⌂Starsiege: Tribes Community Archive

Striker

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Filename
Striker.exe
Size
927.0 KB (listed 927KB)
Type
EXE
Version
082499 (from readme)
Author
Harold Brown (LabRat) (from readme)
Date
1999-08-24 (newest file inside)
theexiled upload
Jun 07, 2008 - 02:02
Format
PE32 executable (GUI) Intel 80386, for MS Windows, ZIP self-extracting archive (WinZip), 7 sections
Readme — readme_Striker.txt (from the archive itself)
----------------------------------------------------------------
Name: Striker MOD
Version: 082499 Beta (For TRIBES Version 1.8)
Date: 8-24-99
Author: Harold Brown (LabRat)
Email: [email redacted]
URL: http://labrat1.simplenet.com/sstribes/
Purpose:  Written in response to a MOD Idea by [OO]Striker


Current Addititions:
	Uses same Favorites as Base. 
	Light Armor  weapons cause 75% of normal damage
	Medium Armor weapons cause Normal damage 
	Heavy Armor  weapons cause 125% of normal damage   

Notes: Some people feel they have the right to take code from any
       MOD and use it as their own to distribute.  I do not agree
       with this and request that permission be asked and full 
       recognition for any code used is given.  
       
Known Bugs: NONE

Possible Bugs: 	May or may not work with other MODs depending on
	          	what files were changed to make that MOD.  
		
Credits:

[OO]Striker - MOD Idea

   		
---------------------------------------------------------------

Server Install: 
	1. Unzip StikerMOD.zip into default Tribes Dir.
	   (where tribes.exe resides - UNZIP WITH PATH INFORMATION)
	2. Command line to run the mod. 	
	   Just add "-mod striker" to your current Server Command Line.
	   For Example:
		tribes.exe -mod striker
	   If you have problems running a server please go to 
	   http://www.tribesplayers.com/
	   all the info you need is there.


---------------------------------------------------------------

  Please post any and all feedback on the MOD/Scripts Message board 
  on my web site. http://labrat1.simplenet.com/sstribes/.  This mod is still
  being created at this time. Bugs and suggestions will be worked
  on. Thanks.
  	-LabRat

---------------------------------------------------------------
BUGS: 
     

CHANGES: 
     

ADDITIONS:
     

---------------------------------------------------------------
Current Additions:
---------------------------------------------------------------

	Light Armor  weapons cause 75% of normal damage
	Medium Armor weapons cause Normal damage 
	Heavy Armor  weapons cause 125% of normal damage   

---------------------------------------------------------------
Possible Future Additions:
---------------------------------------------------------------
Depends on the Response this MOD receives
    -LabRat

----------------------------------------------------------------
Disclaimer: I am not responsable for any damage this game 
	    modification may cause you or anything having to do 
	    with you. If you lose your job because you play this
	    game nite and day, it is purely your responsibility.
	    I also am not responsable for any hardware failures 
	    or software problems that may arise in TRIBES. For 
	    problems of that nature contact the game manufacturer.
	    If you believe this modification has problems please 
	    report them to me so that I may look into it. -LabRat
----------------------------------------------------------------
Inventory-station loadout (44 items)

What a player could pull from this mod's inventory station — each item by the name it shipped under (not the CamelCase slot), grouped by the buy-menu tab (its heading); items with no heading aren't in the buy menu. Each row links to that piece's 3D model + fork history.

All game entities this mod declares (398) — lineage

Every named datablock parsed from the scripts inside this archive (the loadout above is just the buy-menu ItemData). 391 are also shipped by other mods — the number on each chip is how many carry that name; click to see who forked it.

SoundData153bigExplosion1309bigExplosion2309bigExplosion3309bigExplosion4309debrisLargeExplosion310debrisMediumExplosion310debrisSmallExplosion310energyExplosion309explosion3309explosion4309floatMineExplosion309ForceFieldClose310ForceFieldOpen310mineExplosion310ricochet1309ricochet2309ricochet3309rocketExplosion308shockExplosion310SoundActivateAmmoStation304SoundActivateCommandStation304SoundActivateInventoryStation304SoundActivateMotionSensor303SoundActivatePDA310SoundActiveSensor303SoundAmmoStationPower304SoundBeaconActive303SoundBeaconUse304SoundCameraDeploy303SoundChainTurretFire304SoundChainTurretOff304SoundChainTurretOn304SoundChainTurretTurn304SoundCommandStationPower304SoundDeploySensor303SoundDiscReload309SoundDiscSpin309SoundDoorClose310SoundDoorOpen310SoundDryFire309SoundElevatorBlocked310SoundElevatorRun310SoundElevatorStart310SoundElevatorStop310SoundELFFire310SoundELFIdle309SoundEnergyPackOn302SoundEnergyTurretFire304SoundEnergyTurretOff304SoundEnergyTurretOn304SoundEnergyTurretTurn304SoundFireBlaster308SoundFireChaingun306SoundFireDisc309SoundFireFlierRocket309SoundFireGrenade308SoundFireLaser308SoundFireMortar308SoundFirePlasma308SoundFireSeeking308SoundFireTargetingLaser308SoundFlagCaptured304SoundFlagFlap304SoundFlagPickup304SoundFlagReturned304SoundFlierCrash305SoundFloatMineTarget310SoundFlyerActive305SoundFlyerDismount305SoundFlyerIdle305SoundFlyerMount305SoundGeneratorPower304SoundHFootLHard310SoundHFootLSnow310SoundHFootLSoft310SoundHFootRHard310SoundHFootRSnow310SoundHFootRSoft310SoundInventoryStationPower304SoundJammerOn302SoundJetHeavy310SoundJetLight310SoundLandOnGround310SoundLaserHit308SoundLaserIdle308SoundLFootLHard310SoundLFootLSnow309SoundLFootLSoft310SoundLFootRHard310SoundLFootRSnow310SoundLFootRSoft310SoundMFootLHard310SoundMFootLSnow310SoundMFootLSoft310SoundMFootRHard310SoundMFootRSnow310SoundMFootRSoft310SoundMineActivate310SoundMissileTurretFire304SoundMissileTurretOff304SoundMissileTurretOn304SoundMissileTurretTurn304SoundMortarIdle308SoundMortarReload308SoundMortarTurretFire304SoundMortarTurretOff304SoundMortarTurretOn304SoundMortarTurretTurn304SoundPackFail304SoundPackUse304SoundPDAButtonHard310SoundPDAButtonSoft310SoundPickupAmmo310SoundPickupBackpack310SoundPickupHealth310SoundPickupItem310SoundPickupWeapon310SoundPlasmaTurretFire304SoundPlasmaTurretOff304SoundPlasmaTurretOn304SoundPlasmaTurretTurn304SoundPlayerDeath309SoundRadarDeploy303SoundRain310SoundRemoteTurretFire299SoundRemoteTurretOff304SoundRemoteTurretOn304SoundRemoteTurretTurn304SoundRepairItem303SoundSensorPower304SoundShellClick308SoundShellHilight309SoundShieldOn302SoundSnow310SoundSpinDown308SoundSpinUp308SoundSpinUpDisc309SoundTankActive304SoundTankCrash304SoundTankDismount304SoundTankIdle304SoundTankMount304SoundTargetLaser308SoundTeleportPower303SoundThrowItem304SoundTurretDeploy303SoundUseAmmoStation304SoundUseCommandStation304SoundUseInventoryStation304SoundWeaponSelect309SoundWindAmbient292SoundWindGust292turretExplosion310
LaserData1sniperLaser291
RepairEffectData1RepairBolt296
SeekingMissileData1TurretMissile310
TargetLaserData1targetLaser303
TriggerData1GroupTrigger317
Contents — 84 files (inside the archive)
Source: The Exiled — Tribes Repository
Original page: https://library.theexiled.pwnageservers.com/file.php?id=32
Archived source HTML: theexiled/mirror-html/file/32.html