ItemImageData SniperRifleImage community-made
Not part of the retail game. No Dynamix version of this name exists.
132mods
50variants
14%agreement
◨ In-game configuration
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
50 variants across 132 mods; the most-shipped one is in 14% of them — no consensus at all — nearly every mod made its own.
What the variants disagree about
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 50 variants, not just the 5 shown.
2 more properties that differ
lightColor, sfxReady
Same in all 50 variants (3)
mountPoint 0, weaponType 0, accuFire true
Neighbourhood
Used by
Points at
All 50 variants
A 19 mods the most-shipped version
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| ammoType | SniperAmmo |
|---|
| projectileType | SniperRound |
|---|
| accuFire | true |
|---|
| reloadTime | 1.5 |
|---|
| fireTime | 0 |
|---|
| lightType | 3 |
|---|
| lightRadius | 6 |
|---|
| lightTime | 2 |
|---|
| lightColor | { 1.0, 0, 0 } |
|---|
| sfxFire | SoundFireChainGun |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
B 10 mods fireTime 0.08 · projectileType SniperRound1 · sfxFire SoundFireLaser
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| ammoType | SniperAmmo |
|---|
| projectileType | SniperRound1 |
|---|
| accuFire | true |
|---|
| reloadTime | 1.5 |
|---|
| fireTime | 0.08 |
|---|
| lightType | 3 |
|---|
| lightRadius | 6 |
|---|
| lightTime | 2 |
|---|
| lightColor | { 1.0, 0, 0 } |
|---|
| sfxFire | SoundFireLaser |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
C 7 mods sfxFire SoundFireLaser
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| ammoType | SniperAmmo |
|---|
| projectileType | SniperRound |
|---|
| accuFire | true |
|---|
| reloadTime | 1.5 |
|---|
| fireTime | 0 |
|---|
| lightType | 3 |
|---|
| lightRadius | 6 |
|---|
| lightTime | 2 |
|---|
| lightColor | { 1.0, 0, 0 } |
|---|
| sfxFire | SoundFireLaser |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
D 7 mods fireTime 0.01 · reloadTime 0.01 · projectileType RifleBullet · ammoType RifleAmmo
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| ammoType | RifleAmmo |
|---|
| projectileType | RifleBullet |
|---|
| accuFire | true |
|---|
| reloadTime | 0.01 |
|---|
| fireTime | 0.01 |
|---|
| lightType | 3 |
|---|
| lightRadius | 6 |
|---|
| lightTime | 1 |
|---|
| lightColor | { 1, 1, 1 } |
|---|
| sfxFire | SoundFireLaser |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
| sfxReady | SoundDryFire |
|---|
E 7 mods fireTime 1.5 · reloadTime 0 · projectileType SniperBullet · no lightRadius
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| projectileType | SniperBullet |
|---|
| ammoType | SniperAmmo |
|---|
| accuFire | true |
|---|
| fireTime | 1.5 |
|---|
| reloadTime | 0 |
|---|
| sfxFire | ricochet1 |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
F 6 mods fireTime 1.50 · reloadTime 0 · projectileType SniperBullet · no lightRadius
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| projectileType | SniperBullet |
|---|
| ammoType | SniperAmmo |
|---|
| accuFire | true |
|---|
| fireTime | 1.50 |
|---|
| reloadTime | 0 |
|---|
| sfxFire | debrisSmallExplosion |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
G 6 mods fireTime 0.08 · sfxFire SoundFireLaser
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| ammoType | SniperAmmo |
|---|
| projectileType | SniperRound |
|---|
| accuFire | true |
|---|
| reloadTime | 1.5 |
|---|
| fireTime | 0.08 |
|---|
| lightType | 3 |
|---|
| lightRadius | 6 |
|---|
| lightTime | 2 |
|---|
| lightColor | { 1.0, 0, 0 } |
|---|
| sfxFire | SoundFireLaser |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
H 5 mods projectileType SniperBullet
| shapeFile | "Sniper" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| ammoType | SniperAmmo |
|---|
| projectileType | SniperBullet |
|---|
| accuFire | true |
|---|
| reloadTime | 1.5 |
|---|
| fireTime | 0 |
|---|
| lightType | 3 |
|---|
| lightRadius | 6 |
|---|
| lightTime | 2 |
|---|
| lightColor | { 1.0, 0, 0 } |
|---|
| sfxFire | SoundFireChainGun |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
I 5 mods reloadTime 2 · sfxFire SoundFireLaser
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| ammoType | SniperAmmo |
|---|
| projectileType | SniperRound |
|---|
| accuFire | true |
|---|
| reloadTime | 2 |
|---|
| fireTime | 0 |
|---|
| lightType | 3 |
|---|
| lightRadius | 6 |
|---|
| lightTime | 2 |
|---|
| lightColor | { 1.0, 0, 0 } |
|---|
| sfxFire | SoundFireLaser |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
J 4 mods fireTime 0.07 · reloadTime 1.0 · projectileType SniperRound1 · sfxFire SoundFireLaser
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| ammoType | SniperAmmo |
|---|
| projectileType | SniperRound1 |
|---|
| accuFire | true |
|---|
| reloadTime | 1.0 |
|---|
| fireTime | 0.07 |
|---|
| lightType | 3 |
|---|
| lightRadius | 6 |
|---|
| lightTime | 2 |
|---|
| lightColor | { 1.0, 0, 0 } |
|---|
| sfxFire | SoundFireLaser |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
K 4 mods reloadTime 2.2 · lightRadius 5 · sfxFire ricochet2 · lightColor { 1.0, 1.0, 1.0 }
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| ammoType | SniperAmmo |
|---|
| accuFire | true |
|---|
| reloadTime | 2.2 |
|---|
| projectileType | SniperRound |
|---|
| fireTime | 0 |
|---|
| lightType | 3 |
|---|
| lightRadius | 5 |
|---|
| lightTime | 2 |
|---|
| lightColor | { 1.0, 1.0, 1.0 } |
|---|
| sfxFire | ricochet2 |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
L 4 mods reloadTime 1.2
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| ammoType | SniperAmmo |
|---|
| projectileType | SniperRound |
|---|
| accuFire | true |
|---|
| reloadTime | 1.2 |
|---|
| fireTime | 0 |
|---|
| lightType | 3 |
|---|
| lightRadius | 6 |
|---|
| lightTime | 2 |
|---|
| lightColor | { 1.0, 0, 0 } |
|---|
| sfxFire | SoundFireChainGun |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
M 2 mods fireTime 0.0 · reloadTime 6.0 · projectileType SniperRifleShot · ammoType SniperShell
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| reloadTime | 6.0 |
|---|
| fireTime | 0.0 |
|---|
| ammoType | SniperShell |
|---|
| projectileType | SniperRifleShot |
|---|
| accuFire | true |
|---|
| lightType | 3 |
|---|
| lightRadius | 2 |
|---|
| lightTime | 2 |
|---|
| lightColor | { 0.85, 0.75, 0.0 } |
|---|
| sfxFire | SniperFire |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
N 2 mods reloadTime 0.9 · lightRadius 5 · sfxFire ricochet2 · lightColor { 1.0, 1.0, 1.0 }
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| ammoType | SniperAmmo |
|---|
| accuFire | true |
|---|
| reloadTime | 0.9 |
|---|
| projectileType | SniperRound |
|---|
| fireTime | 0 |
|---|
| lightType | 3 |
|---|
| lightRadius | 5 |
|---|
| lightTime | 2 |
|---|
| lightColor | { 1.0, 1.0, 1.0 } |
|---|
| sfxFire | ricochet2 |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
O 2 mods reloadTime 1.7 · sfxFire SoundPickUpWeapon
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| ammoType | SniperAmmo |
|---|
| projectileType | SniperRound |
|---|
| accuFire | true |
|---|
| reloadTime | 1.7 |
|---|
| fireTime | 0 |
|---|
| lightType | 3 |
|---|
| lightRadius | 6 |
|---|
| lightTime | 2 |
|---|
| lightColor | { 1.0, 0, 0 } |
|---|
| sfxFire | SoundPickUpWeapon |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
P 2 mods fireTime 0.2 · reloadTime 0.1 · projectileType EMPIRIALMRound · sfxFire SoundMissileTurretFire
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| ammoType | SniperAmmo |
|---|
| projectileType | EMPIRIALMRound |
|---|
| accuFire | true |
|---|
| reloadTime | 0.1 |
|---|
| fireTime | 0.2 |
|---|
| lightType | 3 |
|---|
| lightRadius | 6 |
|---|
| lightTime | 2 |
|---|
| lightColor | { 1.0, 0, 0 } |
|---|
| sfxFire | SoundMissileTurretFire |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
Q 2 mods fireTime 0.3 · reloadTime 2.25 · no projectileType · lightRadius 10
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| ammoType | SniperAmmo |
|---|
| accuFire | true |
|---|
| reloadTime | 2.25 |
|---|
| fireTime | 0.3 |
|---|
| lightType | 3 |
|---|
| lightRadius | 10 |
|---|
| lightTime | 2 |
|---|
| lightColor | { 1.0, 0, 0 } |
|---|
| sfxFire | SoundFireMortar |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
| sfxReload | SoundPickUpWeapon |
|---|
R 2 mods fireTime 0.5 · reloadTime 3.5 · projectileType RifleBullet · ammoType RifleAmmo
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| ammoType | RifleAmmo |
|---|
| projectileType | RifleBullet |
|---|
| accuFire | true |
|---|
| reloadTime | 3.5 |
|---|
| fireTime | 0.5 |
|---|
| lightType | 3 |
|---|
| lightRadius | 6 |
|---|
| lightTime | 1 |
|---|
| lightColor | { 1, 1, 1 } |
|---|
| sfxFire | SoundFireIX2000 |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
| sfxReady | SoundDryFire |
|---|
S 2 mods fireTime 0.55 · reloadTime 1.25 · projectileType SniperBullet · lightRadius 2
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| mountRotation | {0,0,0} |
|---|
| weaponType | 0 |
|---|
| ammoType | SniperAmmo |
|---|
| accuFire | true |
|---|
| projectileType | SniperBullet |
|---|
| reloadTime | 1.25 |
|---|
| fireTime | 0.55 |
|---|
| lightType | 3 |
|---|
| lightRadius | 2 |
|---|
| lightTime | 1 |
|---|
| lightColor | { 1, 0, 0 } |
|---|
| sfxFire | shockExplosion |
|---|
| sfxReload | SoundMortarReload |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
T 2 mods fireTime 2.5 · reloadTime 0.5 · projectileType APHE50cal · sfxFire SoundFireMortar
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| reloadTime | 0.5 |
|---|
| fireTime | 2.5 |
|---|
| ammoType | SniperAmmo |
|---|
| projectileType | APHE50cal |
|---|
| accuFire | true |
|---|
| lightType | 3 |
|---|
| lightRadius | 6 |
|---|
| lightTime | 2 |
|---|
| lightColor | { 1.0, 0, 0 } |
|---|
| sfxFire | SoundFireMortar |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
| sfxReload | SoundMortarReload |
|---|
| sfxReady | SoundPickUpWeapon |
|---|
U 2 mods reloadTime 0.05 · projectileType SniperBullet
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| ammoType | SniperAmmo |
|---|
| projectileType | SniperBullet |
|---|
| accuFire | true |
|---|
| reloadTime | 0.05 |
|---|
| fireTime | 0 |
|---|
| lightType | 3 |
|---|
| lightRadius | 6 |
|---|
| lightTime | 2 |
|---|
| lightColor | { 1.0, 0, 0 } |
|---|
| sfxFire | SoundFireChainGun |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
V 2 mods fireTime 0.2 · reloadTime 0.4 · sfxFire SoundMissileTurretFire · sfxSpinDown SoundSpinDown
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| ammoType | SniperAmmo |
|---|
| projectileType | SniperRound |
|---|
| accuFire | true |
|---|
| reloadTime | 0.4 |
|---|
| fireTime | 0.2 |
|---|
| lightType | 3 |
|---|
| lightRadius | 6 |
|---|
| lightTime | 2 |
|---|
| lightColor | { 1.0, 0, 0 } |
|---|
| sfxFire | SoundMissileTurretFire |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
| sfxSpinUp | SoundSpinUp |
|---|
| sfxSpinDown | SoundSpinDown |
|---|
W 2 mods reloadTime 1.25 · sfxFire SoundFireBlaster
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| ammoType | SniperAmmo |
|---|
| projectileType | SniperRound |
|---|
| accuFire | true |
|---|
| reloadTime | 1.25 |
|---|
| fireTime | 0 |
|---|
| lightType | 3 |
|---|
| lightRadius | 6 |
|---|
| lightTime | 2 |
|---|
| lightColor | { 1.0, 0, 0 } |
|---|
| sfxFire | SoundFireBlaster |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
X 1 mods fireTime 0.01 · reloadTime 0.01 · projectileType RifleBullet · ammoType RifleAmmo
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| ammoType | RifleAmmo |
|---|
| projectileType | RifleBullet |
|---|
| accuFire | true |
|---|
| reloadTime | 0.01 |
|---|
| fireTime | 0.01 |
|---|
| lightType | 3 |
|---|
| lightRadius | 4 |
|---|
| lightTime | 1 |
|---|
| lightColor | { 1, 1, 1 } |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
| sfxReady | SoundDryFire |
|---|
Y 1 mods reloadTime 2.2 · projectileType TranqDart · lightRadius 5 · sfxFire ricochet2
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| ammoType | SniperAmmo |
|---|
| accuFire | true |
|---|
| reloadTime | 2.2 |
|---|
| projectileType | TranqDart |
|---|
| fireTime | 0 |
|---|
| lightType | 3 |
|---|
| lightRadius | 5 |
|---|
| lightTime | 2 |
|---|
| lightColor | { 1.0, 1.0, 1.0 } |
|---|
| sfxFire | ricochet2 |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
Z 1 mods projectileType SniperBullet · sfxFire bigExplosion4 · lightColor {0.55, 0.55, 0.25}
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| ammoType | SniperAmmo |
|---|
| projectileType | SniperBullet |
|---|
| accuFire | true |
|---|
| reloadTime | 1.5 |
|---|
| fireTime | 0 |
|---|
| lightType | 3 |
|---|
| lightRadius | 6 |
|---|
| lightTime | 2 |
|---|
| lightColor | {0.55, 0.55, 0.25} |
|---|
| sfxFire | bigExplosion4 |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
26 1 mods fireTime 1.5 · reloadTime 0 · no projectileType · no lightRadius
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| ammoType | SniperAmmo |
|---|
| accuFire | true |
|---|
| fireTime | 1.5 |
|---|
| reloadTime | 0 |
|---|
| sfxFire | SoundSniperCham |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
27 1 mods fireTime 0.1 · reloadTime 0.35 · projectileType SniperBullet · ammoType BulletAmmo
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| reloadTime | 0.35 |
|---|
| fireTime | 0.1 |
|---|
| ammoType | BulletAmmo |
|---|
| projectileType | SniperBullet |
|---|
| accuFire | true |
|---|
| lightType | 3 |
|---|
| lightRadius | 3 |
|---|
| lightTime | 1 |
|---|
| lightColor | { 0.6, 1, 1 } |
|---|
| sfxFire | SoundFireSniperRifle |
|---|
| sfxReload | SoundReloadSniperRifle |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
28 1 mods fireTime 0.2 · reloadTime 0.4 · sfxFire SoundSmallMMFire · shapeFile "t21crsSNIPER"
| shapeFile | "t21crsSNIPER" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| ammoType | SniperAmmo |
|---|
| projectileType | SniperRound |
|---|
| accuFire | true |
|---|
| reloadTime | 0.4 |
|---|
| fireTime | 0.2 |
|---|
| lightType | 3 |
|---|
| lightRadius | 6 |
|---|
| lightTime | 2 |
|---|
| lightColor | { 1.0, 0, 0 } |
|---|
| sfxFire | SoundSmallMMFire |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
29 1 mods reloadTime 2.0 · projectileType SniperBullet · sfxFire SniperFire · lightColor { 1.0, 0.0, 0 }
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| ammoType | SniperAmmo |
|---|
| projectileType | SniperBullet |
|---|
| accuFire | true |
|---|
| reloadTime | 2.0 |
|---|
| fireTime | 0 |
|---|
| lightType | 3 |
|---|
| lightRadius | 6 |
|---|
| lightTime | 2 |
|---|
| lightColor | { 1.0, 0.0, 0 } |
|---|
| sfxFire | SniperFire |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
30 1 mods reloadTime 0.1
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| ammoType | SniperAmmo |
|---|
| projectileType | SniperRound |
|---|
| accuFire | true |
|---|
| reloadTime | 0.1 |
|---|
| fireTime | 0 |
|---|
| lightType | 3 |
|---|
| lightRadius | 6 |
|---|
| lightTime | 2 |
|---|
| lightColor | { 1.0, 0, 0 } |
|---|
| sfxFire | SoundFireChainGun |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
31 1 mods reloadTime 0.01 · projectileType RifleBullet · ammoType RifleAmmo · lightRadius 2
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| ammoType | RifleAmmo |
|---|
| projectileType | RifleBullet |
|---|
| accuFire | true |
|---|
| reloadTime | 0.01 |
|---|
| fireTime | 0 |
|---|
| lightType | 3 |
|---|
| lightRadius | 2 |
|---|
| lightTime | 0.01 |
|---|
| lightColor | { 1, 0, 0 } |
|---|
| sfxFire | SoundFireChaingun |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
32 1 mods fireTime 0.3 · reloadTime 0.4
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| ammoType | SniperAmmo |
|---|
| projectileType | SniperRound |
|---|
| accuFire | true |
|---|
| reloadTime | 0.4 |
|---|
| fireTime | 0.3 |
|---|
| lightType | 3 |
|---|
| lightRadius | 6 |
|---|
| lightTime | 2 |
|---|
| lightColor | { 1.0, 0, 0 } |
|---|
| sfxFire | SoundFireChainGun |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
33 1 mods fireTime 0.07 · reloadTime 0.03 · minEnergy 0.01 · maxEnergy 0.01
| shapeFile | "wpn_ixsr" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| minEnergy | 0.01 |
|---|
| maxEnergy | 0.01 |
|---|
| projectileType | Sniperproj |
|---|
| accuFire | true |
|---|
| reloadTime | 0.03 |
|---|
| fireTime | 0.07 |
|---|
| sfxFire | SoundWPNSniper |
|---|
| sfxActivate | SoundPickupWeapon |
|---|
34 1 mods fireTime 0.3 · reloadTime 2.8 · minEnergy 5 · maxEnergy 6
| shapeFile | "chaingun" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| ammoType | SniperAmmo |
|---|
| reloadTime | 2.8 |
|---|
| fireTime | 0.3 |
|---|
| minEnergy | 5 |
|---|
| maxEnergy | 6 |
|---|
| projectileType | SniperShell |
|---|
| accuFire | true |
|---|
| sfxFire | SoundFireBlaster |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
| sfxReady | SoundMortarIdle |
|---|
35 1 mods reloadTime 0.05 · projectileType RifleBullet · ammoType RifleAmmo · sfxFire SoundDryFire
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| ammoType | RifleAmmo |
|---|
| projectileType | RifleBullet |
|---|
| accuFire | true |
|---|
| reloadTime | 0.05 |
|---|
| fireTime | 0 |
|---|
| lightType | 3 |
|---|
| lightRadius | 6 |
|---|
| lightTime | 1 |
|---|
| lightColor | { 1, 1, 1 } |
|---|
| sfxFire | SoundDryFire |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
| sfxReady | SoundDryFire |
|---|
36 1 mods fireTime 1.0 · reloadTime 0.5 · minenergy 20 · maxenergy 20
| shapeFile | "paintgun" |
|---|
| mountPoint | 0 |
|---|
| minenergy | 20 |
|---|
| maxenergy | 20 |
|---|
| weaponType | 0 |
|---|
| accuFire | true |
|---|
| fireTime | 1.0 |
|---|
| reloadTime | 0.5 |
|---|
| sfxFire | debrisSmallExplosion |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
37 1 mods fireTime 7.5 · reloadTime 0.5 · projectileType c10canister · sfxFire SoundFireDisc
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| mountRotation | { 0, -2.0, 0 } |
|---|
| weaponType | 0 |
|---|
| ammoType | SniperAmmo |
|---|
| projectileType | c10canister |
|---|
| accuFire | true |
|---|
| reloadTime | 0.5 |
|---|
| fireTime | 7.5 |
|---|
| lightType | 3 |
|---|
| lightRadius | 6 |
|---|
| lightTime | 2 |
|---|
| lightColor | { 1.0, 0, 0 } |
|---|
| sfxReload | SoundMortarReload |
|---|
| sfxFire | SoundFireDisc |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
38 1 mods fireTime 0.05 · reloadTime 0.05 · projectileType SniperBullet · no lightRadius
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| projectileType | SniperBullet |
|---|
| ammoType | SniperAmmo |
|---|
| accuFire | true |
|---|
| fireTime | 0.05 |
|---|
| reloadTime | 0.05 |
|---|
| sfxFire | ricochet1 |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
39 1 mods fireTime 0.1 · reloadTime 0.7 · no projectileType · no lightRadius
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| ammoType | SniperAmmo |
|---|
| accuFire | true |
|---|
| reloadTime | 0.7 |
|---|
| fireTime | 0.1 |
|---|
| sfxFire | ShockExplosion |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
| sfxReload | SoundDryFire |
|---|
40 1 mods fireTime 0.1 · reloadTime 1.3 · lightRadius 2 · sfxFire debrissmallexplosion
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| ammoType | SniperAmmo |
|---|
| projectileType | SniperRound |
|---|
| accuFire | true |
|---|
| reloadTime | 1.3 |
|---|
| fireTime | 0.1 |
|---|
| lightType | 3 |
|---|
| lightRadius | 2 |
|---|
| lightTime | 0.5 |
|---|
| lightColor | { 1.0, 0, 0 } |
|---|
| sfxFire | debrissmallexplosion |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
| sfxReload | SoundDryFire |
|---|
41 1 mods fireTime 0.25 · reloadTime 0.15 · projectileType Sniperproj · ammoType IXSniperAmmo
| shapeFile | "wpn_ixsr" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| ammoType | IXSniperAmmo |
|---|
| projectileType | Sniperproj |
|---|
| accuFire | true |
|---|
| reloadTime | 0.15 |
|---|
| fireTime | 0.25 |
|---|
| sfxFire | SoundWPNSniper |
|---|
| sfxActivate | SoundPickupWeapon |
|---|
42 1 mods fireTime 0.1 · reloadTime 0.01 · no projectileType · ammoType railAmmo
| shapeFile | "Force" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| ammoType | railAmmo |
|---|
| mountOffset | { 0.0, -0.105, 0.1} |
|---|
| mountRotation | {0.0, 3.14, 0.0} |
|---|
| accuFire | true |
|---|
| reloadTime | 0.01 |
|---|
| fireTime | 0.1 |
|---|
| lightType | 3 |
|---|
| lightRadius | 4 |
|---|
| lightTime | 1 |
|---|
| lightColor | { 1, 1, 0.2 } |
|---|
43 1 mods reloadTime 0.01 · projectileType RifleBullet · ammoType RifleAmmo · lightRadius 2
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| mountRotation | { 0, 0.785, 0 } |
|---|
| weaponType | 0 |
|---|
| ammoType | RifleAmmo |
|---|
| projectileType | RifleBullet |
|---|
| accuFire | true |
|---|
| reloadTime | 0.01 |
|---|
| fireTime | 0 |
|---|
| lightType | 3 |
|---|
| lightRadius | 2 |
|---|
| lightTime | 0.01 |
|---|
| lightColor | { 1, 0, 0 } |
|---|
| sfxFire | SoundDryFire |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
44 1 mods fireTime 1.5 · minEnergy 1 · maxEnergy 0.1 · projectileType HaVoCBullet
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| mountOffset | { 0, 0.1, -0.08 } |
|---|
| mountRotation | { 0, 0, 0 } |
|---|
| weaponType | 0 |
|---|
| reloadTime | 1.5 |
|---|
| fireTime | 1.5 |
|---|
| minEnergy | 1 |
|---|
| maxEnergy | 0.1 |
|---|
| projectileType | HaVoCBullet |
|---|
| accuFire | true |
|---|
| lightType | 3 |
|---|
| lightRadius | 3 |
|---|
| lightTime | 1 |
|---|
| lightColor | { 0.6, 1, 1 } |
|---|
| sfxFire | shockExplosion |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
45 1 mods reloadTime 10.0 · minEnergy 40 · maxEnergy 60 · projectileType SniperLaser
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| projectileType | SniperLaser |
|---|
| accuFire | true |
|---|
| reloadTime | 10.0 |
|---|
| fireTime | 0 |
|---|
| minEnergy | 40 |
|---|
| maxEnergy | 60 |
|---|
| lightType | 3 |
|---|
| lightRadius | 0 |
|---|
| lightTime | 0 |
|---|
| lightColor | { 0, 0, 0 } |
|---|
| sfxFire | SoundFireLaser |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
46 1 mods fireTime 0.3 · reloadTime 0.7 · projectileType SniperBullet · ammoType SniperRifleAmmo
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| projectileType | SniperBullet |
|---|
| ammoType | SniperRifleAmmo |
|---|
| accuFire | true |
|---|
| reloadTime | 0.7 |
|---|
| fireTime | 0.3 |
|---|
| lightType | 3 |
|---|
| lightRadius | 2 |
|---|
| lightTime | 1 |
|---|
| lightColor | { 1, 0, 0 } |
|---|
| sfxFire | SoundFireLaser |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
47 1 mods reloadTime 2.2 · projectileType SnipingShell · lightRadius 5 · sfxFire ricochet2
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| ammoType | SniperAmmo |
|---|
| accuFire | true |
|---|
| reloadTime | 2.2 |
|---|
| projectileType | SnipingShell |
|---|
| fireTime | 0 |
|---|
| lightType | 3 |
|---|
| lightRadius | 5 |
|---|
| lightTime | 2 |
|---|
| lightColor | { 1.0, 1.0, 1.0 } |
|---|
| sfxFire | ricochet2 |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
48 1 mods reloadTime 2.0 · projectileType SniperProj · ammoType SniperRifleAmmo · lightRadius 4
| mountOffset | { 0, 0.2, 0 } |
|---|
| mountRotation | { 0, 0, 0 } |
|---|
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| ammoType | SniperRifleAmmo |
|---|
| projectileType | SniperProj |
|---|
| accuFire | true |
|---|
| reloadTime | 2.0 |
|---|
| fireTime | 0 |
|---|
| lightType | 3 |
|---|
| lightRadius | 4 |
|---|
| lightTime | 1 |
|---|
| lightColor | { 0.0, 0.0, 1.0 } |
|---|
| sfxFire | SoundFireSniperRifle |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
49 1 mods fireTime 1.5 · reloadTime 0 · projectileType SniperBullet · no lightRadius
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| projectileType | SniperBullet |
|---|
| ammoType | SniperAmmo |
|---|
| accuFire | true |
|---|
| fireTime | 1.5 |
|---|
| reloadTime | 0 |
|---|
| sfxFire | debrisSmallExplosion |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|