tac
by admin
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- Filename
tac.zip- Size
- 423.0 KB (listed 423KB)
- Type
- ZIP
- Version
- 1.31 (from readme)
- Developer
- admin
- Last update
- Jun 07, 2008 - 02:06
- Format
- Zip archive data, at least v2.0 to extract, compression method=deflate
Readme — Tac/TAC_readme.txt (from the archive itself)
----------------------------------------------------------------
Name: Team Aerial Combat (TAC)
Version: 1.31
Date: 27-8-2000
URL: http://www.tribes-universe.com/tac/
Purpose: To create a mod in which teamwork is REQUIRED to be successful.
Development Team:
Original Concept
[TPG]SaNTa[DTM]
Mod Code
Lead Code - Wizard_TPG
Initial code - Draclich|OdT|TPG
Mapping
Lead Mapper - [TPG]SaNTa[DTM]
Additional Maps - [EL]Orange[TPG] & [DH]RogueQD[TPG] & Potato
Skins
[TPG]SMedly[DTM]
Sounds
[TPG]SaNTa[DTM]
Contact: tac@tribes-universe.com
Thanks: The development team would like to thank Poker for the use
of bwadmin as our admin base.
Special thanks to MT for the use of his Map Rotation Code
and also for the many, many code suggestions he has made
along the way. Thanks Dude.
Also many thanks to all the people who helped beta
test this mod and found all the little bugs that we missed.
This new version has been a LONG time in coming but we
think you will all be very happy with the results
What has changed in version 1.31?
- ONly one thing. Elf ground kill bug fixed.
What has changed in version 1.30?
- BWadmin v 4.4 admin code including observer views. (Thanks Poker)
- Revised Ground Kill Code - MUCH less cpu usage and more accurate
- Add explosion when player dies from Ground Kill
- Map Rotation Code (Thanks MT)
- Smurf Hunter - alias recognition code
- Reduced range of Gren Launcher to 1.5 seconds
- APC only chat menu support
- APC Passenger Display and Damage Indicator HUD Support
- Pilot rear and side views
- Smoke Trail for FLPC
- Auto waypoint pilots when flag carrier enters apc
- Apc may now be disabled by sapping its energy with an elf
- Players now spawn with repair pack
- Fixed multiple scoring and message bugs
- Fixed crazy looking animations upon player collision
- New Scoring System for F&R Maps
- 5 New Maps (24 maps in total)
---------------------------------------------------------------
------------ INSTALLING & UNINSTALLING TAC -------------------
---------------------------------------------------------------
Client Install: NONE.
Upgrade Server Install:
1. Rename Tribes\config\TACUserList.cs to Tribes\config\TACUserList2.cs
so you do not lose your old TAC userlist.
2. Delete the entire Tribes\TAC directory
3. Make a new Tribes\TAC directory and move TACUserlist2.cs from tribes/config into it
4. Delete Tribes\config\TAC.cs
5. Follow the steps for a new server install listed below.
6. Add your old users from TACUserlist2.cs into TACUserlist.cs and then delete TACUserlist2.cs
New Server Install:
1. Unzip into default Tribes Dir.
(where tribes.exe resides - UNZIP WITH PATH INFORMATION)
This means:
When installed The Files Should be here:
Tribes\TAC\scripts.vol
Tribes\TAC\TACManual.zip
Tribes\TAC\TAC_Readme.txt
Tribes\TAC\TACUserlist.cs
Tribes\TAC\TAC_MapRatings.cs
Tribes\TAC\TAC_Settings.cs
Tribes\TAC\missions\*.dsc
Tribes\TAC\missions\*.mis
NOTE: If these files are not in these folders...put them there.
2. Command line to run the mod.
(A command line is what you use to start the game.
for windows its called a shortcut. It's what you
double click on to run the game.)
Just add "-mod TAC" to your current Server Command Line.
For Example:
Running Normally.
tribes.exe
Running this Mod.
tribes.exe -mod TAC
If you have a custom Server Config then add the +exec Parameter
BEFORE The -mod parameter.
For Example:
Running Normally.
tribes.exe +exec MyConfig.cs
Running this Mod.
tribes.exe +exec MyConfig.cs -mod TAC
If your runing dedicated and have a special server config.
I suggest you use infinitespawn. (get it at tribesplayers.com)
For Example:
Running Normally.
infinitespawn *tribes +exec MyConfig -dedicated
Running this Mod.
infinitespawn *tribes +exec MyConfig -mod TAC -dedicated
Uninstalling:
Delete the Tribes\TAC Directory and everything in it.
Delete SmurfLog28001.cs form your config directory if you have
been using Smurf Hunter. All files are listed above.
THIS MOD DOES NOT CHANGE ANYTHING IN TRIBES\BASE.
----------------------------------------------------------------
----------------------- DISCLAIMER ---------------------------
----------------------------------------------------------------
We are not responsible for any damage this game
modification may cause you or anything having to do
with you. If you lose your job because you play this
game nite and day, it is purely your responsibility.
I also am not responsible for any hardware failures
or software problems that may arise in TRIBES. For
problems of that nature contact the game manufacturer.
If you believe this modification has problems please
report them to me so that I may look into it.
I am not responsible for any bugs or problems caused
from copying this code into another mod. I do not claim
to support any other mod using my code. If they have
problems, bother them, not me.
- TAC Development Team
----------------------------------------------------------------Readme — Tac/TAC Manual 1.3.zip (from the archive itself)
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yaé¨ÐO+Í´7]lEÁ,\ׯD[BÓContents — 55 files (inside the archive)
- Tac/TAC_MapRatings.cs
- Tac/scripts.vol
- Tac/TAC Manual 1.3.zip
- Tac/missions/BigSkies_CTF.mis
- Tac/missions/BigSkies_CTF.dsc
- Tac/missions/BadLands_C&H.mis
- Tac/missions/BadLands_C&H.dsc
- Tac/missions/Altitude_F&R.mis
- Tac/missions/Altitude_F&R.dsc
- Tac/missions/Air_Coaster_CTF.mis
- Tac/missions/Air_Coaster_CTF.dsc
- Tac/missions/A_HighRise_Hell_D&D.mis
- Tac/missions/A_HighRise_Hell_D&D.dsc
- Tac/missions/A_Dark_Night_TDM.mis
- Tac/missions/Winter_C&H.mis
- Tac/missions/Winter_C&H.dsc
- Tac/missions/Close_C&H.dsc
- Tac/missions/Dead_Landing_CTF.dsc
- Tac/missions/DeathValley_CTF.dsc
- Tac/missions/FogHorn_F&R.dsc
- Tac/missions/Hairball_TDM.dsc
- Tac/missions/HawkEye_CTF.dsc
- Tac/missions/Ice_Fusion_CTF.dsc
- Tac/missions/JustHoldIt_C&H.dsc
- Tac/missions/NightFlyers_CTF.dsc
- Tac/missions/Oupost_D&D.dsc
- Tac/missions/ParsonsSkys_CTF.dsc
- Tac/missions/PotHole_CTF.dsc
- Tac/missions/RuleTheSkies_TDM.dsc
- Tac/missions/Sarkanus-3_C&H.dsc
- Tac/missions/SkiJump_CTF.dsc
- Tac/missions/Sunny_Days_CTF.dsc
- Tac/missions/TheNoFlyZone_CTF.dsc
- Tac/missions/A_Dark_Night_TDM.dsc
- Tac/missions/TheNoFlyZone_CTF.mis
- Tac/missions/Sunny_Days_CTF.mis
- Tac/missions/SkiJump_CTF.mis
- Tac/missions/Sarkanus-3_C&H.mis
- Tac/missions/RuleTheSkies_TDM.mis
- Tac/missions/PotHole_CTF.mis
- Tac/missions/ParsonsSkys_CTF.mis
- Tac/missions/Oupost_D&D.mis
- Tac/missions/NightFlyers_CTF.mis
- Tac/missions/JustHoldIt_C&H.mis
- Tac/missions/Ice_Fusion_CTF.mis
- Tac/missions/HawkEye_CTF.mis
- Tac/missions/Hairball_TDM.mis
- Tac/missions/FogHorn_F&R.mis
- Tac/missions/DeathValley_CTF.mis
- Tac/missions/Dead_Landing_CTF.mis
- Tac/missions/Close_C&H.mis
- Tac/missions/
- Tac/TAC_readme.txt
- Tac/TAC_Settings.cs
- Tac/TACUserList.cs
Source: The Exiled — Tribes Repository
Original page: https://library.theexiled.pwnageservers.com/file.php?id=107
Archived source HTML: _source/file/107.html
Original page: https://library.theexiled.pwnageservers.com/file.php?id=107
Archived source HTML: _source/file/107.html