⌂Starsiege: Tribes Community Archive

SensorData DeployableMotionSensor Dynamix — base game

Declared by the retail game. 25 of its 26 variants are community edits of it.

304mods
26variants
34%agreement
◨ 3D model

The retail Dynamix model sensor_small.DTS (64 tris). Drag to orbit.

RETAILBCDEFGH+18

26 variants across 304 mods; the most-shipped one is in 34% of them — no version dominates — this name was forked hard.

What the variants disagree about

propertyRETAIL103 modsB94 modsC19 modsD17 modsE14 modsspread
range505050751009 vals
validateMaterialstrue—true——4 vals
validateShapetrue————4 vals

Shaded cells differ from retail. — = property absent. spread counts distinct values across all 26 variants, not just the 5 shown.

Same in all 26 variants (11)

shapeFile "sensor_small", visibleToSensor true, damageLevel {0.8, 1.0}, debrisId defaultDebrisSmall, dopplerVelocity 1, supression false, supressable false, pinger false, mapFilter 4, mapIcon "M_motionSensor", damageSkinData "objectDamageSkins"

All 26 variants

RETAIL 103 mods the retail version
description"Motion Sensor"
className"DeployableSensor"
shapeFile"sensor_small"
shadowDetailMask16
visibleToSensortrue
validateShapetrue
validateMaterialstrue
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
damageLevel{0.8, 1.0}
maxDamage0.4
debrisIddefaultDebrisSmall
range50
dopplerVelocity1
castLOSfalse
supressionfalse
supressablefalse
pingerfalse
mapFilter4
mapIcon"M_motionSensor"
damageSkinData"objectDamageSkins"
Shipped by: Tribes RPG v6.9 serverTribes RPG repack (minimal full ver)TotalAnnihilationTribesOneTribesStarWarsMythicalRealmsCompleteTribesRPG420SnipersAdvanced_WarArmageddonBW_Admin_5.01Beginner_ModBlitzkrieg 1.0bDeStRoYeRDogFightDogFight_1.0DogFight_1.5DogFight_BetaET WarFalloutfoundationFstat v1.42GammY[MK2]HADESHolocaustHolocaust_3.5HunterISNJesterKnights_1.6Meltdown_2.15Meltdown_2.16_FinalMeltdown_ClassicMeltdown_Classic_1.15_Final_(Code_Version)Meltdown_Total_War_2001_(build_124)Meltdown_Ultra_2.32_(2-25-03)Meltdown_Ultra_2.33Meltdown_Ultra_2.33_(2-26-03)mdc115meltdown_hell__v3.3meltdown_vx_omegameltdown_x_-_black_op_s_v4.0_omega_final_-_the_final_preminitionmeltdown_x_-_covert_op_s_-_the_final_chapter_v3.0meltdown_x_-_covert_op_s_-_the_preminitionModX Open SourceOmgea ModPB.v.TacticalPaintball_2.5Paintball_9_0_BetaPaintball_RSPaintball_Tactical_XcaliPaintballspeedpaintball_1_0paintball_2.0Renegades_6.0aRenegades_Mod_8-20-03SeXxXsexmod2Shadow_1.0Snipers_Base_2.0Specialisttactacserver141Tribes_Arena_3.0Ultra_Renegades_VX5_-IX-Ultra_Renegades_VX5_-Tribute-Ultra_Renegades_VX5_GoDUltra_Renegades_VX5_GoD_FinalUltra_Renegades_VX5_HunterUltra_Renegades_VX5_Infinite_2Ultra_Renegades_VX5_Infinite_3Ultra_Renegades_VX5_Infinite_4Ultra_Renegades_VX5_Infinite_5Ultra_Renegades_VX5_Infinite_6_[VX]Ultra_Renegades_VX5_UnlimitedUltra_Renegades_VXCUltra_Renegades_VXE_r06Ultra_Renegades_VXE_r07Ultra_Renegades_VXE_r071Ultra_Renegades_VXE_r072Ultra_Renegades_VXOUltra_Renegades_VXUultravx3ultravx3a09ultravx5.01ultravxoglUltra-ZXUltra_ZX_InfiniteUltra_Renegades_2004UltraVXUUltraVXUFinalUltra_Renegades_-X-Ultra_Renegades_TCUltra_UXVoOdOo Bot 1.3renegadezshazbotvbeta1swattacticstantrumtsc1.0betaPlasmatic's Blue Client v1.1Starsiege: TribesStar Wars
B 94 mods no validateMaterials · no validateShape
description"Motion Sensor"
className"DeployableSensor"
shapeFile"sensor_small"
shadowDetailMask16
visibleToSensortrue
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
damageLevel{0.8, 1.0}
maxDamage0.4
debrisIddefaultDebrisSmall
range50
dopplerVelocity1
castLOSfalse
supressionfalse
supressablefalse
pingerfalse
mapFilter4
mapIcon"M_motionSensor"
damageSkinData"objectDamageSkins"
C 19 mods no validateShape
description"Motion Sensor"
className"DeployableSensor"
shapeFile"sensor_small"
shadowDetailMask16
visibleToSensortrue
validateMaterialstrue
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
damageLevel{0.8, 1.0}
maxDamage0.4
debrisIddefaultDebrisSmall
range50
dopplerVelocity1
castLOSfalse
supressionfalse
supressablefalse
pingerfalse
mapFilter4
mapIcon"M_motionSensor"
damageSkinData"objectDamageSkins"
D 17 mods range 75 · no validateMaterials · no validateShape
description"Motion Sensor"
className"DeployableSensor"
shapeFile"sensor_small"
shadowDetailMask16
visibleToSensortrue
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
damageLevel{0.8, 1.0}
maxDamage0.4
debrisIddefaultDebrisSmall
range75
dopplerVelocity1
castLOSfalse
supressionfalse
supressablefalse
pingerfalse
mapFilter4
mapIcon"M_motionSensor"
damageSkinData"objectDamageSkins"
E 14 mods range 100 · no validateMaterials · no validateShape
description"Motion Sensor"
className"DeployableSensor"
shapeFile"sensor_small"
shadowDetailMask16
visibleToSensortrue
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
damageLevel{0.8, 1.0}
maxDamage0.4
debrisIddefaultDebrisSmall
range100
dopplerVelocity1
castLOSfalse
supressionfalse
supressablefalse
pingerfalse
mapFilter4
mapIcon"M_motionSensor"
damageSkinData"objectDamageSkins"
F 11 mods range 35 · no validateMaterials · no validateShape
description"Motion Sensor"
className"DeployableSensor"
shapeFile"sensor_small"
shadowDetailMask16
visibleToSensortrue
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
damageLevel{0.8, 1.0}
maxDamage0.4
debrisIddefaultDebrisSmall
range35
dopplerVelocity1
castLOSfalse
supressionfalse
supressablefalse
pingerfalse
mapFilter4
mapIcon"M_motionSensor"
damageSkinData"objectDamageSkins"
G 10 mods no sequenceSound[0] · no validateMaterials · no validateShape
description"Motion Sensor"
className"DeployableSensor"
shapeFile"sensor_small"
shadowDetailMask16
visibleToSensortrue
damageLevel{0.8, 1.0}
maxDamage0.4
debrisIddefaultDebrisSmall
range50
dopplerVelocity1
castLOSfalse
supressionfalse
supressablefalse
pingerfalse
mapFilter4
mapIcon"M_motionSensor"
damageSkinData"objectDamageSkins"
H 6 mods maxDamage 2.0 · range 65
description"Motion Sensor"
className"DeployableSensor"
shapeFile"sensor_small"
shadowDetailMask16
visibleToSensortrue
validateShapetrue
validateMaterialstrue
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
damageLevel{0.8, 1.0}
maxDamage2.0
debrisIddefaultDebrisSmall
range65
dopplerVelocity1
castLOSfalse
supressionfalse
supressablefalse
pingerfalse
mapFilter4
mapIcon"M_motionSensor"
damageSkinData"objectDamageSkins"
I 5 mods maxDamage 0.45 · range 25 · no validateMaterials · no validateShape
description"Motion Sensor"
className"DeployableSensor"
shapeFile"sensor_small"
shadowDetailMask16
visibleToSensortrue
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
damageLevel{0.8, 1.0}
maxDamage0.45
debrisIddefaultDebrisSmall
range25
dopplerVelocity1
castLOSfalse
supressionfalse
supressablefalse
pingerfalse
mapFilter4
mapIcon"M_motionSensor"
damageSkinData"objectDamageSkins"
J 4 mods maxDamage 1.0 · range 100 · no validateMaterials · no validateShape
description"Motion Sensor"
className"DeployableSensor"
shapeFile"sensor_small"
shadowDetailMask16
visibleToSensortrue
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
damageLevel{0.8, 1.0}
maxDamage1.0
debrisIddefaultDebrisSmall
range100
dopplerVelocity1
castLOSfalse
supressionfalse
supressablefalse
pingerfalse
mapFilter4
mapIcon"M_motionSensor"
damageSkinData"objectDamageSkins"
K 4 mods description "Motion Sensor Network"
description"Motion Sensor Network"
className"DeployableSensor"
shapeFile"sensor_small"
shadowDetailMask16
visibleToSensortrue
validateShapetrue
validateMaterialstrue
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
damageLevel{0.8, 1.0}
maxDamage0.4
debrisIddefaultDebrisSmall
range50
dopplerVelocity1
castLOSfalse
supressionfalse
supressablefalse
pingerfalse
mapFilter4
mapIcon"M_motionSensor"
damageSkinData"objectDamageSkins"
L 3 mods validateMaterials false · validateShape false
description"Motion Sensor"
className"DeployableSensor"
shapeFile"sensor_small"
shadowDetailMask16
visibleToSensortrue
validateShapefalse
validateMaterialsfalse
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
damageLevel{0.8, 1.0}
maxDamage0.4
debrisIddefaultDebrisSmall
range50
dopplerVelocity1
castLOSfalse
supressionfalse
supressablefalse
pingerfalse
mapFilter4
mapIcon"M_motionSensor"
damageSkinData"objectDamageSkins"
M 2 mods validateMaterials $PB::Validate · validateShape $PB::Validate
description"Motion Sensor"
className"DeployableSensor"
shapeFile"sensor_small"
shadowDetailMask16
visibleToSensortrue
validateShape$PB::Validate
validateMaterials$PB::Validate
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
damageLevel{0.8, 1.0}
maxDamage0.4
debrisIddefaultDebrisSmall
range50
dopplerVelocity1
castLOSfalse
supressionfalse
supressablefalse
pingerfalse
mapFilter4
mapIcon"M_motionSensor"
damageSkinData"objectDamageSkins"
N 2 mods validateMaterials $Base::validate · validateShape $Base::validate
description"Motion Sensor"
className"DeployableSensor"
shapeFile"sensor_small"
shadowDetailMask16
visibleToSensortrue
validateShape$Base::validate
validateMaterials$Base::validate
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
damageLevel{0.8, 1.0}
maxDamage0.4
debrisIddefaultDebrisSmall
range50
dopplerVelocity1
castLOSfalse
supressionfalse
supressablefalse
pingerfalse
mapFilter4
mapIcon"M_motionSensor"
damageSkinData"objectDamageSkins"
Shipped by: Nappy6nappymod
O 2 mods shadowDetailMask 0 · validateMaterials false · validateShape false
description"Motion Sensor"
className"DeployableSensor"
shapeFile"sensor_small"
shadowDetailMask0
visibleToSensortrue
validateShapefalse
validateMaterialsfalse
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
damageLevel{0.8, 1.0}
maxDamage0.4
debrisIddefaultDebrisSmall
range50
dopplerVelocity1
castLOSfalse
supressionfalse
supressablefalse
pingerfalse
mapFilter4
mapIcon"M_motionSensor"
damageSkinData"objectDamageSkins"
P 2 mods maxDamage 0.6 · no validateMaterials
description"Motion Sensor"
className"DeployableSensor"
shapeFile"sensor_small"
shadowDetailMask16
visibleToSensortrue
validateShapetrue
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
damageLevel{0.8, 1.0}
maxDamage0.6
debrisIddefaultDebrisSmall
range50
dopplerVelocity1
castLOSfalse
supressionfalse
supressablefalse
pingerfalse
mapFilter4
mapIcon"M_motionSensor"
damageSkinData"objectDamageSkins"
Shipped by: Sex_NC17sexmod3
Q 2 mods maxEnergy 10 · castLOS true · maxDamage 1.0 · range 400
description"Motion Sensor"
className"DeployableSensor"
shapeFile"sensor_small"
shadowDetailMask16
visibleToSensortrue
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
damageLevel{0.8, 1.0}
maxDamage1.0
debrisIddefaultDebrisSmall
range400
dopplerVelocity1
castLOStrue
supressionfalse
supressablefalse
pingerfalse
mapFilter4
mapIcon"M_motionSensor"
damageSkinData"objectDamageSkins"
maxEnergy10
shieldShapeName"shield"
R 2 mods validateShape false
description"Motion Sensor"
className"DeployableSensor"
shapeFile"sensor_small"
shadowDetailMask16
visibleToSensortrue
validateShapefalse
validateMaterialstrue
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
damageLevel{0.8, 1.0}
maxDamage0.4
debrisIddefaultDebrisSmall
range50
dopplerVelocity1
castLOSfalse
supressionfalse
supressablefalse
pingerfalse
mapFilter4
mapIcon"M_motionSensor"
damageSkinData"objectDamageSkins"
S 2 mods className "SelfPoweredSensor" · no validateShape
description"Motion Sensor"
className"SelfPoweredSensor"
shapeFile"sensor_small"
shadowDetailMask16
visibleToSensortrue
validateMaterialstrue
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
damageLevel{0.8, 1.0}
maxDamage0.4
debrisIddefaultDebrisSmall
range50
dopplerVelocity1
castLOSfalse
supressionfalse
supressablefalse
pingerfalse
mapFilter4
mapIcon"M_motionSensor"
damageSkinData"objectDamageSkins"
T 2 mods no sequenceSound[0] · sfxAmbient SoundCantina · no validateMaterials · no validateShape
description"Motion Sensor"
className"DeployableSensor"
shapeFile"sensor_small"
shadowDetailMask16
visibleToSensortrue
sfxAmbientSoundCantina
damageLevel{0.8, 1.0}
maxDamage0.4
debrisIddefaultDebrisSmall
range50
dopplerVelocity1
castLOSfalse
supressionfalse
supressablefalse
pingerfalse
mapFilter4
mapIcon"M_motionSensor"
damageSkinData"objectDamageSkins"
U 1 mods description "Detect Pulse" · no validateMaterials · no validateShape
description"Detect Pulse"
className"DeployableSensor"
shapeFile"sensor_small"
shadowDetailMask16
visibleToSensortrue
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
damageLevel{0.8, 1.0}
maxDamage0.4
debrisIddefaultDebrisSmall
range50
dopplerVelocity1
castLOSfalse
supressionfalse
supressablefalse
pingerfalse
mapFilter4
mapIcon"M_motionSensor"
damageSkinData"objectDamageSkins"
Shipped by: netrunner
V 1 mods maxDamage 1.0 · range 75 · shieldShapeName "shield" · no validateMaterials
description"Motion Sensor"
className"DeployableSensor"
shapeFile"sensor_small"
shadowDetailMask16
visibleToSensortrue
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
damageLevel{0.8, 1.0}
maxDamage1.0
shieldShapeName"shield"
debrisIddefaultDebrisSmall
range75
dopplerVelocity1
castLOSfalse
supressionfalse
supressablefalse
pingerfalse
mapFilter4
mapIcon"M_motionSensor"
damageSkinData"objectDamageSkins"
Shipped by: 5th_Element
W 1 mods description "Beagle Active Probe" · no validateMaterials · no validateShape
description"Beagle Active Probe"
className"DeployableSensor"
shapeFile"sensor_small"
shadowDetailMask16
visibleToSensortrue
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
damageLevel{0.8, 1.0}
maxDamage0.4
debrisIddefaultDebrisSmall
range50
dopplerVelocity1
castLOSfalse
supressionfalse
supressablefalse
pingerfalse
mapFilter4
mapIcon"M_motionSensor"
damageSkinData"objectDamageSkins"
Shipped by: HvMechBot
X 1 mods maxDamage 3.0 · sequenceSound[1] { "power", SoundDiscSpin } · no validateMaterials · no validateShape
description"Motion Sensor"
className"DeployableSensor"
shapeFile"sensor_small"
shadowDetailMask16
visibleToSensortrue
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
sequenceSound[1]{ "power", SoundDiscSpin }
damageLevel{0.8, 1.0}
maxDamage3.0
debrisIddefaultDebrisSmall
range50
dopplerVelocity1
castLOSfalse
supressionfalse
supressablefalse
pingerfalse
mapFilter4
mapIcon"M_motionSensor"
damageSkinData"objectDamageSkins"
Shipped by: TotalAnnihilation
Y 1 mods maxDamage 1.4 · range 150
description"Motion Sensor"
className"DeployableSensor"
shapeFile"sensor_small"
shadowDetailMask16
visibleToSensortrue
validateShapetrue
validateMaterialstrue
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
damageLevel{0.8, 1.0}
maxDamage1.4
debrisIddefaultDebrisSmall
range150
dopplerVelocity1
castLOSfalse
supressionfalse
supressablefalse
pingerfalse
mapFilter4
mapIcon"M_motionSensor"
damageSkinData"objectDamageSkins"
Shipped by: {ATF}
Z 1 mods description "Beagle Active Probe" · range 125 · no validateMaterials · no validateShape
description"Beagle Active Probe"
className"DeployableSensor"
shapeFile"sensor_small"
shadowDetailMask16
visibleToSensortrue
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
damageLevel{0.8, 1.0}
maxDamage0.4
debrisIddefaultDebrisSmall
range125
dopplerVelocity1
castLOSfalse
supressionfalse
supressablefalse
pingerfalse
mapFilter4
mapIcon"M_motionSensor"
damageSkinData"objectDamageSkins"
Shipped by: hvMechWarrior-v14