⌂Starsiege: Tribes Community Archive

Starsiege: Tribes [Beta]

by Dynamix
⤓ Download · 75.8 MB
This is a beta build of Tribes.
Filename
Tribes[Beta].zip
Size
75.8 MB (listed 75.82MB)
Type
ZIP
Version
122
Developer
Dynamix
Date
2005-05-05 (newest file inside)
theexiled upload
May 20, 2022 - 23:48
Format
Zip archive data, at least v1.0 to extract, compression method=store
Readme — T1Beta/ReadMe.htm (from the archive itself)
<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
<html>
<head>
   <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
   <meta name="Generator" content="Microsoft Word 97">
   <meta name="Template" content="C:\Program Files\Microsoft Office\Office\html.dot">
   <meta name="GENERATOR" content="Mozilla/4.5 [en] (WinNT; I) [Netscape]">
   <title>README</title>
</head>
<body link="#0000FF" vlink="#800080">

<center><img SRC="tribeslogo.JPG" height=83 width=300>
<br><b>Welcome to the Starsiege TRIBES Gamma!</b>
<br><b><font size=+3>Table of Contents</font></b>
<br><a href="#RM">Readme</a>
<br><a href="#I">I: System Compatibility</a>
<br><a href="#II">II: Reporting Bugs</a>
<br><a href="#III">III: Updates And Patches</a>
<br><a href="#IV">IV: Beta Manual</a>
<br><a href="#V">V: Hosting A Game</a>
<br><a href="#VI">VI:&nbsp; Network Performance Tuning</a>
<br><a href="#VII">VII: Dedicated Servers</a>
<br><a href="#VIII">VIII: Known Problems</a>
<br><a href="#IX">IX: 3Dfx/Glide</a>
<br><a href="#X">X:&nbsp; Basic Keys</a>
<br><a href="#XI">XI: Troubleshooting</a></center>

<p><br>
<h4>
<a NAME="RM"></a>ReadMe</h4>
Thanks for helping us test TRIBES! This version of the game is near final.
We've included much of your feedback from the previous release, but now
we are close to shipping the game and need to run some final tests with
your help.&nbsp; There are a number of issues we are interested in hearing
about:
<ul>
<li>
Compatibility testing. This means we are interested in knowing what kind
of problems you have with the different equipment installed on your machine.</li>

<li>
Bugs or problems that cause the game to crash.</li>

<li>
Networking issues; problems connecting to the master server, connecting
to other servers, losing connections, etc.</li>

<li>
Network Lag, i.e. how does the game behave once you are connected?</li>

<li>
Different servers will have different PING times depending upon your location
and ISP. How does the game behave on these different servers under varying
PING conditions?</li>

<li>
The Dynamix IRC Server, irc.dynamix.com: This is our first time running
an IRC server, so we want to make sure it's all configured correctly. Connect
to it using the TRIBES IRC client.</li>
</ul>
If you are having problems running the game, check out the Troubleshooting
section. If that doesn't help and you want to talk to someone on the devteam,
try the Dynamix IRC server at irc.dynamix.com (the #Tribes channel). If
you talk to a devteam member on an IRC channel about a problem, please
report the bug through the normal reporting process, seen further down
on this document. Reported bugs are guaranteed to be looked at by our Quality
Assurance team, whereas a conversation on an IRC channel may be easily
forgotten
<p>You can also post questions or feedback on the<a href="http://www.dynamix.com/es3/beta/index.shtml">
http://www.dynamix.com/es3/beta/index.shtml</a> forum.&nbsp; This page
requires you to login, use the name "beta_tester" and password "Hampton486"
<p><a NAME="I"></a><b>I: System Compatibility</b>
<ul>
<li>
Pentium 166, 32 MB RAM with 3D Graphics Accelerator</li>

<li>
Pentium 200, 32 MB RAM without a Graphics Accelerator</li>

<li>
Platforms: Windows 95/98, Windows NT 4 with Service Pack 3</li>

<li>
Hardware Requirements: LAN Card or minimum 28.8 kps modem, 4x CD ROM</li>

<li>
2D Graphics Card: DirectDraw compatible card (minimum SVGA 640x480 @ 256
colors)</li>

<li>
3D Graphics Card: 3Dfx Glide compatible 3D accelerator (recommended)</li>

<li>
Sound Support: DirectSound compatible sound cards</li>

<li>
Peripheral Support: Mouse, Keyboard</li>

<li>
Network Support: Internet, TCP/IP, IPX</li>
</ul>
This Gamma does not have the IPX driver enabled.
<p>Our OpenGL driver is currently not finished, and will most likely not
be ready until after the game ships.
<p><a NAME="II"></a><b>II: Reporting Bugs</b>
<p>All bugs should be e-mailed to [email redacted].&nbsp; The subject
line should read "Beta bug."&nbsp; Please fill out the following when reporting
a bug:
<ul>
<li>
Your name</li>

<li>
A short description of the bug (Title).</li>

<li>
The product version (the version number is on the main menu screen in the
lower right hand corner)</li>

<li>
Steps to reproduce the bug and any additional information.</li>
</ul>
Please be as detailed as possible.&nbsp; Reports which read, "the building
disappears when I look at it" are not very helpful.&nbsp; Please indicate
which building in which mission it was.&nbsp; Were you dead?&nbsp; In observer
mode?&nbsp; In a flier? etc.&nbsp; The more detail, the better chance we
will have of reproducing the bug and fixing it.&nbsp; An ideal bug report
would include a clear succession of steps which will reproduce the problem:
such as "go to the Join Server screen, press the Join Game button and then
press the escape key before the mission loads causes the game to crash".&nbsp;
Unfortunately, we realize this will not always be possible, so include
all the information you can.
<p>If you are not a registered Beta tester, please include information
about your computer system and connection to the internet.&nbsp; CPU speed,
RAM, video card manufacture, etc.
<p><a NAME="III"></a><b>III: Updates and Patches</b>
<p>There will be no more updates or patches to the Beta program, this "Gamma"
version of the game is near final and the next copy of TRIBES you get will
be the real thing.
<p>If you do post information on the Beta board <a href="http://www.dynamix.com/es3/beta/index.shtml">http://www.dynamix.com/es3/beta/index.shtml</a>
don't forget to include the version number of the game. The version of
the game is displayed in the lower right corner of the main menu. For the
Beta, the version of the client and server must match exactly. There are
always a number of different versions
Inventory-station loadout (44 items)

What a player could pull from this mod's inventory station — each item by the name it shipped under (not the CamelCase slot), grouped by the buy-menu tab (its heading); items with no heading aren't in the buy menu. Each row links to that piece's 3D model + fork history.

All game entities this mod declares (388) — lineage

Every named datablock parsed from the scripts inside this archive (the loadout above is just the buy-menu ItemData). 388 are also shipped by other mods — the number on each chip is how many carry that name; click to see who forked it.

SoundData153bigExplosion1309bigExplosion2309bigExplosion3309bigExplosion4309debrisLargeExplosion310debrisMediumExplosion310debrisSmallExplosion310energyExplosion309explosion3309explosion4309floatMineExplosion309ForceFieldClose310ForceFieldOpen310mineExplosion310ricochet1309ricochet2309ricochet3309rocketExplosion308shockExplosion310SoundActivateAmmoStation304SoundActivateCommandStation304SoundActivateInventoryStation304SoundActivateMotionSensor303SoundActivatePDA310SoundActiveSensor303SoundAmmoStationPower304SoundBeaconActive303SoundBeaconUse304SoundCameraDeploy303SoundChainTurretFire304SoundChainTurretOff304SoundChainTurretOn304SoundChainTurretTurn304SoundCommandStationPower304SoundDeploySensor303SoundDiscReload309SoundDiscSpin309SoundDoorClose310SoundDoorOpen310SoundDryFire309SoundElevatorBlocked310SoundElevatorRun310SoundElevatorStart310SoundElevatorStop310SoundELFFire310SoundELFIdle309SoundEnergyPackOn302SoundEnergyTurretFire304SoundEnergyTurretOff304SoundEnergyTurretOn304SoundEnergyTurretTurn304SoundFireBlaster308SoundFireChaingun306SoundFireDisc309SoundFireFlierRocket309SoundFireGrenade308SoundFireLaser308SoundFireMortar308SoundFirePlasma308SoundFireSeeking308SoundFireTargetingLaser308SoundFlagCaptured304SoundFlagFlap304SoundFlagPickup304SoundFlagReturned304SoundFlierCrash305SoundFloatMineTarget310SoundFlyerActive305SoundFlyerDismount305SoundFlyerIdle305SoundFlyerMount305SoundGeneratorPower304SoundHFootLHard310SoundHFootLSnow310SoundHFootLSoft310SoundHFootRHard310SoundHFootRSnow310SoundHFootRSoft310SoundInventoryStationPower304SoundJammerOn302SoundJetHeavy310SoundJetLight310SoundLandOnGround310SoundLaserHit308SoundLaserIdle308SoundLFootLHard310SoundLFootLSnow309SoundLFootLSoft310SoundLFootRHard310SoundLFootRSnow310SoundLFootRSoft310SoundMFootLHard310SoundMFootLSnow310SoundMFootLSoft310SoundMFootRHard310SoundMFootRSnow310SoundMFootRSoft310SoundMineActivate310SoundMissileTurretFire304SoundMissileTurretOff304SoundMissileTurretOn304SoundMissileTurretTurn304SoundMortarIdle308SoundMortarReload308SoundMortarTurretFire304SoundMortarTurretOff304SoundMortarTurretOn304SoundMortarTurretTurn304SoundPackFail304SoundPackUse304SoundPDAButtonHard310SoundPDAButtonSoft310SoundPickupAmmo310SoundPickupBackpack310SoundPickupHealth310SoundPickupItem310SoundPickupWeapon310SoundPlasmaTurretFire304SoundPlasmaTurretOff304SoundPlasmaTurretOn304SoundPlasmaTurretTurn304SoundPlayerDeath309SoundRadarDeploy303SoundRain310SoundRemoteTurretFire299SoundRemoteTurretOff304SoundRemoteTurretOn304SoundRemoteTurretTurn304SoundRepairItem303SoundSensorPower304SoundShellClick308SoundShellHilight309SoundShieldOn302SoundSnow310SoundSpinDown308SoundSpinUp308SoundSpinUpDisc309SoundTankActive304SoundTankCrash304SoundTankDismount304SoundTankIdle304SoundTankMount304SoundTargetLaser308SoundTeleportPower303SoundThrowItem304SoundTurretDeploy303SoundUseAmmoStation304SoundUseCommandStation304SoundUseInventoryStation304SoundWeaponSelect309SoundWindAmbient292SoundWindGust292turretExplosion310
LaserData1sniperLaser291
RepairEffectData1RepairBolt296
SeekingMissileData1TurretMissile310
TargetLaserData1targetLaser303
TriggerData1GroupTrigger317
Contents — 8836 files (inside the archive)
betastarsiegetribes
Source: The Exiled — Tribes Repository
Original page: https://library.theexiled.pwnageservers.com/file.php?id=2978
Archived source HTML: theexiled/mirror-html/file/2978.html