
description"Remote Pulse Sensor"
className"DeployableSensor"
shapeFile"radar_small"
shadowDetailMask4
visibleToSensortrue
validateShapetrue
validateMaterialstrue
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
damageLevel{0.8, 1.0}
maxDamage1.0
debrisIddefaultDebrisSmall
range200
castLOStrue
supressionfalse
mapFilter4
mapIcon"M_Radar"
damageSkinData"objectDamageSkins"
F 6 mods maxDamage 2.0 · range 175
description"Remote Pulse Sensor"
className"DeployableSensor"
shapeFile"radar_small"
shadowDetailMask4
visibleToSensortrue
validateShapetrue
validateMaterialstrue
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
damageLevel{0.8, 1.0}
maxDamage2.0
debrisIdflashDebrisSmall
range175
castLOStrue
supressionfalse
mapFilter4
mapIcon"M_Radar"
G 5 mods maxDamage 1.25 · range 120 · no validateMaterials · no validateShape
description"Remote Pulse Sensor"
className"DeployableSensor"
shapeFile"radar_small"
shadowDetailMask4
visibleToSensortrue
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
damageLevel{0.8, 1.0}
maxDamage1.25
debrisIdflashDebrisSmall
range120
castLOStrue
supressionfalse
mapFilter4
mapIcon"M_Radar"
H 4 mods damageSkinData "objectDamageSkins" · explosionId playerDebris
description"Remote Pulse Sensor"
className"DeployableSensor"
shapeFile"radar_small"
shadowDetailMask4
visibleToSensortrue
validateShapetrue
validateMaterialstrue
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
damageLevel{0.8, 1.0}
maxDamage1.0
explosionIdplayerDebris
debrisIdflashDebrisSmall
range200
castLOStrue
supressionfalse
mapFilter4
mapIcon"M_Radar"
damageSkinData"objectDamageSkins"
I 4 mods description "Pulse Sensor Network"
description"Pulse Sensor Network"
className"DeployableSensor"
shapeFile"radar_small"
shadowDetailMask4
visibleToSensortrue
validateShapetrue
validateMaterialstrue
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
damageLevel{0.8, 1.0}
maxDamage1.0
debrisIdflashDebrisSmall
range200
castLOStrue
supressionfalse
mapFilter4
mapIcon"M_Radar"
J 3 mods validateMaterials false · validateShape false
description"Remote Pulse Sensor"
className"DeployableSensor"
shapeFile"radar_small"
shadowDetailMask4
visibleToSensortrue
validateShapefalse
validateMaterialsfalse
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
damageLevel{0.8, 1.0}
maxDamage1.0
debrisIdflashDebrisSmall
range200
castLOStrue
supressionfalse
mapFilter4
mapIcon"M_Radar"
K 3 mods description "Remote Radar Antenna" · no validateMaterials · no validateShape
description"Remote Radar Antenna"
className"DeployableSensor"
shapeFile"radar_small"
shadowDetailMask4
visibleToSensortrue
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
damageLevel{0.8, 1.0}
maxDamage1.0
debrisIdflashDebrisSmall
range200
castLOStrue
supressionfalse
mapFilter4
mapIcon"M_Radar"
L 2 mods maxDamage 1.5 · no validateMaterials · no validateShape
description"Remote Pulse Sensor"
className"DeployableSensor"
shapeFile"radar_small"
shadowDetailMask4
visibleToSensortrue
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
damageLevel{0.8, 1.0}
maxDamage1.5
debrisIdflashDebrisSmall
range200
castLOStrue
supressionfalse
mapFilter4
mapIcon"M_Radar"
Shipped by: OrionProfessional
M 2 mods validateMaterials $Base::validate · validateShape $Base::validate
description"Remote Pulse Sensor"
className"DeployableSensor"
shapeFile"radar_small"
shadowDetailMask4
visibleToSensortrue
validateShape$Base::validate
validateMaterials$Base::validate
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
damageLevel{0.8, 1.0}
maxDamage1.0
debrisIdflashDebrisSmall
range200
castLOStrue
supressionfalse
mapFilter4
mapIcon"M_Radar"
Shipped by: Nappy6nappymod
N 2 mods maxEnergy 10 · maxDamage 1.5 · shieldShapeName "shield" · no validateMaterials
description"Remote Pulse Sensor"
className"DeployableSensor"
shapeFile"radar_small"
shadowDetailMask4
visibleToSensortrue
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
damageLevel{0.8, 1.0}
maxDamage1.5
debrisIdflashDebrisSmall
range200
castLOStrue
supressionfalse
mapFilter4
mapIcon"M_Radar"
maxEnergy10
shieldShapeName"shield"
O 2 mods no validateMaterials
description"Remote Pulse Sensor"
className"DeployableSensor"
shapeFile"radar_small"
shadowDetailMask4
visibleToSensortrue
validateShapetrue
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
damageLevel{0.8, 1.0}
maxDamage1.0
debrisIdflashDebrisSmall
range200
castLOStrue
supressionfalse
mapFilter4
mapIcon"M_Radar"
Shipped by: Sex_NC17sexmod3
P 2 mods validateShape false
description"Remote Pulse Sensor"
className"DeployableSensor"
shapeFile"radar_small"
shadowDetailMask4
visibleToSensortrue
validateShapefalse
validateMaterialstrue
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
damageLevel{0.8, 1.0}
maxDamage1.0
debrisIdflashDebrisSmall
range200
castLOStrue
supressionfalse
mapFilter4
mapIcon"M_Radar"
Q 2 mods shadowDetailMask 0 · validateMaterials false · validateShape false
description"Remote Pulse Sensor"
className"DeployableSensor"
shapeFile"radar_small"
shadowDetailMask0
visibleToSensortrue
validateShapefalse
validateMaterialsfalse
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
damageLevel{0.8, 1.0}
maxDamage1.0
debrisIdflashDebrisSmall
range200
castLOStrue
supressionfalse
mapFilter4
mapIcon"M_Radar"
R 2 mods className "SelfPoweredSensor" · damageSkinData "objectDamageSkins" · debrisId defaultDebrisSmall
description"Remote Pulse Sensor"
className"SelfPoweredSensor"
shapeFile"radar_small"
shadowDetailMask4
visibleToSensortrue
validateShapetrue
validateMaterialstrue
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
damageLevel{0.8, 1.0}
maxDamage1.0
debrisIddefaultDebrisSmall
range200
castLOStrue
supressionfalse
mapFilter4
mapIcon"M_Radar"
damageSkinData"objectDamageSkins"
S 2 mods description "Portable Radar Dish" · no validateMaterials · no validateShape
description"Portable Radar Dish"
className"DeployableSensor"
shapeFile"radar_small"
shadowDetailMask4
visibleToSensortrue
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
damageLevel{0.8, 1.0}
maxDamage1.0
debrisIdflashDebrisSmall
range200
castLOStrue
supressionfalse
mapFilter4
mapIcon"M_Radar"
T 2 mods validateMaterials $PB::Validate · validateShape $PB::Validate
description"Remote Pulse Sensor"
className"DeployableSensor"
shapeFile"radar_small"
shadowDetailMask4
visibleToSensortrue
validateShape$PB::Validate
validateMaterials$PB::Validate
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
damageLevel{0.8, 1.0}
maxDamage1.0
debrisIdflashDebrisSmall
range200
castLOStrue
supressionfalse
mapFilter4
mapIcon"M_Radar"
U 1 mods damageSkinData "false" · explosionId DebrisExp
description"Remote Pulse Sensor"
className"DeployableSensor"
shapeFile"radar_small"
shadowDetailMask4
visibleToSensortrue
validateShapetrue
validateMaterialstrue
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
damageLevel{0.8, 1.0}
maxDamage1.0
explosionIdDebrisExp
debrisIdflashDebrisSmall
range200
castLOStrue
supressionfalse
mapFilter4
mapIcon"M_Radar"
damageSkinData"false"
V 1 mods sequenceSound[0] { "deploy", SoundActivatePulseSensor } · no validateMaterials · no validateShape
description"Remote Pulse Sensor"
className"DeployableSensor"
shapeFile"radar_small"
shadowDetailMask4
visibleToSensortrue
sequenceSound[0]{ "deploy", SoundActivatePulseSensor }
damageLevel{0.8, 1.0}
maxDamage1.0
debrisIdflashDebrisSmall
range200
castLOStrue
supressionfalse
mapFilter4
mapIcon"M_Radar"
Shipped by: XK_1.4.5
W 1 mods range 175 · shieldShapeName "shield" · no validateMaterials · no validateShape
description"Remote Pulse Sensor"
className"DeployableSensor"
shapeFile"radar_small"
shadowDetailMask4
visibleToSensortrue
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
damageLevel{0.8, 1.0}
maxDamage1.0
debrisIdflashDebrisSmall
range175
castLOStrue
supressionfalse
mapFilter4
shieldShapeName"shield"
mapIcon"M_Radar"
Shipped by: 5th_Element
X 1 mods description "Detect Data" · no validateMaterials · no validateShape
description"Detect Data"
className"DeployableSensor"
shapeFile"radar_small"
shadowDetailMask4
visibleToSensortrue
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
damageLevel{0.8, 1.0}
maxDamage1.0
debrisIdflashDebrisSmall
range200
castLOStrue
supressionfalse
mapFilter4
mapIcon"M_Radar"
Shipped by: netrunner
Y 1 mods damageSkinData "objectDamageSkins" · debrisId defaultDebrisSmall · maxDamage 3.0 · sequenceSound[1] { "power", SoundAmmoStationLoopPower }
description"Remote Pulse Sensor"
className"DeployableSensor"
shapeFile"radar_small"
shadowDetailMask4
visibleToSensortrue
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
sequenceSound[1]{ "power", SoundAmmoStationLoopPower }
damageLevel{0.8, 1.0}
maxDamage3.0
debrisIddefaultDebrisSmall
range200
castLOStrue
supressionfalse
mapFilter4
mapIcon"M_Radar"
damageSkinData"objectDamageSkins"
Shipped by: TotalAnnihilation
Z 1 mods range 150 · no validateMaterials · no validateShape
description"Remote Pulse Sensor"
className"DeployableSensor"
shapeFile"radar_small"
shadowDetailMask4
visibleToSensortrue
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
damageLevel{0.8, 1.0}
maxDamage1.0
debrisIdflashDebrisSmall
range150
castLOStrue
supressionfalse
mapFilter4
mapIcon"M_Radar"
Shipped by: Motar_Men
26 1 mods range 250 · shapeFile "radar" · no validateMaterials · no validateShape
description"Remote Pulse Sensor"
className"DeployableSensor"
shapeFile"radar"
shadowDetailMask4
visibleToSensortrue
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
damageLevel{0.8, 1.0}
maxDamage1.0
debrisIdflashDebrisSmall
range250
castLOStrue
supressionfalse
mapFilter4
mapIcon"M_Radar"
Shipped by: Insane
27 1 mods description "Remote Sensor Antenna" · no validateMaterials · no validateShape
description"Remote Sensor Antenna"
className"DeployableSensor"
shapeFile"radar_small"
shadowDetailMask4
visibleToSensortrue
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
damageLevel{0.8, 1.0}
maxDamage1.0
debrisIdflashDebrisSmall
range200
castLOStrue
supressionfalse
mapFilter4
mapIcon"M_Radar"
Shipped by: dafserver