PlayerData sarmor community-made
Not part of the retail game. No Dynamix version of this name exists.
This community PlayerData ships no new art — it reuses 0 existing Dynamix models, shown in the configuration the mod's script uses (player). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
36 variants across 91 mods; the most-shipped one is in 23% of them — no consensus at all — nearly every mod made its own.
What the variants disagree about
| property | A21 mods | B10 mods | C6 mods | D6 mods | E4 mods | spread |
|---|---|---|---|---|---|---|
| mass | 9.0 | 9.0 | 9.0 | 9.0 | 4.0 | 9 vals |
| maxEnergy | 80 | 80 | 60 | 80 | 60 | 11 vals |
| jetForce | 245 | 245 | 245 | 245 | 180 | 18 vals |
| maxBackwardSpeed | 12 | 13 | 13 | 12 | 20 | 11 vals |
| maxForwardSpeed | 12 | 13 | 13 | 12 | 22 | 15 vals |
| maxJetForwardVelocity | 22 | 25 | 22 | 22 | 40 | 15 vals |
| maxSideSpeed | 12 | 13 | 13 | 12 | 20 | 11 vals |
| groundForce | 40 * 9.0 | 40 * 9.0 | 40 * 9.0 | 40 * 9.0 | 40 * 5.0 | 6 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 36 variants, not just the 5 shown.
11 more properties that differ
minDamageSpeed, maxJetSideForceFactor, maxDamage, boxNormalHeight, drag, flameShapeName, groundTraction, jetEnergyDrain, jetSound, jumpImpulse, shapeFile
Same in all 36 variants (14)
className "Armor", debrisId playerDebris, shieldShapeName "shield", shadowDetailMask 1, mapFilter 1, mapIcon "M_player", animData[0] { "root", none, 1, true, true, true, false, 0 }, animData[1] { "run", none, 1, true, false, true, false, 3 }, animData[2] { "runback", none, 1, true, false, true, false, 3 }, animData[3] { "side left", none, 1, true, false, true, false, 3 }, animData[4] { "side left", none, -1, true, false, true, false, 3 }, animData[14] { "fall", none, 1, true, true, true, false, 3 }, animData[22] { "flyer root", none, 1, false, false, false, false, 3 }, animData[38] { "sign over here", none, 1, true, false, false, false, 2 }
All 36 variants
A 21 mods the most-shipped version
| className | "Armor" |
|---|---|
| shapeFile | "larmor" |
| damageSkinData | "armorDamageSkins" |
| debrisId | playerDebris |
| flameShapeName | "lflame" |
| shieldShapeName | "shield" |
| shadowDetailMask | 1 |
| visibleToSensor | True |
| mapFilter | 1 |
| mapIcon | "M_player" |
| canCrouch | true |
| maxJetSideForceFactor | 0.9 |
| maxJetForwardVelocity | 22 |
| minJetEnergy | 1 |
| jetForce | 245 |
| jetEnergyDrain | 0.8 |
| maxDamage | 0.80 |
| maxForwardSpeed | 12 |
| maxBackwardSpeed | 12 |
| maxSideSpeed | 12 |
| groundForce | 40 * 9.0 |
| mass | 9.0 |
| groundTraction | 3.0 |
| maxEnergy | 80 |
| drag | 1.0 |
| density | 1.2 |
| minDamageSpeed | 25 |
| damageScale | 0.005 |
| jumpImpulse | 95 |
| jumpSurfaceMinDot | 0.2 |
| animData[0] | { "root", none, 1, true, true, true, false, 0 } |
| animData[1] | { "run", none, 1, true, false, true, false, 3 } |
| animData[2] | { "runback", none, 1, true, false, true, false, 3 } |
| animData[3] | { "side left", none, 1, true, false, true, false, 3 } |
| animData[4] | { "side left", none, -1, true, false, true, false, 3 } |
| animData[5] | { "jump stand", none, 1, true, false, true, false, 3 } |
| animData[6] | { "jump run", none, 1, true, false, true, false, 3 } |
| animData[7] | { "crouch root", none, 1, true, true, true, false, 3 } |
| animData[8] | { "crouch root", none, 1, true, true, true, false, 3 } |
| animData[9] | { "crouch root", none, -1, true, true, true, false, 3 } |
| animData[10] | { "crouch forward", none, 1, true, false, true, false, 3 } |
| animData[11] | { "crouch forward", none, -1, true, false, true, false, 3 } |
| animData[12] | { "crouch side left", none, 1, true, false, true, false, 3 } |
| animData[13] | { "crouch side left", none, -1, true, false, true, false, 3 } |
| animData[14] | { "fall", none, 1, true, true, true, false, 3 } |
| animData[15] | { "landing", SoundLandOnGround, 1, true, false, false, false, 3 } |
| animData[16] | { "landing", SoundLandOnGround, 1, true, false, false, false, 3 } |
| animData[17] | { "tumble loop", none, 1, true, false, false, false, 3 } |
| animData[18] | { "tumble end", none, 1, true, false, false, false, 3 } |
| animData[19] | { "jet", none, 1, true, true, true, false, 3 } |
| animData[20] | { "PDA access", none, 1, true, false, false, false, 3 } |
| animData[21] | { "throw", none, 1, true, false, false, false, 3 } |
| animData[22] | { "flyer root", none, 1, false, false, false, false, 3 } |
| animData[23] | { "apc root", none, 1, true, true, true, false, 3 } |
| animData[24] | { "apc pilot", none, 1, false, false, false, false, 3 } |
| animData[25] | { "crouch die", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[26] | { "die chest", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[27] | { "die head", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[28] | { "die grab back", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[29] | { "die right side", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[30] | { "die left side", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[31] | { "die leg left", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[32] | { "die leg right", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[33] | { "die blown back", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[34] | { "die spin", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[35] | { "die forward", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[36] | { "die forward kneel", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[37] | { "die back", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[38] | { "sign over here", none, 1, true, false, false, false, 2 } |
| animData[39] | { "sign point", none, 1, true, false, false, true, 1 } |
| animData[40] | { "sign retreat",none, 1, true, false, false, false, 2 } |
| animData[41] | { "sign stop", none, 1, true, false, false, true, 1 } |
| animData[42] | { "sign salut", none, 1, true, false, false, true, 1 } |
| animData[43] | { "celebration 1",none, 1, true, false, false, false, 2 } |
| animData[44] | { "celebration 2", none, 1, true, false, false, false, 2 } |
| animData[45] | { "celebration 3", none, 1, true, false, false, false, 2 } |
| animData[46] | { "taunt 1", none, 1, true, false, false, false, 2 } |
| animData[47] | { "taunt 2", none, 1, true, false, false, false, 2 } |
| animData[48] | { "pose kneel", none, 1, true, false, false, true, 1 } |
| animData[49] | { "pose stand", none, 1, true, false, false, true, 1 } |
| animData[50] | { "wave", none, 1, true, false, false, true, 1 } |
| jetSound | SoundJetLight |
| rFootSounds | { SoundLFootRSoft, SoundLFootRHard, SoundLFootRSoft, SoundLFootRHard, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRHard, SoundLFootRSnow, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, |
| lFootSounds | { SoundLFootLSoft, SoundLFootLHard, SoundLFootLSoft, SoundLFootLHard, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLHard, SoundLFootLSnow, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, |
| footPrints | { 0, 1 } |
| boxWidth | 0.5 |
| boxDepth | 0.5 |
| boxNormalHeight | 2.2 |
| boxCrouchHeight | 1.8 |
| boxNormalHeadPercentage | 0.83 |
| boxNormalTorsoPercentage | 0.53 |
| boxCrouchHeadPercentage | 0.6666 |
| boxCrouchTorsoPercentage | 0.3333 |
| boxHeadLeftPercentage | 0 |
| boxHeadRightPercentage | 1 |
| boxHeadBackPercentage | 0 |
| boxHeadFrontPercentage | 1 |
B 10 mods maxBackwardSpeed 13 · maxForwardSpeed 13 · maxJetForwardVelocity 25 · maxSideSpeed 13
| className | "Armor" |
|---|---|
| shapeFile | "larmor" |
| damageSkinData | "armorDamageSkins" |
| debrisId | playerDebris |
| flameShapeName | "lflame" |
| shieldShapeName | "shield" |
| shadowDetailMask | 1 |
| visibleToSensor | True |
| mapFilter | 1 |
| mapIcon | "M_player" |
| canCrouch | true |
| maxJetSideForceFactor | 1.0 |
| maxJetForwardVelocity | 25 |
| minJetEnergy | 1 |
| jetForce | 245 |
| jetEnergyDrain | 0.8 |
| maxDamage | 0.80 |
| maxForwardSpeed | 13 |
| maxBackwardSpeed | 13 |
| maxSideSpeed | 13 |
| groundForce | 40 * 9.0 |
| mass | 9.0 |
| groundTraction | 3.0 |
| maxEnergy | 80 |
| drag | 1.0 |
| density | 1.2 |
| minDamageSpeed | 25 |
| damageScale | 0.005 |
| jumpImpulse | 95 |
| jumpSurfaceMinDot | 0.2 |
| animData[0] | { "root", none, 1, true, true, true, false, 0 } |
| animData[1] | { "run", none, 1, true, false, true, false, 3 } |
| animData[10] | { "crouch forward", none, 1, true, false, true, false, 3 } |
| animData[11] | { "crouch forward", none, -1, true, false, true, false, 3 } |
| animData[12] | { "crouch side left", none, 1, true, false, true, false, 3 } |
| animData[13] | { "crouch side left", none, -1, true, false, true, false, 3 } |
| animData[14] | { "fall", none, 1, true, true, true, false, 3 } |
| animData[15] | { "landing", SoundLandOnGround, 1, true, false, false, false, 3 } |
| animData[16] | { "landing", SoundLandOnGround, 1, true, false, false, false, 3 } |
| animData[17] | { "tumble loop", none, 1, true, false, false, false, 3 } |
| animData[18] | { "tumble end", none, 1, true, false, false, false, 3 } |
| animData[19] | { "jet", none, 1, true, true, true, false, 3 } |
| animData[2] | { "runback", none, 1, true, false, true, false, 3 } |
| animData[20] | { "PDA access", none, 1, true, false, false, false, 3 } |
| animData[21] | { "throw", none, 1, true, false, false, false, 3 } |
| animData[22] | { "flyer root", none, 1, false, false, false, false, 3 } |
| animData[23] | { "apc root", none, 1, true, true, true, false, 3 } |
| animData[24] | { "apc pilot", none, 1, false, false, false, false, 3 } |
| animData[25] | { "crouch die", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[26] | { "die chest", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[27] | { "die head", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[28] | { "die grab back", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[29] | { "die right side", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[3] | { "side left", none, 1, true, false, true, false, 3 } |
| animData[30] | { "die left side", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[31] | { "die leg left", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[32] | { "die leg right", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[33] | { "die blown back", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[34] | { "die spin", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[35] | { "die forward", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[36] | { "die forward kneel", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[37] | { "die back", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[39] | { "sign point", none, 1, true, false, false, true, 1 } |
| animData[4] | { "side left", none, -1, true, false, true, false, 3 } |
| animData[40] | { "sign retreat",none, 1, true, false, false, false, 2 } |
| animData[41] | { "sign stop", none, 1, true, false, false, true, 1 } |
| animData[42] | { "sign salut", none, 1, true, false, false, true, 1 } |
| animData[43] | { "celebration 1",none, 1, true, false, false, false, 2 } |
| animData[44] | { "celebration 2", none, 1, true, false, false, false, 2 } |
| animData[45] | { "celebration 3", none, 1, true, false, false, false, 2 } |
| animData[5] | { "jump stand", none, 1, true, false, true, false, 3 } |
| animData[50] | { "wave", none, 1, true, false, false, true, 1 } |
| animData[6] | { "jump run", none, 1, true, false, true, false, 3 } |
| animData[7] | { "crouch root", none, 1, true, true, true, false, 3 } |
| animData[8] | { "crouch root", none, 1, true, true, true, false, 3 } |
| animData[9] | { "crouch root", none, -1, true, true, true, false, 3 } |
| jetSound | SoundJetLight |
| animData[38] | { "sign over here", none, 1, true, false, false, false, 2 } |
| animData[46] | { "taunt 1", none, 1, true, false, false, false, 2 } |
| animData[47] | { "taunt 2", none, 1, true, false, false, false, 2 } |
| animData[48] | { "pose kneel", none, 1, true, false, false, true, 1 } |
| animData[49] | { "pose stand", none, 1, true, false, false, true, 1 } |
| rFootSounds | { SoundLFootRSoft, SoundLFootRHard, SoundLFootRSoft, SoundLFootRHard, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRHard, SoundLFootRSnow, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, |
| lFootSounds | { SoundLFootLSoft, SoundLFootLHard, SoundLFootLSoft, SoundLFootLHard, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLHard, SoundLFootLSnow, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, |
| footPrints | { 0, 1 } |
| boxWidth | 0.5 |
| boxDepth | 0.5 |
| boxNormalHeight | 2.2 |
| boxCrouchHeight | 1.8 |
| boxNormalHeadPercentage | 0.83 |
| boxNormalTorsoPercentage | 0.53 |
| boxCrouchHeadPercentage | 0.6666 |
| boxCrouchTorsoPercentage | 0.3333 |
| boxHeadLeftPercentage | 0 |
| boxHeadRightPercentage | 1 |
| boxHeadBackPercentage | 0 |
| boxHeadFrontPercentage | 1 |
C 6 mods maxEnergy 60 · maxBackwardSpeed 13 · maxForwardSpeed 13 · maxSideSpeed 13
| className | "Armor" |
|---|---|
| shapeFile | "larmor" |
| damageSkinData | "armorDamageSkins" |
| debrisId | playerDebris |
| flameShapeName | "lflame" |
| shieldShapeName | "shield" |
| shadowDetailMask | 1 |
| visibleToSensor | True |
| mapFilter | 1 |
| mapIcon | "M_player" |
| canCrouch | true |
| maxJetSideForceFactor | 0.8 |
| maxJetForwardVelocity | 22 |
| minJetEnergy | 1 |
| jetForce | 245 |
| jetEnergyDrain | 0.8 |
| maxDamage | 0.66 |
| maxForwardSpeed | 13 |
| maxBackwardSpeed | 13 |
| maxSideSpeed | 13 |
| groundForce | 40 * 9.0 |
| mass | 9.0 |
| groundTraction | 3.0 |
| maxEnergy | 60 |
| drag | 1.0 |
| density | 1.2 |
| minDamageSpeed | 25 |
| damageScale | 0.005 |
| jumpImpulse | 95 |
| jumpSurfaceMinDot | 0.2 |
| animData[0] | { "root", none, 1, true, true, true, false, 0 } |
| animData[1] | { "run", none, 1, true, false, true, false, 3 } |
| animData[2] | { "runback", none, 1, true, false, true, false, 3 } |
| animData[3] | { "side left", none, 1, true, false, true, false, 3 } |
| animData[4] | { "side left", none, -1, true, false, true, false, 3 } |
| animData[5] | { "jump stand", none, 1, true, false, true, false, 3 } |
| animData[6] | { "jump run", none, 1, true, false, true, false, 3 } |
| animData[7] | { "crouch root", none, 1, true, true, true, false, 3 } |
| animData[8] | { "crouch root", none, 1, true, true, true, false, 3 } |
| animData[9] | { "crouch root", none, -1, true, true, true, false, 3 } |
| animData[10] | { "crouch forward", none, 1, true, false, true, false, 3 } |
| animData[11] | { "crouch forward", none, -1, true, false, true, false, 3 } |
| animData[12] | { "crouch side left", none, 1, true, false, true, false, 3 } |
| animData[13] | { "crouch side left", none, -1, true, false, true, false, 3 } |
| animData[14] | { "fall", none, 1, true, true, true, false, 3 } |
| animData[15] | { "landing", SoundLandOnGround, 1, true, false, false, false, 3 } |
| animData[16] | { "landing", SoundLandOnGround, 1, true, false, false, false, 3 } |
| animData[17] | { "tumble loop", none, 1, true, false, false, false, 3 } |
| animData[18] | { "tumble end", none, 1, true, false, false, false, 3 } |
| animData[19] | { "jet", none, 1, true, true, true, false, 3 } |
| animData[20] | { "PDA access", none, 1, true, false, false, false, 3 } |
| animData[21] | { "throw", none, 1, true, false, false, false, 3 } |
| animData[22] | { "flyer root", none, 1, false, false, false, false, 3 } |
| animData[23] | { "apc root", none, 1, true, true, true, false, 3 } |
| animData[24] | { "apc pilot", none, 1, false, false, false, false, 3 } |
| animData[25] | { "crouch die", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[26] | { "die chest", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[27] | { "die head", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[28] | { "die grab back", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[29] | { "die right side", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[30] | { "die left side", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[31] | { "die leg left", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[32] | { "die leg right", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[33] | { "die blown back", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[34] | { "die spin", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[35] | { "die forward", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[36] | { "die forward kneel", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[37] | { "die back", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[38] | { "sign over here", none, 1, true, false, false, false, 2 } |
| animData[39] | { "sign point", none, 1, true, false, false, true, 1 } |
| animData[40] | { "sign retreat",none, 1, true, false, false, false, 2 } |
| animData[41] | { "sign stop", none, 1, true, false, false, true, 1 } |
| animData[42] | { "sign salut", none, 1, true, false, false, true, 1 } |
| animData[43] | { "celebration 1",none, 1, true, false, false, false, 2 } |
| animData[44] | { "celebration 2", none, 1, true, false, false, false, 2 } |
| animData[45] | { "celebration 3", none, 1, true, false, false, false, 2 } |
| animData[46] | { "taunt 1", none, 1, true, false, false, false, 2 } |
| animData[47] | { "taunt 2", none, 1, true, false, false, false, 2 } |
| animData[48] | { "pose kneel", none, 1, true, false, false, true, 1 } |
| animData[49] | { "pose stand", none, 1, true, false, false, true, 1 } |
| animData[50] | { "wave", none, 1, true, false, false, true, 1 } |
| jetSound | SoundJetLight |
| rFootSounds | { SoundLFootRSoft, SoundLFootRHard, SoundLFootRSoft, SoundLFootRHard, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRHard, SoundLFootRSnow, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, |
| lFootSounds | { SoundLFootLSoft, SoundLFootLHard, SoundLFootLSoft, SoundLFootLHard, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLHard, SoundLFootLSnow, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, |
| footPrints | { 0, 1 } |
| boxWidth | 0.5 |
| boxDepth | 0.5 |
| boxNormalHeight | 2.2 |
| boxCrouchHeight | 1.8 |
| boxNormalHeadPercentage | 0.83 |
| boxNormalTorsoPercentage | 0.53 |
| boxCrouchHeadPercentage | 0.6666 |
| boxCrouchTorsoPercentage | 0.3333 |
| boxHeadLeftPercentage | 0 |
| boxHeadRightPercentage | 1 |
| boxHeadBackPercentage | 0 |
| boxHeadFrontPercentage | 1 |
D 6 mods maxDamage 0.66
| className | "Armor" |
|---|---|
| shapeFile | "larmor" |
| damageSkinData | "armorDamageSkins" |
| debrisId | playerDebris |
| flameShapeName | "lflame" |
| shieldShapeName | "shield" |
| shadowDetailMask | 1 |
| visibleToSensor | True |
| mapFilter | 1 |
| mapIcon | "M_player" |
| canCrouch | true |
| maxJetSideForceFactor | 0.9 |
| maxJetForwardVelocity | 22 |
| minJetEnergy | 1 |
| jetForce | 245 |
| jetEnergyDrain | 0.8 |
| maxDamage | 0.66 |
| maxForwardSpeed | 12 |
| maxBackwardSpeed | 12 |
| maxSideSpeed | 12 |
| groundForce | 40 * 9.0 |
| mass | 9.0 |
| groundTraction | 3.0 |
| maxEnergy | 80 |
| drag | 1.0 |
| density | 1.2 |
| minDamageSpeed | 25 |
| damageScale | 0.005 |
| jumpImpulse | 95 |
| jumpSurfaceMinDot | 0.2 |
| animData[0] | { "root", none, 1, true, true, true, false, 0 } |
| animData[1] | { "run", none, 1, true, false, true, false, 3 } |
| animData[2] | { "runback", none, 1, true, false, true, false, 3 } |
| animData[3] | { "side left", none, 1, true, false, true, false, 3 } |
| animData[4] | { "side left", none, -1, true, false, true, false, 3 } |
| animData[5] | { "jump stand", none, 1, true, false, true, false, 3 } |
| animData[6] | { "jump run", none, 1, true, false, true, false, 3 } |
| animData[7] | { "crouch root", none, 1, true, true, true, false, 3 } |
| animData[8] | { "crouch root", none, 1, true, true, true, false, 3 } |
| animData[9] | { "crouch root", none, -1, true, true, true, false, 3 } |
| animData[10] | { "crouch forward", none, 1, true, false, true, false, 3 } |
| animData[11] | { "crouch forward", none, -1, true, false, true, false, 3 } |
| animData[12] | { "crouch side left", none, 1, true, false, true, false, 3 } |
| animData[13] | { "crouch side left", none, -1, true, false, true, false, 3 } |
| animData[14] | { "fall", none, 1, true, true, true, false, 3 } |
| animData[15] | { "landing", SoundLandOnGround, 1, true, false, false, false, 3 } |
| animData[16] | { "landing", SoundLandOnGround, 1, true, false, false, false, 3 } |
| animData[17] | { "tumble loop", none, 1, true, false, false, false, 3 } |
| animData[18] | { "tumble end", none, 1, true, false, false, false, 3 } |
| animData[19] | { "jet", none, 1, true, true, true, false, 3 } |
| animData[20] | { "PDA access", none, 1, true, false, false, false, 3 } |
| animData[21] | { "throw", none, 1, true, false, false, false, 3 } |
| animData[22] | { "flyer root", none, 1, false, false, false, false, 3 } |
| animData[23] | { "apc root", none, 1, true, true, true, false, 3 } |
| animData[24] | { "apc pilot", none, 1, false, false, false, false, 3 } |
| animData[25] | { "crouch die", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[26] | { "die chest", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[27] | { "die head", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[28] | { "die grab back", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[29] | { "die right side", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[30] | { "die left side", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[31] | { "die leg left", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[32] | { "die leg right", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[33] | { "die blown back", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[34] | { "die spin", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[35] | { "die forward", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[36] | { "die forward kneel", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[37] | { "die back", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[38] | { "sign over here", none, 1, true, false, false, false, 2 } |
| animData[39] | { "sign point", none, 1, true, false, false, true, 1 } |
| animData[40] | { "sign retreat",none, 1, true, false, false, false, 2 } |
| animData[41] | { "sign stop", none, 1, true, false, false, true, 1 } |
| animData[42] | { "sign salut", none, 1, true, false, false, true, 1 } |
| animData[43] | { "celebration 1",none, 1, true, false, false, false, 2 } |
| animData[44] | { "celebration 2", none, 1, true, false, false, false, 2 } |
| animData[45] | { "celebration 3", none, 1, true, false, false, false, 2 } |
| animData[46] | { "taunt 1", none, 1, true, false, false, false, 2 } |
| animData[47] | { "taunt 2", none, 1, true, false, false, false, 2 } |
| animData[48] | { "pose kneel", none, 1, true, false, false, true, 1 } |
| animData[49] | { "pose stand", none, 1, true, false, false, true, 1 } |
| animData[50] | { "wave", none, 1, true, false, false, true, 1 } |
| jetSound | SoundJetLight |
| rFootSounds | { SoundLFootRSoft, SoundLFootRHard, SoundLFootRSoft, SoundLFootRHard, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRHard, SoundLFootRSnow, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, |
| lFootSounds | { SoundLFootLSoft, SoundLFootLHard, SoundLFootLSoft, SoundLFootLHard, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLHard, SoundLFootLSnow, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, |
| footPrints | { 0, 1 } |
| boxWidth | 0.5 |
| boxDepth | 0.5 |
| boxNormalHeight | 2.2 |
| boxCrouchHeight | 1.8 |
| boxNormalHeadPercentage | 0.83 |
| boxNormalTorsoPercentage | 0.53 |
| boxCrouchHeadPercentage | 0.6666 |
| boxCrouchTorsoPercentage | 0.3333 |
| boxHeadLeftPercentage | 0 |
| boxHeadRightPercentage | 1 |
| boxHeadBackPercentage | 0 |
| boxHeadFrontPercentage | 1 |
E 4 mods mass 4.0 · maxEnergy 60 · jetForce 180 · groundForce 40 * 5.0
| className | "Armor" |
|---|---|
| shapeFile | "lfemale" |
| damageSkinData | "armorDamageSkins" |
| debrisId | playerDebris |
| flameShapeName | "enex" |
| shieldShapeName | "shield" |
| shadowDetailMask | 1 |
| visibleToSensor | True |
| mapFilter | 1 |
| mapIcon | "M_player" |
| canCrouch | true |
| maxJetSideForceFactor | 20 |
| maxJetForwardVelocity | 40 |
| minJetEnergy | 1 |
| jetForce | 180 |
| jetEnergyDrain | 0 |
| maxDamage | 0.30 |
| maxForwardSpeed | 22 |
| maxBackwardSpeed | 20 |
| maxSideSpeed | 20 |
| groundForce | 40 * 5.0 |
| mass | 4.0 |
| groundTraction | 10.0 |
| maxEnergy | 60 |
| drag | 2.0 |
| density | 1.2 |
| minDamageSpeed | 2000 |
| damageScale | 0.005 |
| jumpImpulse | 25 |
| jumpSurfaceMinDot | 0.2 |
| animData[0] | { "root", none, 1, true, true, true, false, 0 } |
| animData[1] | { "run", none, 1, true, false, true, false, 3 } |
| animData[2] | { "runback", none, 1, true, false, true, false, 3 } |
| animData[3] | { "side left", none, 1, true, false, true, false, 3 } |
| animData[4] | { "side left", none, -1, true, false, true, false, 3 } |
| animData[5] | { "jump stand", none, 1, true, false, true, false, 3 } |
| animData[6] | { "jump run", none, 1, true, false, true, false, 3 } |
| animData[7] | { "crouch root", none, 1, true, true, true, false, 3 } |
| animData[8] | { "crouch root", none, 1, true, true, true, false, 3 } |
| animData[9] | { "crouch root", none, -1, true, true, true, false, 3 } |
| animData[10] | { "crouch forward", none, 1, true, false, true, false, 3 } |
| animData[11] | { "crouch forward", none, -1, true, false, true, false, 3 } |
| animData[12] | { "crouch side left", none, 1, true, false, true, false, 3 } |
| animData[13] | { "crouch side left", none, -1, true, false, true, false, 3 } |
| animData[14] | { "fall", none, 1, true, true, true, false, 3 } |
| animData[15] | { "landing", SoundLandOnGround, 1, true, false, false, false, 3 } |
| animData[16] | { "landing", SoundLandOnGround, 1, true, false, false, false, 3 } |
| animData[17] | { "tumble loop", none, 1, true, false, false, false, 3 } |
| animData[18] | { "tumble end", none, 1, true, false, false, false, 3 } |
| animData[19] | { "jet", none, 1, true, true, true, false, 3 } |
| animData[20] | { "PDA access", none, 1, true, false, false, false, 3 } |
| animData[21] | { "throw", none, 1, true, false, false, false, 3 } |
| animData[22] | { "flyer root", none, 1, false, false, false, false, 3 } |
| animData[23] | { "apc root", none, 1, true, true, true, false, 3 } |
| animData[24] | { "apc pilot", none, 1, false, false, false, false, 3 } |
| animData[25] | { "crouch die", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[26] | { "die chest", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[27] | { "die head", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[28] | { "die grab back", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[29] | { "die right side", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[30] | { "die left side", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[31] | { "die leg left", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[32] | { "die leg right", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[33] | { "die blown back", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[34] | { "die spin", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[35] | { "die forward", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[36] | { "die forward kneel", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[37] | { "die back", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[38] | { "sign over here", none, 1, true, false, false, false, 2 } |
| animData[39] | { "sign point", none, 1, true, false, false, true, 1 } |
| animData[40] | { "sign retreat",none, 1, true, false, false, false, 2 } |
| animData[41] | { "sign stop", none, 1, true, false, false, true, 1 } |
| animData[42] | { "sign salut", none, 1, true, false, false, true, 1 } |
| animData[43] | { "celebration 1",none, 1, true, false, false, false, 2 } |
| animData[44] | { "celebration 2", none, 1, true, false, false, false, 2 } |
| animData[45] | { "celebration 3", none, 1, true, false, false, false, 2 } |
| animData[46] | { "taunt 1", none, 1, true, false, false, false, 2 } |
| animData[47] | { "taunt 2", none, 1, true, false, false, false, 2 } |
| animData[48] | { "pose kneel", none, 1, true, false, false, true, 1 } |
| animData[49] | { "pose stand", none, 1, true, false, false, true, 1 } |
| animData[50] | { "wave", none, 1, true, false, false, true, 1 } |
| jetSound | SoundLaserIdle |
| rFootSounds | { SoundLFootRSoft, SoundLFootRHard, SoundLFootRSoft, SoundLFootRHard, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRHard, SoundLFootRSnow, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, |
| lFootSounds | { SoundLFootLSoft, SoundLFootLHard, SoundLFootLSoft, SoundLFootLHard, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLHard, SoundLFootLSnow, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, |
| footPrints | { 0, 1 } |
| boxWidth | 0.5 |
| boxDepth | 0.5 |
| boxNormalHeight | 2.3 |
| boxCrouchHeight | 1.8 |
| boxNormalHeadPercentage | 0.83 |
| boxNormalTorsoPercentage | 0.53 |
| boxCrouchHeadPercentage | 0.6666 |
| boxCrouchTorsoPercentage | 0.3333 |
| boxHeadLeftPercentage | 0 |
| boxHeadRightPercentage | 1 |
| boxHeadBackPercentage | 0 |
| boxHeadFrontPercentage | 1 |
F 4 mods maxEnergy 30 · jetForce 450 · maxBackwardSpeed 10 · maxForwardSpeed 10
| className | "Armor" |
|---|---|
| shapeFile | "larmor" |
| damageSkinData | "armorDamageSkins" |
| debrisId | playerDebris |
| flameShapeName | "lflame" |
| shieldShapeName | "shield" |
| shadowDetailMask | 1 |
| visibleToSensor | True |
| mapFilter | 1 |
| mapIcon | "M_player" |
| canCrouch | true |
| maxJetSideForceFactor | 0.8 |
| maxJetForwardVelocity | 150 |
| minJetEnergy | 1 |
| jetForce | 450 |
| jetEnergyDrain | 0.1 |
| maxDamage | 0.66 |
| maxForwardSpeed | 10 |
| maxBackwardSpeed | 10 |
| maxSideSpeed | 10 |
| groundForce | 40 * 9.0 |
| mass | 9.0 |
| groundTraction | 4.0 |
| maxEnergy | 30 |
| drag | 1.0 |
| density | 1.2 |
| minDamageSpeed | 125 |
| damageScale | 0.005 |
| jumpImpulse | 95 |
| jumpSurfaceMinDot | 0.2 |
| animData[0] | { "root", none, 1, true, true, true, false, 0 } |
| animData[1] | { "run", none, 1, true, false, true, false, 3 } |
| animData[2] | { "runback", none, 1, true, false, true, false, 3 } |
| animData[3] | { "side left", none, 1, true, false, true, false, 3 } |
| animData[4] | { "side left", none, -1, true, false, true, false, 3 } |
| animData[5] | { "jump stand", none, 1, true, false, true, false, 3 } |
| animData[6] | { "jump run", none, 1, true, false, true, false, 3 } |
| animData[7] | { "crouch root", none, 1, true, true, true, false, 3 } |
| animData[8] | { "crouch root", none, 1, true, true, true, false, 3 } |
| animData[9] | { "crouch root", none, -1, true, true, true, false, 3 } |
| animData[10] | { "crouch forward", none, 1, true, false, true, false, 3 } |
| animData[11] | { "crouch forward", none, -1, true, false, true, false, 3 } |
| animData[12] | { "crouch side left", none, 1, true, false, true, false, 3 } |
| animData[13] | { "crouch side left", none, -1, true, false, true, false, 3 } |
| animData[14] | { "fall", none, 1, true, true, true, false, 3 } |
| animData[15] | { "landing", SoundLandOnGround, 1, true, false, false, false, 3 } |
| animData[16] | { "landing", SoundLandOnGround, 1, true, false, false, false, 3 } |
| animData[17] | { "tumble loop", none, 1, true, false, false, false, 3 } |
| animData[18] | { "tumble end", none, 1, true, false, false, false, 3 } |
| animData[19] | { "jet", none, 1, true, true, true, false, 3 } |
| animData[20] | { "PDA access", none, 1, true, false, false, false, 3 } |
| animData[21] | { "throw", none, 1, true, false, false, false, 3 } |
| animData[22] | { "flyer root", none, 1, false, false, false, false, 3 } |
| animData[23] | { "apc root", none, 1, true, true, true, false, 3 } |
| animData[24] | { "apc pilot", none, 1, false, false, false, false, 3 } |
| animData[25] | { "crouch die", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[26] | { "die chest", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[27] | { "die head", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[28] | { "die grab back", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[29] | { "die right side", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[30] | { "die left side", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[31] | { "die leg left", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[32] | { "die leg right", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[33] | { "die blown back", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[34] | { "die spin", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[35] | { "die forward", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[36] | { "die forward kneel", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[37] | { "die back", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[38] | { "sign over here", none, 1, true, false, false, false, 2 } |
| animData[39] | { "sign point", none, 1, true, false, false, true, 1 } |
| animData[40] | { "sign retreat",none, 1, true, false, false, false, 2 } |
| animData[41] | { "sign stop", none, 1, true, false, false, true, 1 } |
| animData[42] | { "sign salut", none, 1, true, false, false, true, 1 } |
| animData[43] | { "celebration 1",none, 1, true, false, false, false, 2 } |
| animData[44] | { "celebration 2", none, 1, true, false, false, false, 2 } |
| animData[45] | { "celebration 3", none, 1, true, false, false, false, 2 } |
| animData[46] | { "taunt 1", none, 1, true, false, false, false, 2 } |
| animData[47] | { "taunt 2", none, 1, true, false, false, false, 2 } |
| animData[48] | { "pose kneel", none, 1, true, false, false, true, 1 } |
| animData[49] | { "pose stand", none, 1, true, false, false, true, 1 } |
| animData[50] | { "wave", none, 1, true, false, false, true, 1 } |
| jetSound | SoundJetLight |
| rFootSounds | { SoundLFootRSoft, SoundLFootRHard, SoundLFootRSoft, SoundLFootRHard, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRHard, SoundLFootRSnow, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, |
| lFootSounds | { SoundLFootLSoft, SoundLFootLHard, SoundLFootLSoft, SoundLFootLHard, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLHard, SoundLFootLSnow, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, |
| footPrints | { 0, 1 } |
| boxWidth | 0.5 |
| boxDepth | 0.5 |
| boxNormalHeight | 2.2 |
| boxCrouchHeight | 1.8 |
| boxNormalHeadPercentage | 0.83 |
| boxNormalTorsoPercentage | 0.53 |
| boxCrouchHeadPercentage | 0.6666 |
| boxCrouchTorsoPercentage | 0.3333 |
| boxHeadLeftPercentage | 0 |
| boxHeadRightPercentage | 1 |
| boxHeadBackPercentage | 0 |
| boxHeadFrontPercentage | 1 |
G 3 mods maxEnergy 100 · jetForce 260 · damageScale 0.01 · maxBackwardSpeed 15
| className | "Armor" |
|---|---|
| shapeFile | "larmor" |
| damageSkinData | "armorDamageSkins" |
| debrisId | playerDebris |
| flameShapeName | "lflame" |
| shieldShapeName | "shield" |
| shadowDetailMask | 1 |
| visibleToSensor | false |
| mapFilter | 1 |
| mapIcon | "M_player" |
| canCrouch | true |
| maxJetSideForceFactor | 1.5 |
| maxJetForwardVelocity | 52 |
| minJetEnergy | 0.1 |
| jetForce | 260 |
| jetEnergyDrain | 0.01 |
| maxDamage | 0.5 |
| maxForwardSpeed | 18 |
| maxBackwardSpeed | 15 |
| maxSideSpeed | 15 |
| groundForce | 40 * 9.0 |
| mass | 9.0 |
| groundTraction | 2.5 |
| maxEnergy | 100 |
| drag | 1.0 |
| density | 1.2 |
| minDamageSpeed | 25 |
| damageScale | 0.01 |
| jumpImpulse | 75 |
| jumpSurfaceMinDot | 0.2 |
| animData[0] | { "root", none, 1, true, true, true, false, 0 } |
| animData[1] | { "run", none, 1, true, false, true, false, 3 } |
| animData[2] | { "runback", none, 1, true, false, true, false, 3 } |
| animData[3] | { "side left", none, 1, true, false, true, false, 3 } |
| animData[4] | { "side left", none, -1, true, false, true, false, 3 } |
| animData[5] | { "jump stand", none, 1, true, false, true, false, 3 } |
| animData[6] | { "jump run", none, 1, true, false, true, false, 3 } |
| animData[7] | { "crouch root", none, 1, true, true, true, false, 3 } |
| animData[8] | { "crouch root", none, 1, true, true, true, false, 3 } |
| animData[9] | { "crouch root", none, -1, true, true, true, false, 3 } |
| animData[10] | { "crouch forward", none, 1, true, false, true, false, 3 } |
| animData[11] | { "crouch forward", none, -1, true, false, true, false, 3 } |
| animData[12] | { "crouch side left", none, 1, true, false, true, false, 3 } |
| animData[13] | { "crouch side left", none, -1, true, false, true, false, 3 } |
| animData[14] | { "fall", none, 1, true, true, true, false, 3 } |
| animData[15] | { "landing", SoundLandOnGround, 1, true, false, false, false, 3 } |
| animData[16] | { "landing", SoundLandOnGround, 1, true, false, false, false, 3 } |
| animData[17] | { "tumble loop", none, 1, true, false, false, false, 3 } |
| animData[18] | { "tumble end", none, 1, true, false, false, false, 3 } |
| animData[19] | { "jet", none, 1, true, true, true, false, 3 } |
| animData[20] | { "PDA access", none, 1, true, false, false, false, 3 } |
| animData[21] | { "throw", none, 1, true, false, false, false, 3 } |
| animData[22] | { "flyer root", none, 1, false, false, false, false, 3 } |
| animData[23] | { "apc root", none, 1, true, true, true, false, 3 } |
| animData[24] | { "apc pilot", none, 1, false, false, false, false, 3 } |
| animData[25] | { "crouch die", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[26] | { "die chest", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[27] | { "die head", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[28] | { "die grab back", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[29] | { "die right side", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[30] | { "die left side", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[31] | { "die leg left", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[32] | { "die leg right", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[33] | { "die blown back", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[34] | { "die spin", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[35] | { "die forward", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[36] | { "die forward kneel", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[37] | { "die back", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[38] | { "sign over here", none, 1, true, false, false, false, 2 } |
| animData[39] | { "sign point", none, 1, true, false, false, true, 1 } |
| animData[40] | { "sign retreat",none, 1, true, false, false, false, 2 } |
| animData[41] | { "sign stop", none, 1, true, false, false, true, 1 } |
| animData[42] | { "sign salut", none, 1, true, false, false, true, 1 } |
| animData[43] | { "celebration 1",none, 1, true, false, false, false, 2 } |
| animData[44] | { "celebration 2", none, 1, true, false, false, false, 2 } |
| animData[45] | { "celebration 3", none, 1, true, false, false, false, 2 } |
| animData[46] | { "taunt 1", none, 1, true, false, false, false, 2 } |
| animData[47] | { "taunt 2", none, 1, true, false, false, false, 2 } |
| animData[48] | { "pose kneel", none, 1, true, false, false, true, 1 } |
| animData[49] | { "pose stand", none, 1, true, false, false, true, 1 } |
| animData[50] | { "wave", none, 1, true, false, false, true, 1 } |
| jetSound | SoundJetLight |
| rFootSounds | { SoundLFootRSoft, SoundLFootRHard, SoundLFootRSoft, SoundLFootRHard, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRHard, SoundLFootRSnow, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, |
| lFootSounds | { SoundLFootLSoft, SoundLFootLHard, SoundLFootLSoft, SoundLFootLHard, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLHard, SoundLFootLSnow, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, |
| footPrints | { 0, 1 } |
| boxWidth | 0.5 |
| boxDepth | 0.5 |
| boxNormalHeight | 2.3 |
| boxCrouchHeight | 1.8 |
| boxNormalHeadPercentage | 0.83 |
| boxNormalTorsoPercentage | 0.53 |
| boxCrouchHeadPercentage | 0.6666 |
| boxCrouchTorsoPercentage | 0.3333 |
| boxHeadLeftPercentage | 0 |
| boxHeadRightPercentage | 1 |
| boxHeadBackPercentage | 0 |
| boxHeadFrontPercentage | 1 |
H 3 mods maxEnergy 60 · jetForce 0 · maxBackwardSpeed 10 · maxForwardSpeed 11
| className | "Armor" |
|---|---|
| shapeFile | "larmor" |
| damageSkinData | "armorDamageSkins" |
| debrisId | playerDebris |
| flameShapeName | "lflame" |
| shieldShapeName | "shield" |
| shadowDetailMask | 1 |
| visibleToSensor | True |
| mapFilter | 1 |
| mapIcon | "M_player" |
| canCrouch | true |
| maxJetSideForceFactor | 0.0 |
| maxJetForwardVelocity | 0 |
| minJetEnergy | 0 |
| jetForce | 0 |
| jetEnergyDrain | 0.0 |
| maxDamage | 0.66 |
| maxForwardSpeed | 11 |
| maxBackwardSpeed | 10 |
| maxSideSpeed | 10 |
| groundForce | 40 * 9.0 |
| mass | 9.0 |
| groundTraction | 3.0 |
| maxEnergy | 60 |
| drag | 1.0 |
| density | 1.2 |
| minDamageSpeed | 25 |
| damageScale | 0.005 |
| jumpImpulse | 75 |
| jumpSurfaceMinDot | 0.2 |
| animData[0] | { "root", none, 1, true, true, true, false, 0 } |
| animData[1] | { "run", none, 1, true, false, true, false, 3 } |
| animData[2] | { "runback", none, 1, true, false, true, false, 3 } |
| animData[3] | { "side left", none, 1, true, false, true, false, 3 } |
| animData[4] | { "side left", none, -1, true, false, true, false, 3 } |
| animData[5] | { "jump stand", none, 1, true, false, true, false, 3 } |
| animData[6] | { "jump run", none, 1, true, false, true, false, 3 } |
| animData[7] | { "crouch root", none, 1, true, true, true, false, 3 } |
| animData[8] | { "crouch root", none, 1, true, true, true, false, 3 } |
| animData[9] | { "crouch root", none, -1, true, true, true, false, 3 } |
| animData[10] | { "crouch forward", none, 1, true, false, true, false, 3 } |
| animData[11] | { "crouch forward", none, -1, true, false, true, false, 3 } |
| animData[12] | { "crouch side left", none, 1, true, false, true, false, 3 } |
| animData[13] | { "crouch side left", none, -1, true, false, true, false, 3 } |
| animData[14] | { "fall", none, 1, true, true, true, false, 3 } |
| animData[15] | { "landing", SoundLandOnGround, 1, true, false, false, false, 3 } |
| animData[16] | { "landing", SoundLandOnGround, 1, true, false, false, false, 3 } |
| animData[17] | { "tumble loop", none, 1, true, false, false, false, 3 } |
| animData[18] | { "tumble end", none, 1, true, false, false, false, 3 } |
| animData[19] | { "jet", none, 1, true, true, true, false, 3 } |
| animData[20] | { "PDA access", none, 1, true, false, false, false, 3 } |
| animData[21] | { "throw", none, 1, true, false, false, false, 3 } |
| animData[22] | { "flyer root", none, 1, false, false, false, false, 3 } |
| animData[23] | { "apc root", none, 1, true, true, true, false, 3 } |
| animData[24] | { "apc pilot", none, 1, false, false, false, false, 3 } |
| animData[25] | { "crouch die", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[26] | { "die chest", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[27] | { "die head", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[28] | { "die grab back", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[29] | { "die right side", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[30] | { "die left side", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[31] | { "die leg left", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[32] | { "die leg right", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[33] | { "die blown back", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[34] | { "die spin", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[35] | { "die forward", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[36] | { "die forward kneel", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[37] | { "die back", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[38] | { "sign over here", none, 1, true, false, false, false, 2 } |
| animData[39] | { "sign point", none, 1, true, false, false, true, 1 } |
| animData[40] | { "sign retreat",none, 1, true, false, false, false, 2 } |
| animData[41] | { "sign stop", none, 1, true, false, false, true, 1 } |
| animData[42] | { "sign salut", none, 1, true, false, false, true, 1 } |
| animData[43] | { "celebration 1",none, 1, true, false, false, false, 2 } |
| animData[44] | { "celebration 2", none, 1, true, false, false, false, 2 } |
| animData[45] | { "celebration 3", none, 1, true, false, false, false, 2 } |
| animData[46] | { "taunt 1", none, 1, true, false, false, false, 2 } |
| animData[47] | { "taunt 2", none, 1, true, false, false, false, 2 } |
| animData[48] | { "pose kneel", none, 1, true, false, false, true, 1 } |
| animData[49] | { "pose stand", none, 1, true, false, false, true, 1 } |
| animData[50] | { "wave", none, 1, true, false, false, true, 1 } |
| jetSound | SoundJetLight |
| rFootSounds | { SoundLFootRSoft, SoundLFootRHard, SoundLFootRSoft, SoundLFootRHard, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRHard, SoundLFootRSnow, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, |
| lFootSounds | { SoundLFootLSoft, SoundLFootLHard, SoundLFootLSoft, SoundLFootLHard, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLHard, SoundLFootLSnow, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, |
| footPrints | { 0, 1 } |
| boxWidth | 0.5 |
| boxDepth | 0.5 |
| boxNormalHeight | 2.3 |
| boxCrouchHeight | 1.8 |
| boxNormalHeadPercentage | 0.83 |
| boxNormalTorsoPercentage | 0.53 |
| boxCrouchHeadPercentage | 0.6666 |
| boxCrouchTorsoPercentage | 0.3333 |
| boxHeadLeftPercentage | 0 |
| boxHeadRightPercentage | 1 |
| boxHeadBackPercentage | 0 |
| boxHeadFrontPercentage | 1 |
I 2 mods maxEnergy 100 · jetForce 345 · maxBackwardSpeed 16 · maxForwardSpeed 16
| className | "Armor" |
|---|---|
| shapeFile | "larmor" |
| damageSkinData | "armorDamageSkins" |
| debrisId | playerDebris |
| flameShapeName | "lflame" |
| shieldShapeName | "shield" |
| shadowDetailMask | 1 |
| visibleToSensor | True |
| mapFilter | 1 |
| mapIcon | "M_player" |
| canCrouch | true |
| maxJetSideForceFactor | 1.6 |
| maxJetForwardVelocity | 32 |
| minJetEnergy | 1 |
| jetForce | 345 |
| jetEnergyDrain | 0.4 |
| maxDamage | 0.66 |
| maxForwardSpeed | 16 |
| maxBackwardSpeed | 16 |
| maxSideSpeed | 16 |
| groundForce | 40 * 9.0 |
| mass | 9.0 |
| groundTraction | 4.0 |
| maxEnergy | 100 |
| drag | 1.0 |
| density | 1.2 |
| minDamageSpeed | 35 |
| damageScale | 0.005 |
| jumpImpulse | 95 |
| jumpSurfaceMinDot | 0.2 |
| animData[0] | { "root", none, 1, true, true, true, false, 0 } |
| animData[1] | { "run", none, 1, true, false, true, false, 3 } |
| animData[2] | { "runback", none, 1, true, false, true, false, 3 } |
| animData[3] | { "side left", none, 1, true, false, true, false, 3 } |
| animData[4] | { "side left", none, -1, true, false, true, false, 3 } |
| animData[5] | { "jump stand", none, 1, true, false, true, false, 3 } |
| animData[6] | { "jump run", none, 1, true, false, true, false, 3 } |
| animData[7] | { "crouch root", none, 1, true, true, true, false, 3 } |
| animData[8] | { "crouch root", none, 1, true, true, true, false, 3 } |
| animData[9] | { "crouch root", none, -1, true, true, true, false, 3 } |
| animData[10] | { "crouch forward", none, 1, true, false, true, false, 3 } |
| animData[11] | { "crouch forward", none, -1, true, false, true, false, 3 } |
| animData[12] | { "crouch side left", none, 1, true, false, true, false, 3 } |
| animData[13] | { "crouch side left", none, -1, true, false, true, false, 3 } |
| animData[14] | { "fall", none, 1, true, true, true, false, 3 } |
| animData[15] | { "landing", SoundLandOnGround, 1, true, false, false, false, 3 } |
| animData[16] | { "landing", SoundLandOnGround, 1, true, false, false, false, 3 } |
| animData[17] | { "tumble loop", none, 1, true, false, false, false, 3 } |
| animData[18] | { "tumble end", none, 1, true, false, false, false, 3 } |
| animData[19] | { "jet", none, 1, true, true, true, false, 3 } |
| animData[20] | { "PDA access", none, 1, true, false, false, false, 3 } |
| animData[21] | { "throw", none, 1, true, false, false, false, 3 } |
| animData[22] | { "flyer root", none, 1, false, false, false, false, 3 } |
| animData[23] | { "apc root", none, 1, true, true, true, false, 3 } |
| animData[24] | { "apc pilot", none, 1, false, false, false, false, 3 } |
| animData[25] | { "crouch die", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[26] | { "die chest", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[27] | { "die head", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[28] | { "die grab back", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[29] | { "die right side", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[30] | { "die left side", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[31] | { "die leg left", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[32] | { "die leg right", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[33] | { "die blown back", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[34] | { "die spin", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[35] | { "die forward", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[36] | { "die forward kneel", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[37] | { "die back", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[38] | { "sign over here", none, 1, true, false, false, false, 2 } |
| animData[39] | { "sign point", none, 1, true, false, false, true, 1 } |
| animData[40] | { "sign retreat",none, 1, true, false, false, false, 2 } |
| animData[41] | { "sign stop", none, 1, true, false, false, true, 1 } |
| animData[42] | { "sign salut", none, 1, true, false, false, true, 1 } |
| animData[43] | { "celebration 1",none, 1, true, false, false, false, 2 } |
| animData[44] | { "celebration 2", none, 1, true, false, false, false, 2 } |
| animData[45] | { "celebration 3", none, 1, true, false, false, false, 2 } |
| animData[46] | { "taunt 1", none, 1, true, false, false, false, 2 } |
| animData[47] | { "taunt 2", none, 1, true, false, false, false, 2 } |
| animData[48] | { "pose kneel", none, 1, true, false, false, true, 1 } |
| animData[49] | { "pose stand", none, 1, true, false, false, true, 1 } |
| animData[50] | { "wave", none, 1, true, false, false, true, 1 } |
| jetSound | SoundJetLight |
| rFootSounds | { SoundLFootRSoft, SoundLFootRHard, SoundLFootRSoft, SoundLFootRHard, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRHard, SoundLFootRSnow, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, |
| lFootSounds | { SoundLFootLSoft, SoundLFootLHard, SoundLFootLSoft, SoundLFootLHard, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLHard, SoundLFootLSnow, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, |
| footPrints | { 0, 1 } |
| boxWidth | 0.5 |
| boxDepth | 0.5 |
| boxNormalHeight | 2.2 |
| boxCrouchHeight | 1.8 |
| boxNormalHeadPercentage | 0.83 |
| boxNormalTorsoPercentage | 0.53 |
| boxCrouchHeadPercentage | 0.6666 |
| boxCrouchTorsoPercentage | 0.3333 |
| boxHeadLeftPercentage | 0 |
| boxHeadRightPercentage | 1 |
| boxHeadBackPercentage | 0 |
| boxHeadFrontPercentage | 1 |
J 2 mods maxEnergy 30 · jetForce 450 · maxBackwardSpeed 10 · maxForwardSpeed 10
| className | "Armor" |
|---|---|
| shapeFile | "larmor" |
| damageSkinData | "armorDamageSkins" |
| debrisId | playerDebris |
| flameShapeName | "lflame" |
| shieldShapeName | "shield" |
| shadowDetailMask | 1 |
| visibleToSensor | True |
| mapFilter | 1 |
| mapIcon | "M_player" |
| canCrouch | true |
| maxJetSideForceFactor | 0.8 |
| maxJetForwardVelocity | 150 |
| minJetEnergy | 1 |
| jetForce | 450 |
| jetEnergyDrain | 0.1 |
| maxDamage | 0.66 * $Nappy::ArmorStrength |
| maxForwardSpeed | 10 |
| maxBackwardSpeed | 10 |
| maxSideSpeed | 10 |
| groundForce | 40 * 9.0 |
| mass | 9.0 |
| groundTraction | 4.0 |
| maxEnergy | 30 |
| drag | 1.0 |
| density | 1.2 |
| minDamageSpeed | 125 |
| damageScale | 0.005 |
| jumpImpulse | 95 |
| jumpSurfaceMinDot | 0.2 |
| animData[0] | { "root", none, 1, true, true, true, false, 0 } |
| animData[1] | { "run", none, 1, true, false, true, false, 3 } |
| animData[2] | { "runback", none, 1, true, false, true, false, 3 } |
| animData[3] | { "side left", none, 1, true, false, true, false, 3 } |
| animData[4] | { "side left", none, -1, true, false, true, false, 3 } |
| animData[5] | { "jump stand", none, 1, true, false, true, false, 3 } |
| animData[6] | { "jump run", none, 1, true, false, true, false, 3 } |
| animData[7] | { "crouch root", none, 1, true, true, true, false, 3 } |
| animData[8] | { "crouch root", none, 1, true, true, true, false, 3 } |
| animData[9] | { "crouch root", none, -1, true, true, true, false, 3 } |
| animData[10] | { "crouch forward", none, 1, true, false, true, false, 3 } |
| animData[11] | { "crouch forward", none, -1, true, false, true, false, 3 } |
| animData[12] | { "crouch side left", none, 1, true, false, true, false, 3 } |
| animData[13] | { "crouch side left", none, -1, true, false, true, false, 3 } |
| animData[14] | { "fall", none, 1, true, true, true, false, 3 } |
| animData[15] | { "landing", SoundLandOnGround, 1, true, false, false, false, 3 } |
| animData[16] | { "landing", SoundLandOnGround, 1, true, false, false, false, 3 } |
| animData[17] | { "tumble loop", none, 1, true, false, false, false, 3 } |
| animData[18] | { "tumble end", none, 1, true, false, false, false, 3 } |
| animData[19] | { "jet", none, 1, true, true, true, false, 3 } |
| animData[20] | { "PDA access", none, 1, true, false, false, false, 3 } |
| animData[21] | { "throw", none, 1, true, false, false, false, 3 } |
| animData[22] | { "flyer root", none, 1, false, false, false, false, 3 } |
| animData[23] | { "apc root", none, 1, true, true, true, false, 3 } |
| animData[24] | { "apc pilot", none, 1, false, false, false, false, 3 } |
| animData[25] | { "crouch die", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[26] | { "die chest", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[27] | { "die head", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[28] | { "die grab back", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[29] | { "die right side", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[30] | { "die left side", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[31] | { "die leg left", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[32] | { "die leg right", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[33] | { "die blown back", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[34] | { "die spin", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[35] | { "die forward", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[36] | { "die forward kneel", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[37] | { "die back", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[38] | { "sign over here", none, 1, true, false, false, false, 2 } |
| animData[39] | { "sign point", none, 1, true, false, false, true, 1 } |
| animData[40] | { "sign retreat",none, 1, true, false, false, false, 2 } |
| animData[41] | { "sign stop", none, 1, true, false, false, true, 1 } |
| animData[42] | { "sign salut", none, 1, true, false, false, true, 1 } |
| animData[43] | { "celebration 1",none, 1, true, false, false, false, 2 } |
| animData[44] | { "celebration 2", none, 1, true, false, false, false, 2 } |
| animData[45] | { "celebration 3", none, 1, true, false, false, false, 2 } |
| animData[46] | { "taunt 1", none, 1, true, false, false, false, 2 } |
| animData[47] | { "taunt 2", none, 1, true, false, false, false, 2 } |
| animData[48] | { "pose kneel", none, 1, true, false, false, true, 1 } |
| animData[49] | { "pose stand", none, 1, true, false, false, true, 1 } |
| animData[50] | { "wave", none, 1, true, false, false, true, 1 } |
| jetSound | SoundJetLight |
| rFootSounds | { SoundLFootRSoft, SoundLFootRHard, SoundLFootRSoft, SoundLFootRHard, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRHard, SoundLFootRSnow, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, |
| lFootSounds | { SoundLFootLSoft, SoundLFootLHard, SoundLFootLSoft, SoundLFootLHard, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLHard, SoundLFootLSnow, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, |
| footPrints | { 0, 1 } |
| boxWidth | 0.5 |
| boxDepth | 0.5 |
| boxNormalHeight | 2.2 |
| boxCrouchHeight | 1.8 |
| boxNormalHeadPercentage | 0.83 |
| boxNormalTorsoPercentage | 0.53 |
| boxCrouchHeadPercentage | 0.6666 |
| boxCrouchTorsoPercentage | 0.3333 |
| boxHeadLeftPercentage | 0 |
| boxHeadRightPercentage | 1 |
| boxHeadBackPercentage | 0 |
| boxHeadFrontPercentage | 1 |
K 2 mods maxBackwardSpeed 13 · maxForwardSpeed 13 · maxJetForwardVelocity 25 · maxSideSpeed 13
| className | "Armor" |
|---|---|
| shapeFile | "lfemale" |
| damageSkinData | "armorDamageSkins" |
| debrisId | playerDebris |
| flameShapeName | "lflame" |
| shieldShapeName | "shield" |
| shadowDetailMask | 1 |
| visibleToSensor | True |
| mapFilter | 1 |
| mapIcon | "M_player" |
| canCrouch | true |
| maxJetSideForceFactor | 1.0 |
| maxJetForwardVelocity | 25 |
| minJetEnergy | 1 |
| jetForce | 245 |
| jetEnergyDrain | 0.8 |
| maxDamage | 0.80 |
| maxForwardSpeed | 13 |
| maxBackwardSpeed | 13 |
| maxSideSpeed | 13 |
| groundForce | 40 * 9.0 |
| mass | 9.0 |
| groundTraction | 3.0 |
| maxEnergy | 80 |
| drag | 1.0 |
| density | 1.2 |
| minDamageSpeed | 25 |
| damageScale | 0.005 |
| jumpImpulse | 95 |
| jumpSurfaceMinDot | 0.2 |
| animData[0] | { "root", none, 1, true, true, true, false, 0 } |
| animData[1] | { "run", none, 1, true, false, true, false, 3 } |
| animData[10] | { "crouch forward", none, 1, true, false, true, false, 3 } |
| animData[11] | { "crouch forward", none, -1, true, false, true, false, 3 } |
| animData[12] | { "crouch side left", none, 1, true, false, true, false, 3 } |
| animData[13] | { "crouch side left", none, -1, true, false, true, false, 3 } |
| animData[14] | { "fall", none, 1, true, true, true, false, 3 } |
| animData[15] | { "landing", SoundLandOnGround, 1, true, false, false, false, 3 } |
| animData[16] | { "landing", SoundLandOnGround, 1, true, false, false, false, 3 } |
| animData[17] | { "tumble loop", none, 1, true, false, false, false, 3 } |
| animData[18] | { "tumble end", none, 1, true, false, false, false, 3 } |
| animData[19] | { "jet", none, 1, true, true, true, false, 3 } |
| animData[2] | { "runback", none, 1, true, false, true, false, 3 } |
| animData[20] | { "PDA access", none, 1, true, false, false, false, 3 } |
| animData[21] | { "throw", none, 1, true, false, false, false, 3 } |
| animData[22] | { "flyer root", none, 1, false, false, false, false, 3 } |
| animData[23] | { "apc root", none, 1, true, true, true, false, 3 } |
| animData[24] | { "apc pilot", none, 1, false, false, false, false, 3 } |
| animData[25] | { "crouch die", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[26] | { "die chest", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[27] | { "die head", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[28] | { "die grab back", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[29] | { "die right side", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[3] | { "side left", none, 1, true, false, true, false, 3 } |
| animData[30] | { "die left side", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[31] | { "die leg left", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[32] | { "die leg right", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[33] | { "die blown back", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[34] | { "die spin", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[35] | { "die forward", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[36] | { "die forward kneel", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[37] | { "die back", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[39] | { "sign point", none, 1, true, false, false, true, 1 } |
| animData[4] | { "side left", none, -1, true, false, true, false, 3 } |
| animData[40] | { "sign retreat",none, 1, true, false, false, false, 2 } |
| animData[41] | { "sign stop", none, 1, true, false, false, true, 1 } |
| animData[42] | { "sign salut", none, 1, true, false, false, true, 1 } |
| animData[43] | { "celebration 1",none, 1, true, false, false, false, 2 } |
| animData[44] | { "celebration 2", none, 1, true, false, false, false, 2 } |
| animData[45] | { "celebration 3", none, 1, true, false, false, false, 2 } |
| animData[5] | { "jump stand", none, 1, true, false, true, false, 3 } |
| animData[50] | { "wave", none, 1, true, false, false, true, 1 } |
| animData[6] | { "jump run", none, 1, true, false, true, false, 3 } |
| animData[7] | { "crouch root", none, 1, true, true, true, false, 3 } |
| animData[8] | { "crouch root", none, 1, true, true, true, false, 3 } |
| animData[9] | { "crouch root", none, -1, true, true, true, false, 3 } |
| jetSound | SoundJetLight |
| animData[38] | { "sign over here", none, 1, true, false, false, false, 2 } |
| animData[46] | { "taunt 1", none, 1, true, false, false, false, 2 } |
| animData[47] | { "taunt 2", none, 1, true, false, false, false, 2 } |
| animData[48] | { "pose kneel", none, 1, true, false, false, true, 1 } |
| animData[49] | { "pose stand", none, 1, true, false, false, true, 1 } |
| rFootSounds | { SoundLFootRSoft, SoundLFootRHard, SoundLFootRSoft, SoundLFootRHard, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRHard, SoundLFootRSnow, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, |
| lFootSounds | { SoundLFootLSoft, SoundLFootLHard, SoundLFootLSoft, SoundLFootLHard, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLHard, SoundLFootLSnow, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, |
| footPrints | { 0, 1 } |
| boxWidth | 0.5 |
| boxDepth | 0.5 |
| boxNormalHeight | 2.2 |
| boxCrouchHeight | 1.8 |
| boxNormalHeadPercentage | 0.83 |
| boxNormalTorsoPercentage | 0.53 |
| boxCrouchHeadPercentage | 0.6666 |
| boxCrouchTorsoPercentage | 0.3333 |
| boxHeadLeftPercentage | 0 |
| boxHeadRightPercentage | 1 |
| boxHeadBackPercentage | 0 |
| boxHeadFrontPercentage | 1 |
L 2 mods mass 20.0 · maxEnergy 210 · jetForce 585 · damageScale 0.006
| className | "Armor" |
|---|---|
| shapeFile | "harmor" |
| flameShapeName | "rsmoke" |
| shieldShapeName | "shield" |
| damageSkinData | "armorDamageSkins" |
| debrisId | playerDebris |
| shadowDetailMask | 1 |
| validateShape | true |
| visibleToSensor | True |
| mapFilter | 1 |
| mapIcon | "M_player" |
| maxJetSideForceFactor | 0.48 |
| maxJetForwardVelocity | 4 |
| minJetEnergy | 1 |
| jetForce | 585 |
| jetEnergyDrain | 5.1 |
| maxDamage | 6.32 |
| maxForwardSpeed | 19.0 |
| maxBackwardSpeed | 15.0 |
| maxSideSpeed | 15.0 |
| groundForce | 35 * 18.0 |
| groundTraction | 4.5 |
| mass | 20.0 |
| maxEnergy | 210 |
| drag | 1.0 |
| density | 2.5 |
| canCrouch | false |
| minDamageSpeed | 25 |
| damageScale | 0.006 |
| jumpImpulse | 450 |
| jumpSurfaceMinDot | 0.2 |
| animData[0] | { "root", none, 1, true, true, true, false, 0 } |
| animData[1] | { "run", none, 1, true, false, true, false, 3 } |
| animData[2] | { "runback", none, 1, true, false, true, false, 3 } |
| animData[3] | { "side left", none, 1, true, false, true, false, 3 } |
| animData[4] | { "side left", none, -1, true, false, true, false, 3 } |
| animData[5] | { "jump stand", none, 1, true, false, true, false, 3 } |
| animData[6] | { "jump run", none, 1, true, false, true, false, 3 } |
| animData[7] | { "crouch root", none, 1, true, true, true, false, 3 } |
| animData[8] | { "crouch root", none, 1, true, true, true, false, 3 } |
| animData[9] | { "crouch root", none, -1, true, true, true, false, 3 } |
| animData[10] | { "crouch forward", none, 1, true, false, true, false, 3 } |
| animData[11] | { "crouch forward", none, -1, true, false, true, false, 3 } |
| animData[12] | { "crouch side left", none, 1, true, false, true, false, 3 } |
| animData[13] | { "crouch side left", none, -1, true, false, true, false, 3 } |
| animData[14] | { "fall", none, 1, true, true, true, false, 3 } |
| animData[15] | { "landing", SoundLandOnGround, 1, true, false, false, false, 3 } |
| animData[16] | { "landing", SoundLandOnGround, 1, true, false, false, false, 3 } |
| animData[17] | { "tumble loop", none, 1, true, false, false, false, 3 } |
| animData[18] | { "tumble end", none, 1, true, false, false, false, 3 } |
| animData[19] | { "jet", none, 1, true, true, true, false, 3 } |
| animData[20] | { "PDA access", none, 1, true, false, false, false, 3 } |
| animData[21] | { "throw", none, 1, true, false, false, false, 3 } |
| animData[22] | { "flyer root", none, 1, false, false, false, false, 3 } |
| animData[23] | { "apc root", none, 1, true, true, true, false, 3 } |
| animData[24] | { "apc pilot", none, 1, false, false, false, false, 3 } |
| animData[25] | { "crouch die", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[26] | { "die chest", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[27] | { "die head", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[28] | { "die grab back", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[29] | { "die right side", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[30] | { "die left side", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[31] | { "die leg left", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[32] | { "die leg right", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[33] | { "die blown back", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[34] | { "die spin", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[35] | { "die forward", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[36] | { "die forward kneel", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[37] | { "die back", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[38] | { "sign over here", none, 1, true, false, false, false, 2 } |
| animData[39] | { "sign point", none, 1, true, false, false, true, 1 } |
| animData[40] | { "sign retreat",none, 1, true, false, false, false, 2 } |
| animData[41] | { "sign stop", none, 1, true, false, false, true, 1 } |
| animData[42] | { "sign salut", none, 1, true, false, false, true, 1 } |
| animData[43] | { "celebration 1", none, 1, true, false, false, false, 2 } |
| animData[44] | { "celebration 2", none, 1, true, false, false, false, 2 } |
| animData[45] | { "celebration 3", none, 1, true, false, false, false, 2 } |
| animData[46] | { "taunt 1", none, 1, true, false, false, false, 2 } |
| animData[47] | { "taunt 2", none, 1, true, false, false, false, 2 } |
| animData[48] | { "pose kneel", none, 1, true, false, false, true, 1 } |
| animData[49] | { "pose stand", none, 1, true, false, false, true, 1 } |
| animData[50] | { "wave", none, 1, true, false, false, true, 1 } |
| jetSound | SoundJetHeavy |
| rFootSounds | { SoundHFootRSoft, SoundHFootRHard, SoundHFootRSoft, SoundHFootRHard, SoundHFootRSoft, SoundHFootRSoft, SoundHFootRSoft, SoundHFootRHard, SoundHFootRSnow, SoundHFootRSoft, SoundHFootRSoft, SoundHFootRSoft, SoundHFootRSoft, SoundHFootRSoft, |
| lFootSounds | { SoundHFootLSoft, SoundHFootLHard, SoundHFootLSoft, SoundHFootLHard, SoundHFootLSoft, SoundHFootLSoft, SoundHFootLSoft, SoundHFootLHard, SoundHFootLSnow, SoundHFootLSoft, SoundHFootLSoft, SoundHFootLSoft, SoundHFootLSoft, SoundHFootLSoft, |
| footPrints | { 4, 5 } |
| boxWidth | 0.8 |
| boxDepth | 0.8 |
| boxNormalHeight | 2.6 |
| boxNormalHeadPercentage | 0.70 |
| boxNormalTorsoPercentage | 0.45 |
| boxHeadLeftPercentage | 0.48 |
| boxHeadRightPercentage | 0.70 |
| boxHeadBackPercentage | 0.48 |
| boxHeadFrontPercentage | 0.60 |
M 2 mods mass 8.0 · maxEnergy 70 · jetForce 237 · groundForce 40 * 8.0
| className | "Armor" |
|---|---|
| shapeFile | "larmor" |
| damageSkinData | "armorDamageSkins" |
| debrisId | playerDebris |
| flameShapeName | "rsmoke" |
| shieldShapeName | "shield" |
| shadowDetailMask | 1 |
| visibleToSensor | True |
| mapFilter | 1 |
| mapIcon | "M_player" |
| canCrouch | true |
| maxJetSideForceFactor | 0.8 |
| maxJetForwardVelocity | 44 |
| minJetEnergy | 1 |
| jetForce | 237 |
| jetEnergyDrain | 0.75 |
| maxDamage | 0.45 |
| maxForwardSpeed | 13 |
| maxBackwardSpeed | 13 |
| maxSideSpeed | 13 |
| groundForce | 40 * 8.0 |
| mass | 8.0 |
| groundTraction | 3.0 |
| maxEnergy | 70 |
| drag | 1.0 |
| density | 1.2 |
| minDamageSpeed | 25 |
| damageScale | 0.005 |
| jumpImpulse | 75 |
| jumpSurfaceMinDot | 0.2 |
| animData[0] | { "root", none, 1, true, true, true, false, 0 } |
| animData[1] | { "run", none, 1, true, false, true, false, 3 } |
| animData[2] | { "runback", none, 1, true, false, true, false, 3 } |
| animData[3] | { "side left", none, 1, true, false, true, false, 3 } |
| animData[4] | { "side left", none, -1, true, false, true, false, 3 } |
| animData[5] | { "jump stand", none, 1, true, false, true, false, 3 } |
| animData[6] | { "jump run", none, 1, true, false, true, false, 3 } |
| animData[7] | { "crouch root", none, 1, true, true, true, false, 3 } |
| animData[8] | { "crouch root", none, 1, true, true, true, false, 3 } |
| animData[9] | { "crouch root", none, -1, true, true, true, false, 3 } |
| animData[10] | { "crouch forward", none, 1, true, false, true, false, 3 } |
| animData[11] | { "crouch forward", none, -1, true, false, true, false, 3 } |
| animData[12] | { "crouch side left", none, 1, true, false, true, false, 3 } |
| animData[13] | { "crouch side left", none, -1, true, false, true, false, 3 } |
| animData[14] | { "fall", none, 1, true, true, true, false, 3 } |
| animData[15] | { "landing", SoundLandOnGround, 1, true, false, false, false, 3 } |
| animData[16] | { "landing", SoundLandOnGround, 1, true, false, false, false, 3 } |
| animData[17] | { "tumble loop", none, 1, true, false, false, false, 3 } |
| animData[18] | { "tumble end", none, 1, true, false, false, false, 3 } |
| animData[19] | { "jet", none, 1, true, true, true, false, 3 } |
| animData[20] | { "PDA access", none, 1, true, false, false, false, 3 } |
| animData[21] | { "throw", none, 1, true, false, false, false, 3 } |
| animData[22] | { "flyer root", none, 1, false, false, false, false, 3 } |
| animData[23] | { "apc root", none, 1, true, true, true, false, 3 } |
| animData[24] | { "apc pilot", none, 1, false, false, false, false, 3 } |
| animData[25] | { "crouch die", SoundM3PlayerDeath, 1, false, false, false, false, 4 } |
| animData[26] | { "die chest", SoundM5PlayerDeath, 1, false, false, false, false, 4 } |
| animData[27] | { "die head", SoundM1PlayerDeath, 1, false, false, false, false, 4 } |
| animData[28] | { "die grab back", SoundM2PlayerDeath, 1, false, false, false, false, 4 } |
| animData[29] | { "die right side", SoundM2PlayerDeath, 1, false, false, false, false, 4 } |
| animData[30] | { "die left side", SoundM1PlayerDeath, 1, false, false, false, false, 4 } |
| animData[31] | { "die leg left", SoundM3PlayerDeath, 1, false, false, false, false, 4 } |
| animData[32] | { "die leg right", SoundM4PlayerDeath, 1, false, false, false, false, 4 } |
| animData[33] | { "die blown back", SoundM3PlayerDeath, 1, false, false, false, false, 4 } |
| animData[34] | { "die spin", SoundM4PlayerDeath, 1, false, false, false, false, 4 } |
| animData[35] | { "die forward", SoundM4PlayerDeath, 1, false, false, false, false, 4 } |
| animData[36] | { "die forward kneel", SoundM5PlayerDeath, 1, false, false, false, false, 4 } |
| animData[37] | { "die back", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[38] | { "sign over here", none, 1, true, false, false, false, 2 } |
| animData[39] | { "sign point", none, 1, true, false, false, true, 1 } |
| animData[40] | { "sign retreat",none, 1, true, false, false, false, 2 } |
| animData[41] | { "sign stop", none, 1, true, false, false, true, 1 } |
| animData[42] | { "sign salut", none, 1, true, false, false, true, 1 } |
| animData[43] | { "celebration 1",none, 1, true, false, false, false, 2 } |
| animData[44] | { "celebration 2", none, 1, true, false, false, false, 2 } |
| animData[45] | { "celebration 3", none, 1, true, false, false, false, 2 } |
| animData[46] | { "taunt 1", none, 1, true, false, false, false, 2 } |
| animData[47] | { "taunt 2", none, 1, true, false, false, false, 2 } |
| animData[48] | { "pose kneel", none, 1, true, false, false, true, 1 } |
| animData[49] | { "pose stand", none, 1, true, false, false, true, 1 } |
| animData[50] | { "wave", none, 1, true, false, false, true, 1 } |
| jetSound | SoundLaserIdle |
| rFootSounds | { SoundLFootRSoft, SoundLFootRHard, SoundLFootRSoft, SoundLFootRHard, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRHard, SoundLFootRSnow, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, |
| lFootSounds | { SoundLFootLSoft, SoundLFootLHard, SoundLFootLSoft, SoundLFootLHard, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLHard, SoundLFootLSnow, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, |
| footPrints | { 0, 1 } |
| boxWidth | 0.5 |
| boxDepth | 0.5 |
| boxNormalHeight | 2.3 |
| boxCrouchHeight | 1.8 |
| boxNormalHeadPercentage | 0.83 |
| boxNormalTorsoPercentage | 0.53 |
| boxCrouchHeadPercentage | 0.6666 |
| boxCrouchTorsoPercentage | 0.3333 |
| boxHeadLeftPercentage | 0 |
| boxHeadRightPercentage | 1 |
| boxHeadBackPercentage | 0 |
| boxHeadFrontPercentage | 1 |
N 2 mods mass 18.0 · maxEnergy 110 · jetForce 400 · damageScale 0.006
| className | "Armor" |
|---|---|
| shapeFile | "harmor" |
| flameShapeName | "hflame" |
| shieldShapeName | "shield" |
| damageSkinData | "armorDamageSkins" |
| debrisId | playerDebris |
| shadowDetailMask | 1 |
| visibleToSensor | True |
| mapFilter | 1 |
| mapIcon | "M_player" |
| maxJetSideForceFactor | 0.7 |
| maxJetForwardVelocity | 14 |
| minJetEnergy | 1 |
| jetForce | 400 |
| jetEnergyDrain | 1.1 |
| maxDamage | 1.32 |
| maxForwardSpeed | 5.5 |
| maxBackwardSpeed | 4 |
| maxSideSpeed | 4 |
| groundForce | 35 * 18.0 |
| groundTraction | 4.5 |
| mass | 18.0 |
| maxEnergy | 110 |
| drag | 1.0 |
| density | 2.5 |
| canCrouch | false |
| minDamageSpeed | 25 |
| damageScale | 0.006 |
| jumpImpulse | 160 |
| jumpSurfaceMinDot | 0.2 |
| animData[0] | { "root", none, 1, true, true, true, false, 0 } |
| animData[1] | { "run", none, 1, true, false, true, false, 3 } |
| animData[2] | { "runback", none, 1, true, false, true, false, 3 } |
| animData[3] | { "side left", none, 1, true, false, true, false, 3 } |
| animData[4] | { "side left", none, -1, true, false, true, false, 3 } |
| animData[5] | { "jump stand", none, 1, true, false, true, false, 3 } |
| animData[6] | { "jump run", none, 1, true, false, true, false, 3 } |
| animData[7] | { "crouch root", none, 1, true, true, true, false, 3 } |
| animData[8] | { "crouch root", none, 1, true, true, true, false, 3 } |
| animData[9] | { "crouch root", none, -1, true, true, true, false, 3 } |
| animData[10] | { "crouch forward", none, 1, true, false, true, false, 3 } |
| animData[11] | { "crouch forward", none, -1, true, false, true, false, 3 } |
| animData[12] | { "crouch side left", none, 1, true, false, true, false, 3 } |
| animData[13] | { "crouch side left", none, -1, true, false, true, false, 3 } |
| animData[14] | { "fall", none, 1, true, true, true, false, 3 } |
| animData[15] | { "landing", SoundLandOnGround, 1, true, false, false, false, 3 } |
| animData[16] | { "landing", SoundLandOnGround, 1, true, false, false, false, 3 } |
| animData[17] | { "tumble loop", none, 1, true, false, false, false, 3 } |
| animData[18] | { "tumble end", none, 1, true, false, false, false, 3 } |
| animData[19] | { "jet", none, 1, true, true, true, false, 3 } |
| animData[20] | { "PDA access", none, 1, true, false, false, false, 3 } |
| animData[21] | { "throw", none, 1, true, false, false, false, 3 } |
| animData[22] | { "flyer root", none, 1, false, false, false, false, 3 } |
| animData[23] | { "apc root", none, 1, true, true, true, false, 3 } |
| animData[24] | { "apc pilot", none, 1, false, false, false, false, 3 } |
| animData[25] | { "crouch die", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[26] | { "die chest", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[27] | { "die head", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[28] | { "die grab back", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[29] | { "die right side", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[30] | { "die left side", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[31] | { "die leg left", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[32] | { "die leg right", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[33] | { "die blown back", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[34] | { "die spin", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[35] | { "die forward", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[36] | { "die forward kneel", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[37] | { "die back", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[38] | { "sign over here", none, 1, true, false, false, false, 2 } |
| animData[39] | { "sign point", none, 1, true, false, false, true, 1 } |
| animData[40] | { "sign retreat",none, 1, true, false, false, false, 2 } |
| animData[41] | { "sign stop", none, 1, true, false, false, true, 1 } |
| animData[42] | { "sign salut", none, 1, true, false, false, true, 1 } |
| animData[43] | { "celebration 1", none, 1, true, false, false, false, 2 } |
| animData[44] | { "celebration 2", none, 1, true, false, false, false, 2 } |
| animData[45] | { "celebration 3", none, 1, true, false, false, false, 2 } |
| animData[46] | { "taunt 1", none, 1, true, false, false, false, 2 } |
| animData[47] | { "taunt 2", none, 1, true, false, false, false, 2 } |
| animData[48] | { "pose kneel", none, 1, true, false, false, true, 1 } |
| animData[49] | { "pose stand", none, 1, true, false, false, true, 1 } |
| animData[50] | { "wave", none, 1, true, false, false, true, 1 } |
| jetSound | SoundJetHeavy |
| rFootSounds | { SoundHFootRSoft, SoundHFootRHard, SoundHFootRSoft, SoundHFootRHard, SoundHFootRSoft, SoundHFootRSoft, SoundHFootRSoft, SoundHFootRHard, SoundHFootRSnow, SoundHFootRSoft, SoundHFootRSoft, SoundHFootRSoft, SoundHFootRSoft, SoundHFootRSoft, |
| lFootSounds | { SoundHFootLSoft, SoundHFootLHard, SoundHFootLSoft, SoundHFootLHard, SoundHFootLSoft, SoundHFootLSoft, SoundHFootLSoft, SoundHFootLHard, SoundHFootLSnow, SoundHFootLSoft, SoundHFootLSoft, SoundHFootLSoft, SoundHFootLSoft, SoundHFootLSoft, |
| footPrints | { 4, 5 } |
| boxWidth | 0.8 |
| boxDepth | 0.8 |
| boxNormalHeight | 2.6 |
| boxNormalHeadPercentage | 0.70 |
| boxNormalTorsoPercentage | 0.45 |
| boxHeadLeftPercentage | 0.48 |
| boxHeadRightPercentage | 0.70 |
| boxHeadBackPercentage | 0.48 |
| boxHeadFrontPercentage | 0.60 |
O 2 mods maxEnergy 42 · jetForce 246 · maxBackwardSpeed 13 · maxForwardSpeed 14
| className | "Armor" |
|---|---|
| shapeFile | "larmor" |
| damageSkinData | "armorDamageSkins" |
| debrisId | playerDebris |
| flameShapeName | "lflame" |
| shieldShapeName | "shield" |
| shadowDetailMask | 1 |
| visibleToSensor | True |
| mapFilter | 1 |
| mapIcon | "M_player" |
| canCrouch | true |
| maxJetSideForceFactor | 0.8 |
| maxJetForwardVelocity | 22 |
| minJetEnergy | 1 |
| jetForce | 246 |
| jetEnergyDrain | 0.75 |
| maxDamage | 0.54 |
| maxForwardSpeed | 14 |
| maxBackwardSpeed | 13 |
| maxSideSpeed | 13 |
| groundForce | 40 * 9.0 |
| mass | 9.0 |
| groundTraction | 3.0 |
| maxEnergy | 42 |
| drag | 1.0 |
| density | 1.2 |
| minDamageSpeed | 26 |
| damageScale | 0.005 |
| jumpImpulse | 87 |
| jumpSurfaceMinDot | 0.2 |
| animData[0] | { "root", none, 1, true, true, true, false, 0 } |
| animData[1] | { "run", none, 1, true, false, true, false, 3 } |
| animData[2] | { "runback", none, 1, true, false, true, false, 3 } |
| animData[3] | { "side left", none, 1, true, false, true, false, 3 } |
| animData[4] | { "side left", none, -1, true, false, true, false, 3 } |
| animData[5] | { "jump stand", none, 1, true, false, true, false, 3 } |
| animData[6] | { "jump run", none, 1, true, false, true, false, 3 } |
| animData[7] | { "crouch root", none, 1, true, true, true, false, 3 } |
| animData[8] | { "crouch root", none, 1, true, true, true, false, 3 } |
| animData[9] | { "crouch root", none, -1, true, true, true, false, 3 } |
| animData[10] | { "crouch forward", none, 1, true, false, true, false, 3 } |
| animData[11] | { "crouch forward", none, -1, true, false, true, false, 3 } |
| animData[12] | { "crouch side left", none, 1, true, false, true, false, 3 } |
| animData[13] | { "crouch side left", none, -1, true, false, true, false, 3 } |
| animData[14] | { "fall", none, 1, true, true, true, false, 3 } |
| animData[15] | { "landing", SoundLandOnGround, 1, true, false, false, false, 3 } |
| animData[16] | { "landing", SoundLandOnGround, 1, true, false, false, false, 3 } |
| animData[17] | { "tumble loop", none, 1, true, false, false, false, 3 } |
| animData[18] | { "tumble end", none, 1, true, false, false, false, 3 } |
| animData[19] | { "jet", none, 1, true, true, true, false, 3 } |
| animData[20] | { "PDA access", none, 1, true, false, false, false, 3 } |
| animData[21] | { "throw", none, 1, true, false, false, false, 3 } |
| animData[22] | { "flyer root", none, 1, false, false, false, false, 3 } |
| animData[23] | { "apc root", none, 1, true, true, true, false, 3 } |
| animData[24] | { "apc pilot", none, 1, false, false, false, false, 3 } |
| animData[25] | { "crouch die", SoundM4PlayerDeath, 1, false, false, false, false, 4 } |
| animData[26] | { "die chest", SoundM3PlayerDeath, 1, false, false, false, false, 4 } |
| animData[27] | { "die head", SoundM5PlayerDeath, 1, false, false, false, false, 4 } |
| animData[28] | { "die grab back", SoundM1PlayerDeath, 1, false, false, false, false, 4 } |
| animData[29] | { "die right side", SoundM4PlayerDeath, 1, false, false, false, false, 4 } |
| animData[30] | { "die left side", SoundM1PlayerDeath, 1, false, false, false, false, 4 } |
| animData[31] | { "die leg left", SoundM2PlayerDeath, 1, false, false, false, false, 4 } |
| animData[32] | { "die leg right", SoundM1PlayerDeath, 1, false, false, false, false, 4 } |
| animData[33] | { "die blown back", SoundM3PlayerDeath, 1, false, false, false, false, 4 } |
| animData[34] | { "die spin", SoundM4PlayerDeath, 1, false, false, false, false, 4 } |
| animData[35] | { "die forward", SoundM1PlayerDeath, 1, false, false, false, false, 4 } |
| animData[36] | { "die forward kneel", SoundM2PlayerDeath, 1, false, false, false, false, 4 } |
| animData[37] | { "die back", SoundM2PlayerDeath, 1, false, false, false, false, 4 } |
| animData[38] | { "sign over here", none, 1, true, false, false, false, 2 } |
| animData[39] | { "sign point", none, 1, true, false, false, true, 1 } |
| animData[40] | { "sign retreat",none, 1, true, false, false, false, 2 } |
| animData[41] | { "sign stop", none, 1, true, false, false, true, 1 } |
| animData[42] | { "sign salut", none, 1, true, false, false, true, 1 } |
| animData[43] | { "celebration 1", none, 1, true, false, false, false, 2 } |
| animData[44] | { "celebration 2", none, 1, true, false, false, false, 2 } |
| animData[45] | { "celebration 3", none, 1, true, false, false, false, 2 } |
| animData[46] | { "taunt 1", none, 1, true, false, false, false, 2 } |
| animData[47] | { "taunt 2", none, 1, true, false, false, false, 2 } |
| animData[48] | { "pose kneel", none, 1, true, false, false, true, 1 } |
| animData[49] | { "pose stand", none, 1, true, false, false, true, 1 } |
| animData[50] | { "wave", none, 1, true, false, false, true, 2 } |
| jetSound | SoundJetLight |
| rFootSounds | { SoundLFootRSoft, SoundLFootRHard, SoundLFootRSoft, SoundLFootRHard, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRHard, SoundLFootRSnow, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, |
| lFootSounds | { SoundLFootLSoft, SoundLFootLHard, SoundLFootLSoft, SoundLFootLHard, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLHard, SoundLFootLSnow, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, |
| footPrints | { 0, 1 } |
| boxWidth | 0.5 |
| boxDepth | 0.5 |
| boxNormalHeight | 2.2 |
| boxCrouchHeight | 1.8 |
| boxNormalHeadPercentage | 0.83 |
| boxNormalTorsoPercentage | 0.53 |
| boxCrouchHeadPercentage | 0.6666 |
| boxCrouchTorsoPercentage | 0.3333 |
| boxHeadLeftPercentage | 0 |
| boxHeadRightPercentage | 1 |
| boxHeadBackPercentage | 0 |
| boxHeadFrontPercentage | 1 |
P 2 mods mass 8.0 · maxEnergy 70 · jetForce 237 · groundForce 40 * 8.0
| className | "Armor" |
|---|---|
| shapeFile | "larmor" |
| damageSkinData | "armorDamageSkins" |
| debrisId | playerDebris |
| flameShapeName | "lflame" |
| shieldShapeName | "shield" |
| shadowDetailMask | 1 |
| visibleToSensor | True |
| mapFilter | 1 |
| mapIcon | "M_player" |
| canCrouch | true |
| maxJetSideForceFactor | 0.8 |
| maxJetForwardVelocity | 44 |
| minJetEnergy | 1 |
| jetForce | 237 |
| jetEnergyDrain | 0.75 |
| maxDamage | 0.45 |
| maxForwardSpeed | 13 |
| maxBackwardSpeed | 13 |
| maxSideSpeed | 13 |
| groundForce | 40 * 8.0 |
| mass | 8.0 |
| groundTraction | 3.0 |
| maxEnergy | 70 |
| drag | 1.0 |
| density | 1.2 |
| minDamageSpeed | 26 |
| damageScale | 0.005 |
| jumpImpulse | 75 |
| jumpSurfaceMinDot | 0.2 |
| animData[0] | { "root", none, 1, true, true, true, false, 0 } |
| animData[1] | { "run", none, 1, true, false, true, false, 3 } |
| animData[2] | { "runback", none, 1, true, false, true, false, 3 } |
| animData[3] | { "side left", none, 1, true, false, true, false, 3 } |
| animData[4] | { "side left", none, -1, true, false, true, false, 3 } |
| animData[5] | { "jump stand", none, 1, true, false, true, false, 3 } |
| animData[6] | { "jump run", none, 1, true, false, true, false, 3 } |
| animData[7] | { "crouch root", none, 1, true, true, true, false, 3 } |
| animData[8] | { "crouch root", none, 1, true, true, true, false, 3 } |
| animData[9] | { "crouch root", none, -1, true, true, true, false, 3 } |
| animData[10] | { "crouch forward", none, 1, true, false, true, false, 3 } |
| animData[11] | { "crouch forward", none, -1, true, false, true, false, 3 } |
| animData[12] | { "crouch side left", none, 1, true, false, true, false, 3 } |
| animData[13] | { "crouch side left", none, -1, true, false, true, false, 3 } |
| animData[14] | { "fall", none, 1, true, true, true, false, 3 } |
| animData[15] | { "landing", SoundLandOnGround, 1, true, false, false, false, 3 } |
| animData[16] | { "landing", SoundLandOnGround, 1, true, false, false, false, 3 } |
| animData[17] | { "tumble loop", none, 1, true, false, false, false, 3 } |
| animData[18] | { "tumble end", none, 1, true, false, false, false, 3 } |
| animData[19] | { "jet", none, 1, true, true, true, false, 3 } |
| animData[20] | { "PDA access", none, 1, true, false, false, false, 3 } |
| animData[21] | { "throw", none, 1, true, false, false, false, 3 } |
| animData[22] | { "flyer root", none, 1, false, false, false, false, 3 } |
| animData[23] | { "apc root", none, 1, true, true, true, false, 3 } |
| animData[24] | { "apc pilot", none, 1, false, false, false, false, 3 } |
| animData[25] | { "crouch die", SoundM4PlayerDeath, 1, false, false, false, false, 4 } |
| animData[26] | { "die chest", SoundM3PlayerDeath, 1, false, false, false, false, 4 } |
| animData[27] | { "die head", SoundM5PlayerDeath, 1, false, false, false, false, 4 } |
| animData[28] | { "die grab back", SoundM1PlayerDeath, 1, false, false, false, false, 4 } |
| animData[29] | { "die right side", SoundM4PlayerDeath, 1, false, false, false, false, 4 } |
| animData[30] | { "die left side", SoundM1PlayerDeath, 1, false, false, false, false, 4 } |
| animData[31] | { "die leg left", SoundM2PlayerDeath, 1, false, false, false, false, 4 } |
| animData[32] | { "die leg right", SoundM1PlayerDeath, 1, false, false, false, false, 4 } |
| animData[33] | { "die blown back", SoundM3PlayerDeath, 1, false, false, false, false, 4 } |
| animData[34] | { "die spin", SoundM4PlayerDeath, 1, false, false, false, false, 4 } |
| animData[35] | { "die forward", SoundM1PlayerDeath, 1, false, false, false, false, 4 } |
| animData[36] | { "die forward kneel", SoundM2PlayerDeath, 1, false, false, false, false, 4 } |
| animData[37] | { "die back", SoundM2PlayerDeath, 1, false, false, false, false, 4 } |
| animData[38] | { "sign over here", none, 1, true, false, false, false, 2 } |
| animData[39] | { "sign point", none, 1, true, false, false, true, 1 } |
| animData[40] | { "sign retreat",none, 1, true, false, false, false, 2 } |
| animData[41] | { "sign stop", none, 1, true, false, false, true, 1 } |
| animData[42] | { "sign salut", none, 1, true, false, false, true, 1 } |
| animData[43] | { "celebration 1", none, 1, true, false, false, false, 2 } |
| animData[44] | { "celebration 2", none, 1, true, false, false, false, 2 } |
| animData[45] | { "celebration 3", none, 1, true, false, false, false, 2 } |
| animData[46] | { "taunt 1", none, 1, true, false, false, false, 2 } |
| animData[47] | { "taunt 2", none, 1, true, false, false, false, 2 } |
| animData[48] | { "pose kneel", none, 1, true, false, false, true, 1 } |
| animData[49] | { "pose stand", none, 1, true, false, false, true, 1 } |
| animData[50] | { "wave", none, 1, true, false, false, true, 2 } |
| jetSound | SoundJetLight |
| rFootSounds | { SoundLFootRSoft, SoundLFootRHard, SoundLFootRSoft, SoundLFootRHard, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRHard, SoundLFootRSnow, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, |
| lFootSounds | { SoundLFootLSoft, SoundLFootLHard, SoundLFootLSoft, SoundLFootLHard, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLHard, SoundLFootLSnow, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, |
| footPrints | { 0, 1 } |
| boxWidth | 0.5 |
| boxDepth | 0.5 |
| boxNormalHeight | 2.2 |
| boxCrouchHeight | 1.8 |
| boxNormalHeadPercentage | 0.83 |
| boxNormalTorsoPercentage | 0.53 |
| boxCrouchHeadPercentage | 0.6666 |
| boxCrouchTorsoPercentage | 0.3333 |
| boxHeadLeftPercentage | 0 |
| boxHeadRightPercentage | 1 |
| boxHeadBackPercentage | 0 |
| boxHeadFrontPercentage | 1 |
Q 2 mods maxEnergy 30 · jetForce 425 · maxBackwardSpeed 10 · maxForwardSpeed 10
| className | "Armor" |
|---|---|
| shapeFile | "larmor" |
| damageSkinData | "armorDamageSkins" |
| debrisId | playerDebris |
| flameShapeName | "lflame" |
| shieldShapeName | "shield" |
| shadowDetailMask | 1 |
| visibleToSensor | True |
| mapFilter | 1 |
| mapIcon | "M_player" |
| canCrouch | true |
| maxJetSideForceFactor | 0.8 |
| maxJetForwardVelocity | 150 |
| minJetEnergy | 1 |
| jetForce | 425 |
| jetEnergyDrain | 0.1 |
| maxDamage | 0.6 |
| maxForwardSpeed | 10 |
| maxBackwardSpeed | 10 |
| maxSideSpeed | 10 |
| groundForce | 40 * 9.0 |
| mass | 9.0 |
| groundTraction | 4.0 |
| maxEnergy | 30 |
| drag | 1.0 |
| density | 1.2 |
| minDamageSpeed | 125 |
| damageScale | 0.005 |
| jumpImpulse | 95 |
| jumpSurfaceMinDot | 0.2 |
| animData[0] | { "root", none, 1, true, true, true, false, 0 } |
| animData[1] | { "run", none, 1, true, false, true, false, 3 } |
| animData[2] | { "runback", none, 1, true, false, true, false, 3 } |
| animData[3] | { "side left", none, 1, true, false, true, false, 3 } |
| animData[4] | { "side left", none, -1, true, false, true, false, 3 } |
| animData[5] | { "jump stand", none, 1, true, false, true, false, 3 } |
| animData[6] | { "jump run", none, 1, true, false, true, false, 3 } |
| animData[7] | { "crouch root", none, 1, true, true, true, false, 3 } |
| animData[8] | { "crouch root", none, 1, true, true, true, false, 3 } |
| animData[9] | { "crouch root", none, -1, true, true, true, false, 3 } |
| animData[10] | { "crouch forward", none, 1, true, false, true, false, 3 } |
| animData[11] | { "crouch forward", none, -1, true, false, true, false, 3 } |
| animData[12] | { "crouch side left", none, 1, true, false, true, false, 3 } |
| animData[13] | { "crouch side left", none, -1, true, false, true, false, 3 } |
| animData[14] | { "fall", none, 1, true, true, true, false, 3 } |
| animData[15] | { "landing", SoundLandOnGround, 1, true, false, false, false, 3 } |
| animData[16] | { "landing", SoundLandOnGround, 1, true, false, false, false, 3 } |
| animData[17] | { "tumble loop", none, 1, true, false, false, false, 3 } |
| animData[18] | { "tumble end", none, 1, true, false, false, false, 3 } |
| animData[19] | { "jet", none, 1, true, true, true, false, 3 } |
| animData[20] | { "PDA access", none, 1, true, false, false, false, 3 } |
| animData[21] | { "throw", none, 1, true, false, false, false, 3 } |
| animData[22] | { "flyer root", none, 1, false, false, false, false, 3 } |
| animData[23] | { "apc root", none, 1, true, true, true, false, 3 } |
| animData[24] | { "apc pilot", none, 1, false, false, false, false, 3 } |
| animData[25] | { "crouch die", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[26] | { "die chest", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[27] | { "die head", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[28] | { "die grab back", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[29] | { "die right side", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[30] | { "die left side", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[31] | { "die leg left", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[32] | { "die leg right", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[33] | { "die blown back", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[34] | { "die spin", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[35] | { "die forward", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[36] | { "die forward kneel", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[37] | { "die back", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[38] | { "sign over here", none, 1, true, false, false, false, 2 } |
| animData[39] | { "sign point", none, 1, true, false, false, true, 1 } |
| animData[40] | { "sign retreat",none, 1, true, false, false, false, 2 } |
| animData[41] | { "sign stop", none, 1, true, false, false, true, 1 } |
| animData[42] | { "sign salut", none, 1, true, false, false, true, 1 } |
| animData[43] | { "celebration 1",none, 1, true, false, false, false, 2 } |
| animData[44] | { "celebration 2", none, 1, true, false, false, false, 2 } |
| animData[45] | { "celebration 3", none, 1, true, false, false, false, 2 } |
| animData[46] | { "taunt 1", none, 1, true, false, false, false, 2 } |
| animData[47] | { "taunt 2", none, 1, true, false, false, false, 2 } |
| animData[48] | { "pose kneel", none, 1, true, false, false, true, 1 } |
| animData[49] | { "pose stand", none, 1, true, false, false, true, 1 } |
| animData[50] | { "wave", none, 1, true, false, false, true, 1 } |
| jetSound | SoundJetLight |
| rFootSounds | { SoundLFootRSoft, SoundLFootRHard, SoundLFootRSoft, SoundLFootRHard, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRHard, SoundLFootRSnow, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, |
| lFootSounds | { SoundLFootLSoft, SoundLFootLHard, SoundLFootLSoft, SoundLFootLHard, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLHard, SoundLFootLSnow, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, |
| footPrints | { 0, 1 } |
| boxWidth | 0.5 |
| boxDepth | 0.5 |
| boxNormalHeight | 2.2 |
| boxCrouchHeight | 1.8 |
| boxNormalHeadPercentage | 0.83 |
| boxNormalTorsoPercentage | 0.53 |
| boxCrouchHeadPercentage | 0.6666 |
| boxCrouchTorsoPercentage | 0.3333 |
| boxHeadLeftPercentage | 0 |
| boxHeadRightPercentage | 1 |
| boxHeadBackPercentage | 0 |
| boxHeadFrontPercentage | 1 |
R 1 mods mass 13.0 · maxEnergy 100 · jetForce 400 · groundForce 35 * 13.0
| className | "Armor" |
|---|---|
| shapeFile | "marmor" |
| flameShapeName | "fusionex" |
| shieldShapeName | "shield" |
| damageSkinData | "armorDamageSkins" |
| debrisId | playerDebris |
| shadowDetailMask | 1 |
| canCrouch | false |
| visibleToSensor | True |
| mapFilter | 1 |
| mapIcon | "M_player" |
| maxJetSideForceFactor | 0.8 |
| maxJetForwardVelocity | 17 |
| minJetEnergy | 0.01 |
| jetForce | 400 |
| jetEnergyDrain | 0.0 |
| maxDamage | 1.0 |
| maxForwardSpeed | 15.0 |
| maxBackwardSpeed | 10.0 |
| maxSideSpeed | 10.0 |
| groundForce | 35 * 13.0 |
| mass | 13.0 |
| groundTraction | 3.0 |
| maxEnergy | 100 |
| drag | 1.0 |
| density | 1.5 |
| minDamageSpeed | 25 |
| damageScale | 0.005 |
| jumpImpulse | 165 |
| jumpSurfaceMinDot | 0.2 |
| animData[0] | { "root", none, 1, true, true, true, false, 0 } |
| animData[1] | { "run", none, 1, true, false, true, false, 3 } |
| animData[2] | { "runback", none, 1, true, false, true, false, 3 } |
| animData[3] | { "side left", none, 1, true, false, true, false, 3 } |
| animData[4] | { "side left", none, -1, true, false, true, false, 3 } |
| animData[5] | { "jump stand", none, 1, true, false, true, false, 3 } |
| animData[6] | { "jump run", none, 1, true, false, true, false, 3 } |
| animData[7] | { "crouch root", none, 1, true, true, true, false, 3 } |
| animData[8] | { "crouch root", none, 1, true, true, true, false, 3 } |
| animData[9] | { "crouch root", none, -1, true, true, true, false, 3 } |
| animData[10] | { "crouch forward", none, 1, true, false, true, false, 3 } |
| animData[11] | { "crouch forward", none, -1, true, false, true, false, 3 } |
| animData[12] | { "crouch side left", none, 1, true, false, true, false, 3 } |
| animData[13] | { "crouch side left", none, -1, true, false, true, false, 3 } |
| animData[14] | { "fall", none, 1, true, true, true, false, 3 } |
| animData[15] | { "landing", SoundLandOnGround, 1, true, false, false, false, 3 } |
| animData[16] | { "landing", SoundLandOnGround, 1, true, false, false, false, 3 } |
| animData[17] | { "tumble loop", none, 1, true, false, false, false, 3 } |
| animData[18] | { "tumble end", none, 1, true, false, false, false, 3 } |
| animData[19] | { "jet", none, 1, true, true, true, false, 3 } |
| animData[20] | { "PDA access", none, 1, true, false, false, false, 3 } |
| animData[21] | { "throw", none, 1, true, false, false, false, 3 } |
| animData[22] | { "flyer root", none, 1, false, false, false, false, 3 } |
| animData[23] | { "apc root", none, 1, true, true, true, false, 3 } |
| animData[24] | { "apc pilot", none, 1, false, false, false, false, 3 } |
| animData[25] | { "crouch die", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[26] | { "die chest", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[27] | { "die head", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[28] | { "die grab back", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[29] | { "die right side", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[30] | { "die left side", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[31] | { "die leg left", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[32] | { "die leg right", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[33] | { "die blown back", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[34] | { "die spin", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[35] | { "die forward", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[36] | { "die forward kneel", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[37] | { "die back", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[38] | { "sign over here", none, 1, true, false, false, false, 2 } |
| animData[39] | { "sign point", none, 1, true, false, false, true, 1 } |
| animData[40] | { "sign retreat",none, 1, true, false, false, false, 2 } |
| animData[41] | { "sign stop", none, 1, true, false, false, true, 1 } |
| animData[42] | { "sign salut", none, 1, true, false, false, true, 1 } |
| animData[43] | { "celebration 1", none, 1, true, false, false, false, 2 } |
| animData[44] | { "celebration 2", none, 1, true, false, false, false, 2 } |
| animData[45] | { "celebration 3", none, 1, true, false, false, false, 2 } |
| animData[46] | { "taunt 1", none, 1, true, false, false, false, 2 } |
| animData[47] | { "taunt 2", none, 1, true, false, false, false, 2 } |
| animData[48] | { "pose kneel", none, 1, true, false, false, true, 1 } |
| animData[49] | { "pose stand", none, 1, true, false, false, true, 1 } |
| animData[50] | { "wave", none, 1, true, false, false, true, 1 } |
| jetSound | SoundShieldOn |
| rFootSounds | { SoundMFootRSoft, SoundMFootRHard, SoundMFootRSoft, SoundMFootRHard, SoundMFootRSoft, SoundMFootRSoft, SoundMFootRSoft, SoundMFootRHard, SoundMFootRSnow, SoundMFootRSoft, SoundMFootRSoft, SoundMFootRSoft, SoundMFootRSoft, SoundMFootRSoft, |
| lFootSounds | { SoundMFootLSoft, SoundMFootLHard, SoundMFootLSoft, SoundMFootLHard, SoundMFootLSoft, SoundMFootLSoft, SoundMFootLSoft, SoundMFootLHard, SoundMFootLSnow, SoundMFootLSoft, SoundMFootLSoft, SoundMFootLSoft, SoundMFootLSoft, SoundMFootLSoft, |
| footPrints | { 2, 3 } |
| boxWidth | 0.7 |
| boxDepth | 0.7 |
| boxNormalHeight | 2.4 |
| boxNormalHeadPercentage | 0.83 |
| boxNormalTorsoPercentage | 0.49 |
| boxHeadLeftPercentage | 0 |
| boxHeadRightPercentage | 1 |
| boxHeadBackPercentage | 0 |
| boxHeadFrontPercentage | 1 |
S 1 mods mass 7.0 · maxEnergy 45 · jetForce 300 · maxBackwardSpeed 15
| className | "Armor" |
|---|---|
| shapeFile | "larmor" |
| damageSkinData | "armorDamageSkins" |
| debrisId | playerDebris |
| flameShapeName | "lflame" |
| shieldShapeName | "shield" |
| shadowDetailMask | 1 |
| visibleToSensor | True |
| mapFilter | 1 |
| mapIcon | "M_player" |
| canCrouch | true |
| maxJetSideForceFactor | 1.2 |
| maxJetForwardVelocity | 30 |
| minJetEnergy | 1 |
| jetForce | 300 |
| jetEnergyDrain | 0.8 |
| maxDamage | 0.3 |
| maxForwardSpeed | 16 |
| maxBackwardSpeed | 15 |
| maxSideSpeed | 15 |
| groundForce | 40 * 9.0 |
| mass | 7.0 |
| groundTraction | 3.0 |
| maxEnergy | 45 |
| drag | 1.0 |
| density | 1.2 |
| minDamageSpeed | 20 |
| damageScale | 0.005 |
| jumpImpulse | 75 |
| jumpSurfaceMinDot | 0.2 |
| animData[0] | { "root", none, 1, true, true, true, false, 0 } |
| animData[1] | { "run", none, 1, true, false, true, false, 3 } |
| animData[2] | { "runback", none, 1, true, false, true, false, 3 } |
| animData[3] | { "side left", none, 1, true, false, true, false, 3 } |
| animData[4] | { "side left", none, -1, true, false, true, false, 3 } |
| animData[5] | { "jump stand", none, 1, true, false, true, false, 3 } |
| animData[6] | { "jump run", none, 1, true, false, true, false, 3 } |
| animData[7] | { "crouch root", none, 1, true, true, true, false, 3 } |
| animData[8] | { "crouch root", none, 1, true, true, true, false, 3 } |
| animData[9] | { "crouch root", none, -1, true, true, true, false, 3 } |
| animData[10] | { "crouch forward", none, 1, true, false, true, false, 3 } |
| animData[11] | { "crouch forward", none, -1, true, false, true, false, 3 } |
| animData[12] | { "crouch side left", none, 1, true, false, true, false, 3 } |
| animData[13] | { "crouch side left", none, -1, true, false, true, false, 3 } |
| animData[14] | { "fall", none, 1, true, true, true, false, 3 } |
| animData[15] | { "landing", SoundLandOnGround, 1, true, false, false, false, 3 } |
| animData[16] | { "landing", SoundLandOnGround, 1, true, false, false, false, 3 } |
| animData[17] | { "tumble loop", none, 1, true, false, false, false, 3 } |
| animData[18] | { "tumble end", none, 1, true, false, false, false, 3 } |
| animData[19] | { "jet", none, 1, true, true, true, false, 3 } |
| animData[20] | { "PDA access", none, 1, true, false, false, false, 3 } |
| animData[21] | { "throw", none, 1, true, false, false, false, 3 } |
| animData[22] | { "flyer root", none, 1, false, false, false, false, 3 } |
| animData[23] | { "apc root", none, 1, true, true, true, false, 3 } |
| animData[24] | { "apc pilot", none, 1, false, false, false, false, 3 } |
| animData[25] | { "crouch die", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[26] | { "die chest", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[27] | { "die head", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[28] | { "die grab back", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[29] | { "die right side", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[30] | { "die left side", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[31] | { "die leg left", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[32] | { "die leg right", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[33] | { "die blown back", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[34] | { "die spin", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[35] | { "die forward", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[36] | { "die forward kneel", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[37] | { "die back", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[38] | { "sign over here", none, 1, true, false, false, false, 2 } |
| animData[39] | { "sign point", none, 1, true, false, false, true, 1 } |
| animData[40] | { "sign retreat",none, 1, true, false, false, false, 2 } |
| animData[41] | { "sign stop", none, 1, true, false, false, true, 1 } |
| animData[42] | { "sign salut", none, 1, true, false, false, true, 1 } |
| animData[43] | { "celebration 1",none, 1, true, false, false, false, 2 } |
| animData[44] | { "celebration 2", none, 1, true, false, false, false, 2 } |
| animData[45] | { "celebration 3", none, 1, true, false, false, false, 2 } |
| animData[46] | { "taunt 1", none, 1, true, false, false, false, 2 } |
| animData[47] | { "taunt 2", none, 1, true, false, false, false, 2 } |
| animData[48] | { "pose kneel", none, 1, true, false, false, true, 1 } |
| animData[49] | { "pose stand", none, 1, true, false, false, true, 1 } |
| animData[50] | { "wave", none, 1, true, false, false, true, 1 } |
| jetSound | SoundJetLight |
| rFootSounds | { SoundLFootRSoft, SoundLFootRHard, SoundLFootRSoft, SoundLFootRHard, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRHard, SoundLFootRSnow, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, |
| lFootSounds | { SoundLFootLSoft, SoundLFootLHard, SoundLFootLSoft, SoundLFootLHard, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLHard, SoundLFootLSnow, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, |
| footPrints | { 0, 1 } |
| boxWidth | 0.5 |
| boxDepth | 0.5 |
| boxNormalHeight | 2.3 |
| boxCrouchHeight | 1.8 |
| boxNormalHeadPercentage | 0.83 |
| boxNormalTorsoPercentage | 0.53 |
| boxCrouchHeadPercentage | 0.6666 |
| boxCrouchTorsoPercentage | 0.3333 |
| boxHeadLeftPercentage | 0 |
| boxHeadRightPercentage | 1 |
| boxHeadBackPercentage | 0 |
| boxHeadFrontPercentage | 1 |
T 1 mods mass 1.0 · maxEnergy 400 · jetForce 100 · damageScale 0
| className | "Armor" |
|---|---|
| shapeFile | "larmor" |
| damageSkinData | "armorDamageSkins" |
| debrisId | playerDebris |
| flameShapeName | "lflame" |
| shieldShapeName | "shield" |
| shadowDetailMask | 1 |
| validateShape | true |
| visibleToSensor | True |
| mapFilter | 1 |
| mapIcon | "M_player" |
| canCrouch | true |
| maxJetSideForceFactor | 12 |
| maxJetForwardVelocity | 54 |
| minJetEnergy | 1 |
| jetForce | 100 |
| jetEnergyDrain | 0.5 |
| maxDamage | 0.3 |
| maxForwardSpeed | 40 |
| maxBackwardSpeed | 33 |
| maxSideSpeed | 33 |
| groundForce | 40 * 9.0 |
| mass | 1.0 |
| groundTraction | 3.0 |
| maxEnergy | 400 |
| drag | 1.0 |
| density | 1.2 |
| minDamageSpeed | 25 |
| damageScale | 0 |
| jumpImpulse | 75 |
| jumpSurfaceMinDot | 0.2 |
| animData[0] | { "root", none, 1, true, true, true, false, 0 } |
| animData[1] | { "run", none, 1, true, false, true, false, 3 } |
| animData[2] | { "runback", none, 1, true, false, true, false, 3 } |
| animData[3] | { "side left", none, 1, true, false, true, false, 3 } |
| animData[4] | { "side left", none, -1, true, false, true, false, 3 } |
| animData[5] | { "jump stand", none, 1, true, false, true, false, 3 } |
| animData[6] | { "jump run", none, 1, true, false, true, false, 3 } |
| animData[7] | { "crouch root", none, 1, true, true, true, false, 3 } |
| animData[8] | { "crouch root", none, 1, true, true, true, false, 3 } |
| animData[9] | { "crouch root", none, -1, true, true, true, false, 3 } |
| animData[10] | { "crouch forward", none, 1, true, false, true, false, 3 } |
| animData[11] | { "crouch forward", none, -1, true, false, true, false, 3 } |
| animData[12] | { "crouch side left", none, 1, true, false, true, false, 3 } |
| animData[13] | { "crouch side left", none, -1, true, false, true, false, 3 } |
| animData[14] | { "fall", none, 1, true, true, true, false, 3 } |
| animData[15] | { "landing", SoundLandOnGround, 1, true, false, false, false, 3 } |
| animData[16] | { "landing", SoundLandOnGround, 1, true, false, false, false, 3 } |
| animData[17] | { "tumble loop", none, 1, true, false, false, false, 3 } |
| animData[18] | { "tumble end", none, 1, true, false, false, false, 3 } |
| animData[19] | { "jet", none, 1, true, true, true, false, 3 } |
| animData[20] | { "PDA access", none, 1, true, false, false, false, 3 } |
| animData[21] | { "throw", none, 1, true, false, false, false, 3 } |
| animData[22] | { "flyer root", none, 1, false, false, false, false, 3 } |
| animData[23] | { "apc root", none, 1, true, true, true, false, 3 } |
| animData[24] | { "apc pilot", none, 1, false, false, false, false, 3 } |
| animData[25] | { "crouch die", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[26] | { "die chest", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[27] | { "die head", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[28] | { "die grab back", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[29] | { "die right side", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[30] | { "die left side", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[31] | { "die leg left", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[32] | { "die leg right", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[33] | { "die blown back", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[34] | { "die spin", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[35] | { "die forward", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[36] | { "die forward kneel", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[37] | { "die back", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[38] | { "sign over here", none, 1, true, false, false, false, 2 } |
| animData[39] | { "sign point", none, 1, true, false, false, true, 1 } |
| animData[40] | { "sign retreat",none, 1, true, false, false, false, 2 } |
| animData[41] | { "sign stop", none, 1, true, false, false, true, 1 } |
| animData[42] | { "sign salut", none, 1, true, false, false, true, 1 } |
| animData[43] | { "celebration 1",none, 1, true, false, false, false, 2 } |
| animData[44] | { "celebration 2", none, 1, true, false, false, false, 2 } |
| animData[45] | { "celebration 3", none, 1, true, false, false, false, 2 } |
| animData[46] | { "taunt 1", none, 1, true, false, false, false, 2 } |
| animData[47] | { "taunt 2", none, 1, true, false, false, false, 2 } |
| animData[48] | { "pose kneel", none, 1, true, false, false, true, 1 } |
| animData[49] | { "die blown back", none, 1, true, false, false, true, 1 } |
| animData[50] | { "wave", none, 1, true, false, false, true, 1 } |
| jetSound | SoundJetLight |
| rFootSounds | { SoundLFootRSoft, SoundLFootRHard, SoundLFootRSoft, SoundLFootRHard, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRHard, SoundLFootRSnow, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, |
| lFootSounds | { SoundLFootLSoft, SoundLFootLHard, SoundLFootLSoft, SoundLFootLHard, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLHard, SoundLFootLSnow, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, |
| footPrints | { 0, 1 } |
| boxWidth | 0.5 |
| boxDepth | 0.5 |
| boxNormalHeight | 2.3 |
| boxCrouchHeight | 1.8 |
| boxNormalHeadPercentage | 0.83 |
| boxNormalTorsoPercentage | 0.53 |
| boxCrouchHeadPercentage | 0.6666 |
| boxCrouchTorsoPercentage | 0.3333 |
| boxHeadLeftPercentage | 0 |
| boxHeadRightPercentage | 1 |
| boxHeadBackPercentage | 0 |
| boxHeadFrontPercentage | 1 |
U 1 mods maxEnergy 42 · jetForce 246 · maxBackwardSpeed 13 · maxForwardSpeed 14.2
| className | "Armor" |
|---|---|
| shapeFile | "larmor" |
| damageSkinData | "armorDamageSkins" |
| debrisId | playerDebris |
| flameShapeName | "lflame" |
| shieldShapeName | "shield" |
| shadowDetailMask | 1 |
| visibleToSensor | True |
| mapFilter | 1 |
| mapIcon | "M_player" |
| canCrouch | true |
| maxJetSideForceFactor | 0.8 |
| maxJetForwardVelocity | 22 |
| minJetEnergy | 1 |
| jetForce | 246 |
| jetEnergyDrain | 0.75 |
| maxDamage | 0.54 |
| maxForwardSpeed | 14.2 |
| maxBackwardSpeed | 13 |
| maxSideSpeed | 13 |
| groundForce | 40 * 9.0 |
| mass | 9.0 |
| groundTraction | 3.0 |
| maxEnergy | 42 |
| drag | 1.0 |
| density | 1.2 |
| minDamageSpeed | 26 |
| damageScale | 0.005 |
| jumpImpulse | 87 |
| jumpSurfaceMinDot | 0.2 |
| animData[0] | { "root", none, 1, true, true, true, false, 0 } |
| animData[1] | { "run", none, 1, true, false, true, false, 3 } |
| animData[2] | { "runback", none, 1, true, false, true, false, 3 } |
| animData[3] | { "side left", none, 1, true, false, true, false, 3 } |
| animData[4] | { "side left", none, -1, true, false, true, false, 3 } |
| animData[5] | { "jump stand", none, 1, true, false, true, false, 3 } |
| animData[6] | { "jump run", none, 1, true, false, true, false, 3 } |
| animData[7] | { "crouch root", none, 1, true, true, true, false, 3 } |
| animData[8] | { "crouch root", none, 1, true, true, true, false, 3 } |
| animData[9] | { "crouch root", none, -1, true, true, true, false, 3 } |
| animData[10] | { "crouch forward", none, 1, true, false, true, false, 3 } |
| animData[11] | { "crouch forward", none, -1, true, false, true, false, 3 } |
| animData[12] | { "crouch side left", none, 1, true, false, true, false, 3 } |
| animData[13] | { "crouch side left", none, -1, true, false, true, false, 3 } |
| animData[14] | { "fall", none, 1, true, true, true, false, 3 } |
| animData[15] | { "landing", SoundLandOnGround, 1, true, false, false, false, 3 } |
| animData[16] | { "landing", SoundLandOnGround, 1, true, false, false, false, 3 } |
| animData[17] | { "tumble loop", none, 1, true, false, false, false, 3 } |
| animData[18] | { "tumble end", none, 1, true, false, false, false, 3 } |
| animData[19] | { "jet", none, 1, true, true, true, false, 3 } |
| animData[20] | { "PDA access", none, 1, true, false, false, false, 3 } |
| animData[21] | { "throw", none, 1, true, false, false, false, 3 } |
| animData[22] | { "flyer root", none, 1, false, false, false, false, 3 } |
| animData[23] | { "apc root", none, 1, true, true, true, false, 3 } |
| animData[24] | { "apc pilot", none, 1, false, false, false, false, 3 } |
| animData[25] | { "crouch die", SoundM4PlayerDeath, 1, false, false, false, false, 4 } |
| animData[26] | { "die chest", SoundM3PlayerDeath, 1, false, false, false, false, 4 } |
| animData[27] | { "die head", SoundM5PlayerDeath, 1, false, false, false, false, 4 } |
| animData[28] | { "die grab back", SoundM1PlayerDeath, 1, false, false, false, false, 4 } |
| animData[29] | { "die right side", SoundM4PlayerDeath, 1, false, false, false, false, 4 } |
| animData[30] | { "die left side", SoundM1PlayerDeath, 1, false, false, false, false, 4 } |
| animData[31] | { "die leg left", SoundM2PlayerDeath, 1, false, false, false, false, 4 } |
| animData[32] | { "die leg right", SoundM1PlayerDeath, 1, false, false, false, false, 4 } |
| animData[33] | { "die blown back", SoundM3PlayerDeath, 1, false, false, false, false, 4 } |
| animData[34] | { "die spin", SoundM4PlayerDeath, 1, false, false, false, false, 4 } |
| animData[35] | { "die forward", SoundM1PlayerDeath, 1, false, false, false, false, 4 } |
| animData[36] | { "die forward kneel", SoundM2PlayerDeath, 1, false, false, false, false, 4 } |
| animData[37] | { "die back", SoundM2PlayerDeath, 1, false, false, false, false, 4 } |
| animData[38] | { "sign over here", none, 1, true, false, false, false, 2 } |
| animData[39] | { "sign point", none, 1, true, false, false, true, 1 } |
| animData[40] | { "sign retreat",none, 1, true, false, false, false, 2 } |
| animData[41] | { "sign stop", none, 1, true, false, false, true, 1 } |
| animData[42] | { "sign salut", none, 1, true, false, false, true, 1 } |
| animData[43] | { "celebration 1", none, 1, true, false, false, false, 2 } |
| animData[44] | { "celebration 2", none, 1, true, false, false, false, 2 } |
| animData[45] | { "celebration 3", none, 1, true, false, false, false, 2 } |
| animData[46] | { "taunt 1", none, 1, true, false, false, false, 2 } |
| animData[47] | { "taunt 2", none, 1, true, false, false, false, 2 } |
| animData[48] | { "pose kneel", none, 1, true, false, false, true, 1 } |
| animData[49] | { "pose stand", none, 1, true, false, false, true, 1 } |
| animData[50] | { "wave", none, 1, true, false, false, true, 2 } |
| jetSound | SoundJetLight |
| rFootSounds | { SoundLFootRSoft, SoundLFootRHard, SoundLFootRSoft, SoundLFootRHard, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRHard, SoundLFootRSnow, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, |
| lFootSounds | { SoundLFootLSoft, SoundLFootLHard, SoundLFootLSoft, SoundLFootLHard, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLHard, SoundLFootLSnow, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, |
| footPrints | { 0, 1 } |
| boxWidth | 0.5 |
| boxDepth | 0.5 |
| boxNormalHeight | 2.2 |
| boxCrouchHeight | 1.8 |
| boxNormalHeadPercentage | 0.83 |
| boxNormalTorsoPercentage | 0.53 |
| boxCrouchHeadPercentage | 0.6666 |
| boxCrouchTorsoPercentage | 0.3333 |
| boxHeadLeftPercentage | 0 |
| boxHeadRightPercentage | 1 |
| boxHeadBackPercentage | 0 |
| boxHeadFrontPercentage | 1 |
V 1 mods mass 8.0 · maxEnergy 70 · jetForce 240 · groundForce 40 * 8.0
| className | "Armor" |
|---|---|
| shapeFile | "larmor" |
| damageSkinData | "armorDamageSkins" |
| debrisId | playerDebris |
| flameShapeName | "lflame" |
| shieldShapeName | "shield" |
| shadowDetailMask | 1 |
| visibleToSensor | True |
| mapFilter | 1 |
| mapIcon | "M_player" |
| canCrouch | true |
| maxJetSideForceFactor | 0.9 |
| maxJetForwardVelocity | 38 |
| minJetEnergy | 1 |
| jetForce | 240 |
| jetEnergyDrain | 0.6 |
| maxDamage | 0.66 |
| maxForwardSpeed | 20 |
| maxBackwardSpeed | 16 |
| maxSideSpeed | 13 |
| groundForce | 40 * 8.0 |
| mass | 8.0 |
| groundTraction | 3.0 |
| maxEnergy | 70 |
| drag | 1.0 |
| density | 1.2 |
| minDamageSpeed | 25 |
| damageScale | 0.005 |
| jumpImpulse | 75 |
| jumpSurfaceMinDot | 0.2 |
| animData[0] | { "root", none, 1, true, true, true, false, 0 } |
| animData[1] | { "run", none, 1, true, false, true, false, 3 } |
| animData[2] | { "runback", none, 1, true, false, true, false, 3 } |
| animData[3] | { "side left", none, 1, true, false, true, false, 3 } |
| animData[4] | { "side left", none, -1, true, false, true, false, 3 } |
| animData[5] | { "jump stand", none, 1, true, false, true, false, 3 } |
| animData[6] | { "jump run", none, 1, true, false, true, false, 3 } |
| animData[7] | { "crouch root", none, 1, true, true, true, false, 3 } |
| animData[8] | { "crouch root", none, 1, true, true, true, false, 3 } |
| animData[9] | { "crouch root", none, -1, true, true, true, false, 3 } |
| animData[10] | { "crouch forward", none, 1, true, false, true, false, 3 } |
| animData[11] | { "crouch forward", none, -1, true, false, true, false, 3 } |
| animData[12] | { "crouch side left", none, 1, true, false, true, false, 3 } |
| animData[13] | { "crouch side left", none, -1, true, false, true, false, 3 } |
| animData[14] | { "fall", none, 1, true, true, true, false, 3 } |
| animData[15] | { "landing", SoundLandOnGround, 1, true, false, false, false, 3 } |
| animData[16] | { "landing", SoundLandOnGround, 1, true, false, false, false, 3 } |
| animData[17] | { "tumble loop", none, 1, true, false, false, false, 3 } |
| animData[18] | { "tumble end", none, 1, true, false, false, false, 3 } |
| animData[19] | { "jet", none, 1, true, true, true, false, 3 } |
| animData[20] | { "PDA access", none, 1, true, false, false, false, 3 } |
| animData[21] | { "throw", none, 1, true, false, false, false, 3 } |
| animData[22] | { "flyer root", none, 1, false, false, false, false, 3 } |
| animData[23] | { "apc root", none, 1, true, true, true, false, 3 } |
| animData[24] | { "apc pilot", none, 1, false, false, false, false, 3 } |
| animData[25] | { "crouch die", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[26] | { "die chest", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[27] | { "die head", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[28] | { "die grab back", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[29] | { "die right side", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[30] | { "die left side", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[31] | { "die leg left", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[32] | { "die leg right", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[33] | { "die blown back", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[34] | { "die spin", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[35] | { "die forward", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[36] | { "die forward kneel", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[37] | { "die back", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[38] | { "sign over here", none, 1, true, false, false, false, 2 } |
| animData[39] | { "sign point", none, 1, true, false, false, true, 1 } |
| animData[40] | { "sign retreat",none, 1, true, false, false, false, 2 } |
| animData[41] | { "sign stop", none, 1, true, false, false, true, 1 } |
| animData[42] | { "sign salut", none, 1, true, false, false, true, 1 } |
| animData[43] | { "celebration 1",none, 1, true, false, false, false, 2 } |
| animData[44] | { "celebration 2", none, 1, true, false, false, false, 2 } |
| animData[45] | { "celebration 3", none, 1, true, false, false, false, 2 } |
| animData[46] | { "taunt 1", none, 1, true, false, false, false, 2 } |
| animData[47] | { "taunt 2", none, 1, true, false, false, false, 2 } |
| animData[48] | { "pose kneel", none, 1, true, false, false, true, 1 } |
| animData[49] | { "pose stand", none, 1, true, false, false, true, 1 } |
| animData[50] | { "wave", none, 1, true, false, false, true, 1 } |
| jetSound | SoundJetLight |
| rFootSounds | { SoundLFootRSoft, SoundLFootRHard, SoundLFootRSoft, SoundLFootRHard, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRHard, SoundLFootRSnow, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, |
| lFootSounds | { SoundLFootLSoft, SoundLFootLHard, SoundLFootLSoft, SoundLFootLHard, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLHard, SoundLFootLSnow, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, |
| footPrints | { 0, 1 } |
| boxWidth | 0.5 |
| boxDepth | 0.5 |
| boxNormalHeight | 2.3 |
| boxCrouchHeight | 1.8 |
| boxNormalHeadPercentage | 0.83 |
| boxNormalTorsoPercentage | 0.53 |
| boxCrouchHeadPercentage | 0.6666 |
| boxCrouchTorsoPercentage | 0.3333 |
| boxHeadLeftPercentage | 0 |
| boxHeadRightPercentage | 1 |
| boxHeadBackPercentage | 0 |
| boxHeadFrontPercentage | 1 |
W 1 mods maxEnergy 60 · jetForce 236 · maxBackwardSpeed 10 · maxForwardSpeed 11
| className | "Armor" |
|---|---|
| shapeFile | "larmor" |
| damageSkinData | "armorDamageSkins" |
| debrisId | PlayerDebris |
| flameShapeName | "lflame" |
| shieldShapeName | "shield" |
| shadowDetailMask | 1 |
| visibleToSensor | false |
| mapFilter | 1 |
| mapIcon | "M_player" |
| canCrouch | true |
| maxJetSideForceFactor | 0.8 |
| maxJetForwardVelocity | 22 |
| minJetEnergy | 1 |
| jetForce | 236 |
| jetEnergyDrain | 0.8 |
| maxDamage | 0.66 |
| maxForwardSpeed | 11 |
| maxBackwardSpeed | 10 |
| maxSideSpeed | 10 |
| groundForce | 40 * 9.0 |
| mass | 9.0 |
| groundTraction | 3.0 |
| maxEnergy | 60 |
| drag | 1.0 |
| density | 1.2 |
| minDamageSpeed | 25 |
| damageScale | 0.005 |
| jumpImpulse | 75 |
| jumpSurfaceMinDot | 0.2 |
| animData[0] | { "root", none, 1, true, true, true, false, 0 } |
| animData[1] | { "run", none, 1, true, false, true, false, 3 } |
| animData[2] | { "runback", none, 1, true, false, true, false, 3 } |
| animData[3] | { "side left", none, 1, true, false, true, false, 3 } |
| animData[4] | { "side left", none, -1, true, false, true, false, 3 } |
| animData[5] | { "jump stand", none, 1, false, false, true, false, 3 } |
| animData[6] | { "jump run", none, 1, false, false, true, false, 3 } |
| animData[7] | { "flyer root", none, 1, false, false, false, false, 3 } |
| animData[8] | { "flyer root", none, 1, false, false, false, false, 3 } |
| animData[9] | { "flyer root", none, -1, false, false, false, false, 3 } |
| animData[10] | { "crouch forward", none, 1, false, false, true, false, 3 } |
| animData[11] | { "crouch forward", none, -1, false, false, true, false, 3 } |
| animData[12] | { "crouch side left", none, 1, false, false, true, false, 3 } |
| animData[13] | { "crouch side left", none, -1, false, false, true, false, 3 } |
| animData[14] | { "fall", none, 1, true, true, true, false, 3 } |
| animData[15] | { "landing", SoundLandOnGround, 1, false, false, false, false, 3 } |
| animData[16] | { "landing", SoundLandOnGround, 1, false, false, false, false, 3 } |
| animData[17] | { "tumble loop", none, 1, false, false, false, false, 3 } |
| animData[18] | { "tumble end", none, 1, false, false, false, false, 3 } |
| animData[19] | { "jet", none, 1, true, true, true, false, 3 } |
| animData[20] | { "PDA access", none, 1, false, false, false, false, 3 } |
| animData[21] | { "throw", none, 1, false, false, false, false, 3 } |
| animData[22] | { "flyer root", none, 1, false, false, false, false, 3 } |
| animData[23] | { "apc root", none, 1, false, true, true, false, 3 } |
| animData[24] | { "apc pilot", none, 1, false, false, false, false, 3 } |
| animData[25] | { "crouch die", SoundM1PlayerDeath, 1, false, false, false, false, 4 } |
| animData[26] | { "die chest", SoundM1PlayerDeath, 1, false, false, false, false, 4 } |
| animData[27] | { "die head", SoundM1PlayerDeath, 1, false, false, false, false, 4 } |
| animData[28] | { "die grab back", SoundM1PlayerDeath, 1, false, false, false, false, 4 } |
| animData[29] | { "die right side", SoundM1PlayerDeath, 1, false, false, false, false, 4 } |
| animData[30] | { "die left side", SoundM1PlayerDeath, 1, false, false, false, false, 4 } |
| animData[31] | { "die leg left", SoundM1PlayerDeath, 1, false, false, false, false, 4 } |
| animData[32] | { "die leg right", SoundM1PlayerDeath, 1, false, false, false, false, 4 } |
| animData[33] | { "die blown back", SoundM1PlayerDeath, 1, false, false, false, false, 4 } |
| animData[34] | { "die spin", SoundM1PlayerDeath, 1, false, false, false, false, 4 } |
| animData[35] | { "die forward", SoundM1PlayerDeath, 1, false, false, false, false, 4 } |
| animData[36] | { "die forward kneel", SoundM1PlayerDeath, 1, false, false, false, false, 4 } |
| animData[37] | { "die back", SoundM1PlayerDeath, 1, false, false, false, false, 4 } |
| animData[38] | { "sign over here", none, 1, true, false, false, false, 2 } |
| animData[39] | { "sign point", none, 1, false, false, false, true, 1 } |
| animData[40] | { "sign retreat",none, 1, false, false, false, false, 2 } |
| animData[41] | { "sign stop", none, 1, false, false, false, true, 1 } |
| animData[42] | { "sign salut", none, 1, false, false, false, true, 1 } |
| animData[43] | { "celebration 1",none, 1, false, false, false, false, 2 } |
| animData[44] | { "celebration 2", none, 1, false, false, false, false, 2 } |
| animData[45] | { "celebration 3", none, 1, false, false, false, false, 2 } |
| animData[46] | { "taunt 1", none, 1, false, false, false, false, 2 } |
| animData[47] | { "taunt 2", none, 1, false, false, false, false, 2 } |
| animData[48] | { "pose kneel", none, 1, false, false, false, true, 1 } |
| animData[49] | { "pose stand", none, 1, false, false, false, true, 1 } |
| animData[50] | { "wave", none, 1, false, false, false, true, 1 } |
| jetSound | "SoundSpecialFoot" |
| rFootSounds | { "SoundSpecialFoot", "SoundSpecialFoot", "SoundSpecialFoot", "SoundSpecialFoot", "SoundSpecialFoot", "SoundSpecialFoot", "SoundSpecialFoot", "SoundSpecialFoot", "SoundSpecialFoot", "SoundSpecialFoot", "SoundSpecialFoot", "SoundSpecialFoot" |
| lFootSounds | { "SoundSpecialFoot", "SoundSpecialFoot", "SoundSpecialFoot", "SoundSpecialFoot", "SoundSpecialFoot", "SoundSpecialFoot", "SoundSpecialFoot", "SoundSpecialFoot", "SoundSpecialFoot", "SoundSpecialFoot", "SoundSpecialFoot", "SoundSpecialFoot" |
| footPrints | { 0, 0 } |
| boxWidth | 0.5 |
| boxDepth | 0.5 |
| boxNormalHeight | 2.3 |
| boxCrouchHeight | 1.8 |
| boxNormalHeadPercentage | 0.83 |
| boxNormalTorsoPercentage | 0.53 |
| boxCrouchHeadPercentage | 0.6666 |
| boxCrouchTorsoPercentage | 0.3333 |
| boxHeadLeftPercentage | 0 |
| boxHeadRightPercentage | 1 |
| boxHeadBackPercentage | 0 |
| boxHeadFrontPercentage | 1 |
X 1 mods mass 8.0 · maxEnergy 60 · maxBackwardSpeed 13 · maxForwardSpeed 15
| className | "Armor" |
|---|---|
| shapeFile | "larmor" |
| damageSkinData | "armorDamageSkins" |
| debrisId | playerDebris |
| flameShapeName | "lflame" |
| shieldShapeName | "shield" |
| shadowDetailMask | 1 |
| visibleToSensor | True |
| mapFilter | 1 |
| mapIcon | "M_player" |
| canCrouch | true |
| maxJetSideForceFactor | 0.8 |
| maxJetForwardVelocity | 30 |
| minJetEnergy | 1 |
| jetForce | 245 |
| jetEnergyDrain | 0.8 |
| maxDamage | 0.66 |
| maxForwardSpeed | 15 |
| maxBackwardSpeed | 13 |
| maxSideSpeed | 13 |
| groundForce | 40 * 9.0 |
| mass | 8.0 |
| groundTraction | 3.0 |
| maxEnergy | 60 |
| drag | 0.8 |
| density | 1.2 |
| minDamageSpeed | 25 |
| damageScale | 0.005 |
| jumpImpulse | 95 |
| jumpSurfaceMinDot | 0.2 |
| animData[0] | { "root", none, 1, true, true, true, false, 0 } |
| animData[1] | { "run", none, 1, true, false, true, false, 3 } |
| animData[2] | { "runback", none, 1, true, false, true, false, 3 } |
| animData[3] | { "side left", none, 1, true, false, true, false, 3 } |
| animData[4] | { "side left", none, -1, true, false, true, false, 3 } |
| animData[5] | { "jump stand", none, 1, true, false, true, false, 3 } |
| animData[6] | { "jump run", none, 1, true, false, true, false, 3 } |
| animData[7] | { "crouch root", none, 1, true, true, true, false, 3 } |
| animData[8] | { "crouch root", none, 1, true, true, true, false, 3 } |
| animData[9] | { "crouch root", none, -1, true, true, true, false, 3 } |
| animData[10] | { "crouch forward", none, 1, true, false, true, false, 3 } |
| animData[11] | { "crouch forward", none, -1, true, false, true, false, 3 } |
| animData[12] | { "crouch side left", none, 1, true, false, true, false, 3 } |
| animData[13] | { "crouch side left", none, -1, true, false, true, false, 3 } |
| animData[14] | { "fall", none, 1, true, true, true, false, 3 } |
| animData[15] | { "landing", SoundLandOnGround, 1, true, false, false, false, 3 } |
| animData[16] | { "landing", SoundLandOnGround, 1, true, false, false, false, 3 } |
| animData[17] | { "tumble loop", none, 1, true, false, false, false, 3 } |
| animData[18] | { "tumble end", none, 1, true, false, false, false, 3 } |
| animData[19] | { "jet", none, 1, true, true, true, false, 3 } |
| animData[20] | { "PDA access", none, 1, true, false, false, false, 3 } |
| animData[21] | { "throw", none, 1, true, false, false, false, 3 } |
| animData[22] | { "flyer root", none, 1, false, false, false, false, 3 } |
| animData[23] | { "apc root", none, 1, true, true, true, false, 3 } |
| animData[24] | { "apc pilot", none, 1, false, false, false, false, 3 } |
| animData[25] | { "crouch die", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[26] | { "die chest", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[27] | { "die head", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[28] | { "die grab back", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[29] | { "die right side", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[30] | { "die left side", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[31] | { "die leg left", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[32] | { "die leg right", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[33] | { "die blown back", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[34] | { "die spin", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[35] | { "die forward", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[36] | { "die forward kneel", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[37] | { "die back", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[38] | { "sign over here", none, 1, true, false, false, false, 2 } |
| animData[39] | { "sign point", none, 1, true, false, false, true, 1 } |
| animData[40] | { "sign retreat",none, 1, true, false, false, false, 2 } |
| animData[41] | { "sign stop", none, 1, true, false, false, true, 1 } |
| animData[42] | { "sign salut", none, 1, true, false, false, true, 1 } |
| animData[43] | { "celebration 1",none, 1, true, false, false, false, 2 } |
| animData[44] | { "celebration 2", none, 1, true, false, false, false, 2 } |
| animData[45] | { "celebration 3", none, 1, true, false, false, false, 2 } |
| animData[46] | { "taunt 1", none, 1, true, false, false, false, 2 } |
| animData[47] | { "taunt 2", none, 1, true, false, false, false, 2 } |
| animData[48] | { "pose kneel", none, 1, true, false, false, true, 1 } |
| animData[49] | { "pose stand", none, 1, true, false, false, true, 1 } |
| animData[50] | { "wave", none, 1, true, false, false, true, 1 } |
| jetSound | SoundJetLight |
| rFootSounds | { SoundLFootRSoft, SoundLFootRHard, SoundLFootRSoft, SoundLFootRHard, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRHard, SoundLFootRSnow, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, |
| lFootSounds | { SoundLFootLSoft, SoundLFootLHard, SoundLFootLSoft, SoundLFootLHard, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLHard, SoundLFootLSnow, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, |
| footPrints | { 0, 1 } |
| boxWidth | 0.5 |
| boxDepth | 0.5 |
| boxNormalHeight | 2.2 |
| boxCrouchHeight | 1.8 |
| boxNormalHeadPercentage | 0.83 |
| boxNormalTorsoPercentage | 0.53 |
| boxCrouchHeadPercentage | 0.6666 |
| boxCrouchTorsoPercentage | 0.3333 |
| boxHeadLeftPercentage | 0 |
| boxHeadRightPercentage | 1 |
| boxHeadBackPercentage | 0 |
| boxHeadFrontPercentage | 1 |
Y 1 mods maxEnergy 60 · jetForce 236 · shieldstrength 0 · maxBackwardSpeed 10
| className | "Armor" |
|---|---|
| shapeFile | "lfemale" |
| flameShapeName | "lflame" |
| shieldShapeName | "shield" |
| damageSkinData | "armorDamageSkins" |
| debrisId | playerDebris |
| shadowDetailMask | 1 |
| visibleToSensor | False |
| mapFilter | 1 |
| mapIcon | "M_player" |
| canCrouch | true |
| maxJetSideForceFactor | 0.8 |
| maxJetForwardVelocity | 22 |
| minJetEnergy | 1 |
| jetForce | 236 |
| jetEnergyDrain | 0.8 |
| shieldstrength | 0 |
| maxDamage | 0.66 |
| maxForwardSpeed | 11 |
| maxBackwardSpeed | 10 |
| maxSideSpeed | 10 |
| groundForce | 40 * 9.0 |
| mass | 9.0 |
| groundTraction | 3.0 |
| maxEnergy | 60 |
| drag | 1.0 |
| density | 1.2 |
| minDamageSpeed | 25 |
| damageScale | 0.005 |
| jumpImpulse | 75 |
| jumpSurfaceMinDot | 0.2 |
| animData[0] | { "root", none, 1, true, true, true, false, 0 } |
| animData[1] | { "run", none, 1, true, false, true, false, 3 } |
| animData[2] | { "runback", none, 1, true, false, true, false, 3 } |
| animData[3] | { "side left", none, 1, true, false, true, false, 3 } |
| animData[4] | { "side left", none, -1, true, false, true, false, 3 } |
| animData[5] | { "jump stand", none, 1, true, false, true, false, 3 } |
| animData[6] | { "jump run", none, 1, true, false, true, false, 3 } |
| animData[7] | { "crouch root", none, 1, true, true, true, false, 3 } |
| animData[8] | { "crouch root", none, 1, true, true, true, false, 3 } |
| animData[9] | { "crouch root", none, -1, true, true, true, false, 3 } |
| animData[10] | { "crouch forward", none, 1, true, false, true, false, 3 } |
| animData[11] | { "crouch forward", none, -1, true, false, true, false, 3 } |
| animData[12] | { "crouch side left", none, 1, true, false, true, false, 3 } |
| animData[13] | { "crouch side left", none, -1, true, false, true, false, 3 } |
| animData[14] | { "fall", none, 1, true, true, true, false, 3 } |
| animData[15] | { "landing", SoundLandOnGround, 1, true, false, false, false, 3 } |
| animData[16] | { "landing", SoundLandOnGround, 1, true, false, false, false, 3 } |
| animData[17] | { "tumble loop", none, 1, true, false, false, false, 3 } |
| animData[18] | { "tumble end", none, 1, true, false, false, false, 3 } |
| animData[19] | { "jet", none, 1, true, true, true, false, 3 } |
| animData[20] | { "PDA access", none, 1, true, false, false, false, 3 } |
| animData[21] | { "throw", none, 1, true, false, false, false, 3 } |
| animData[22] | { "flyer root", none, 1, false, false, false, false, 3 } |
| animData[23] | { "apc root", none, 1, true, true, true, false, 3 } |
| animData[24] | { "apc root", none, 1, false, false, false, false, 3 } |
| animData[25] | { "crouch die", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[26] | { "die chest", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[27] | { "die head", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[28] | { "die grab back", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[29] | { "die right side", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[30] | { "die left side", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[31] | { "die leg left", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[32] | { "die leg right", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[33] | { "die blown back", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[34] | { "die spin", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[35] | { "die forward", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[36] | { "die forward kneel", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[37] | { "die back", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[38] | { "sign over here", none, 1, true, false, false, false, 2 } |
| animData[39] | { "sign point", none, 1, true, false, false, true, 1 } |
| animData[40] | { "sign retreat",none, 1, true, false, false, false, 2 } |
| animData[41] | { "sign stop", none, 1, true, false, false, true, 1 } |
| animData[42] | { "sign salut", none, 1, true, false, false, true, 1 } |
| animData[43] | { "celebration 1", none, 1, true, false, false, false, 2 } |
| animData[44] | { "celebration 2", none, 1, true, false, false, false, 2 } |
| animData[45] | { "celebration 3", none, 1, true, false, false, false, 2 } |
| animData[46] | { "taunt 1", none, 1, true, false, false, false, 2 } |
| animData[47] | { "taunt 2", none, 1, true, false, false, false, 2 } |
| animData[48] | { "pose kneel", none, 1, true, false, false, true, 1 } |
| animData[49] | { "pose stand", none, 1, true, false, false, true, 1 } |
| animData[50] | { "wave", none, 1, true, false, false, true, 1 } |
| jetSound | SoundJetLight |
| rFootSounds | { SoundLFootRSoft, SoundLFootRHard, SoundLFootRSoft, SoundLFootRHard, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRHard, SoundLFootRSnow, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, |
| lFootSounds | { SoundLFootLSoft, SoundLFootLHard, SoundLFootLSoft, SoundLFootLHard, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLHard, SoundLFootLSnow, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, |
| footPrints | { 0, 1 } |
| boxWidth | 0.5 |
| boxDepth | 0.5 |
| boxNormalHeight | 2.3 |
| boxCrouchHeight | 1.8 |
| boxNormalHeadPercentage | 0.85 |
| boxNormalTorsoPercentage | 0.53 |
| boxCrouchHeadPercentage | 0.88 |
| boxCrouchTorsoPercentage | 0.35 |
| boxHeadLeftPercentage | 0 |
| boxHeadRightPercentage | 1 |
| boxHeadBackPercentage | 0 |
| boxHeadFrontPercentage | 1 |
Z 1 mods maxEnergy 100 · jetForce 260 · damageScale 0.01 · damageSkinData "undefined"
| className | "Armor" |
|---|---|
| shapeFile | "larmor" |
| damageSkinData | "undefined" |
| debrisId | playerDebris |
| flameShapeName | "lflame" |
| shieldShapeName | "shield" |
| shadowDetailMask | 1 |
| visibleToSensor | false |
| mapFilter | 1 |
| mapIcon | "M_player" |
| canCrouch | true |
| maxJetSideForceFactor | 1.5 |
| maxJetForwardVelocity | 52 |
| minJetEnergy | 0.1 |
| jetForce | 260 |
| jetEnergyDrain | 0.01 |
| maxDamage | 0.5 |
| maxForwardSpeed | 18 |
| maxBackwardSpeed | 15 |
| maxSideSpeed | 15 |
| groundForce | 40 * 9.0 |
| mass | 9.0 |
| groundTraction | 2.5 |
| maxEnergy | 100 |
| drag | 1.0 |
| density | 1.2 |
| minDamageSpeed | 25 |
| damageScale | 0.01 |
| jumpImpulse | 75 |
| jumpSurfaceMinDot | 0.2 |
| animData[0] | { "root", none, 1, true, true, true, false, 0 } |
| animData[1] | { "run", none, 1, true, false, true, false, 3 } |
| animData[2] | { "runback", none, 1, true, false, true, false, 3 } |
| animData[3] | { "side left", none, 1, true, false, true, false, 3 } |
| animData[4] | { "side left", none, -1, true, false, true, false, 3 } |
| animData[5] | { "jump stand", none, 1, true, false, true, false, 3 } |
| animData[6] | { "jump run", none, 1, true, false, true, false, 3 } |
| animData[7] | { "crouch root", none, 1, true, true, true, false, 3 } |
| animData[8] | { "crouch root", none, 1, true, true, true, false, 3 } |
| animData[9] | { "crouch root", none, -1, true, true, true, false, 3 } |
| animData[10] | { "crouch forward", none, 1, true, false, true, false, 3 } |
| animData[11] | { "crouch forward", none, -1, true, false, true, false, 3 } |
| animData[12] | { "crouch side left", none, 1, true, false, true, false, 3 } |
| animData[13] | { "crouch side left", none, -1, true, false, true, false, 3 } |
| animData[14] | { "fall", none, 1, true, true, true, false, 3 } |
| animData[15] | { "landing", SoundLandOnGround, 1, true, false, false, false, 3 } |
| animData[16] | { "landing", SoundLandOnGround, 1, true, false, false, false, 3 } |
| animData[17] | { "tumble loop", none, 1, true, false, false, false, 3 } |
| animData[18] | { "tumble end", none, 1, true, false, false, false, 3 } |
| animData[19] | { "jet", none, 1, true, true, true, false, 3 } |
| animData[20] | { "PDA access", none, 1, true, false, false, false, 3 } |
| animData[21] | { "throw", none, 1, true, false, false, false, 3 } |
| animData[22] | { "flyer root", none, 1, false, false, false, false, 3 } |
| animData[23] | { "apc root", none, 1, true, true, true, false, 3 } |
| animData[24] | { "apc pilot", none, 1, false, false, false, false, 3 } |
| animData[25] | { "crouch die", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[26] | { "die chest", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[27] | { "die head", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[28] | { "die grab back", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[29] | { "die right side", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[30] | { "die left side", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[31] | { "die leg left", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[32] | { "die leg right", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[33] | { "die blown back", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[34] | { "die spin", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[35] | { "die forward", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[36] | { "die forward kneel", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[37] | { "die back", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[38] | { "sign over here", none, 1, true, false, false, false, 2 } |
| animData[39] | { "sign point", none, 1, true, false, false, true, 1 } |
| animData[40] | { "sign retreat",none, 1, true, false, false, false, 2 } |
| animData[41] | { "sign stop", none, 1, true, false, false, true, 1 } |
| animData[42] | { "sign salut", none, 1, true, false, false, true, 1 } |
| animData[43] | { "celebration 1",none, 1, true, false, false, false, 2 } |
| animData[44] | { "celebration 2", none, 1, true, false, false, false, 2 } |
| animData[45] | { "celebration 3", none, 1, true, false, false, false, 2 } |
| animData[46] | { "taunt 1", none, 1, true, false, false, false, 2 } |
| animData[47] | { "taunt 2", none, 1, true, false, false, false, 2 } |
| animData[48] | { "pose kneel", none, 1, true, false, false, true, 1 } |
| animData[49] | { "pose stand", none, 1, true, false, false, true, 1 } |
| animData[50] | { "wave", none, 1, true, false, false, true, 1 } |
| jetSound | SoundJetLight |
| rFootSounds | { SoundLFootRSoft, SoundLFootRHard, SoundLFootRSoft, SoundLFootRHard, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRHard, SoundLFootRSnow, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, |
| lFootSounds | { SoundLFootLSoft, SoundLFootLHard, SoundLFootLSoft, SoundLFootLHard, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLHard, SoundLFootLSnow, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, |
| footPrints | { 0, 1 } |
| boxWidth | 0.5 |
| boxDepth | 0.5 |
| boxNormalHeight | 2.3 |
| boxCrouchHeight | 1.8 |
| boxNormalHeadPercentage | 0.83 |
| boxNormalTorsoPercentage | 0.53 |
| boxCrouchHeadPercentage | 0.6666 |
| boxCrouchTorsoPercentage | 0.3333 |
| boxHeadLeftPercentage | 0 |
| boxHeadRightPercentage | 1 |
| boxHeadBackPercentage | 0 |
| boxHeadFrontPercentage | 1 |
26 1 mods maxEnergy 60 · maxForwardSpeed 13 · maxJetForwardVelocity 30 · maxSideSpeed 10
| className | "Armor" |
|---|---|
| shapeFile | "larmor" |
| damageSkinData | "armorDamageSkins" |
| debrisId | playerDebris |
| flameShapeName | "lflame" |
| shieldShapeName | "shield" |
| shadowDetailMask | 1 |
| visibleToSensor | False |
| mapFilter | 1 |
| mapIcon | "M_player" |
| canCrouch | true |
| maxJetSideForceFactor | 0.8 |
| maxJetForwardVelocity | 30 |
| minJetEnergy | 1 |
| jetForce | 245 |
| jetEnergyDrain | 0.8 |
| maxDamage | 0.66 |
| maxForwardSpeed | 13 |
| maxBackwardSpeed | 12 |
| maxSideSpeed | 10 |
| groundForce | 40 * 9.0 |
| mass | 9.0 |
| groundTraction | 3.0 |
| maxEnergy | 60 |
| drag | 1.0 |
| density | 1.2 |
| minDamageSpeed | 25 |
| damageScale | 0.005 |
| jumpImpulse | 75 |
| jumpSurfaceMinDot | 0.2 |
| animData[0] | { "root", none, 1, true, true, true, false, 0 } |
| animData[1] | { "run", none, 1, true, false, true, false, 3 } |
| animData[2] | { "runback", none, 1, true, false, true, false, 3 } |
| animData[3] | { "side left", none, 1, true, false, true, false, 3 } |
| animData[4] | { "side left", none, -1, true, false, true, false, 3 } |
| animData[5] | { "jump stand", none, 1, true, false, true, false, 3 } |
| animData[6] | { "jump run", none, 1, true, false, true, false, 3 } |
| animData[7] | { "crouch root", none, 1, true, true, true, false, 3 } |
| animData[8] | { "crouch root", none, 1, true, true, true, false, 3 } |
| animData[9] | { "crouch root", none, -1, true, true, true, false, 3 } |
| animData[10] | { "crouch forward", none, 1, true, false, true, false, 3 } |
| animData[11] | { "crouch forward", none, -1, true, false, true, false, 3 } |
| animData[12] | { "crouch side left", none, 1, true, false, true, false, 3 } |
| animData[13] | { "crouch side left", none, -1, true, false, true, false, 3 } |
| animData[14] | { "fall", none, 1, true, true, true, false, 3 } |
| animData[15] | { "landing", SoundLandOnGround, 1, true, false, false, false, 3 } |
| animData[16] | { "landing", SoundLandOnGround, 1, true, false, false, false, 3 } |
| animData[17] | { "tumble loop", none, 1, true, false, false, false, 3 } |
| animData[18] | { "tumble end", none, 1, true, false, false, false, 3 } |
| animData[19] | { "jet", none, 1, true, true, true, false, 3 } |
| animData[20] | { "PDA access", none, 1, true, false, false, false, 3 } |
| animData[21] | { "throw", none, 1, true, false, false, false, 3 } |
| animData[22] | { "flyer root", none, 1, false, false, false, false, 3 } |
| animData[23] | { "apc root", none, 1, true, true, true, false, 3 } |
| animData[24] | { "apc pilot", none, 1, false, false, false, false, 3 } |
| animData[25] | { "crouch die", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[26] | { "die chest", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[27] | { "die head", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[28] | { "die grab back", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[29] | { "die right side", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[30] | { "die left side", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[31] | { "die leg left", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[32] | { "die leg right", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[33] | { "die blown back", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[34] | { "die spin", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[35] | { "die forward", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[36] | { "die forward kneel", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[37] | { "die back", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[38] | { "sign over here", none, 1, true, false, false, false, 2 } |
| animData[39] | { "sign point", none, 1, true, false, false, true, 1 } |
| animData[40] | { "sign retreat",none, 1, true, false, false, false, 2 } |
| animData[41] | { "sign stop", none, 1, true, false, false, true, 1 } |
| animData[42] | { "sign salut", none, 1, true, false, false, true, 1 } |
| animData[43] | { "celebration 1",none, 1, true, false, false, false, 2 } |
| animData[44] | { "celebration 2", none, 1, true, false, false, false, 2 } |
| animData[45] | { "celebration 3", none, 1, true, false, false, false, 2 } |
| animData[46] | { "taunt 1", none, 1, true, false, false, false, 2 } |
| animData[47] | { "taunt 2", none, 1, true, false, false, false, 2 } |
| animData[48] | { "pose kneel", none, 1, true, false, false, true, 1 } |
| animData[49] | { "pose stand", none, 1, true, false, false, true, 1 } |
| animData[50] | { "wave", none, 1, true, false, false, true, 1 } |
| jetSound | SoundJetLight |
| rFootSounds | { SoundLFootRSoft, SoundLFootRHard, SoundLFootRSoft, SoundLFootRHard, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRHard, SoundLFootRSnow, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, |
| lFootSounds | { SoundLFootLSoft, SoundLFootLHard, SoundLFootLSoft, SoundLFootLHard, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLHard, SoundLFootLSnow, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, |
| footPrints | { 0, 1 } |
| boxWidth | 0.5 |
| boxDepth | 0.5 |
| boxNormalHeight | 2.3 |
| boxCrouchHeight | 1.8 |
| boxNormalHeadPercentage | 0.83 |
| boxNormalTorsoPercentage | 0.53 |
| boxCrouchHeadPercentage | 0.6666 |
| boxCrouchTorsoPercentage | 0.3333 |
| boxHeadLeftPercentage | 0 |
| boxHeadRightPercentage | 1 |
| boxHeadBackPercentage | 0 |
| boxHeadFrontPercentage | 1 |
27 1 mods no maxEnergy · maxenergy 1 · jetForce 0 · damageScale 0.01
| className | "Armor" |
|---|---|
| shapeFile | "larmor" |
| damageSkinData | "armorDamageSkins" |
| debrisId | playerDebris |
| flameShapeName | "lflame" |
| shieldShapeName | "shield" |
| shadowDetailMask | 1 |
| visibleToSensor | True |
| mapFilter | 1 |
| mapIcon | "M_player" |
| canCrouch | true |
| maxJetSideForceFactor | 0.0 |
| maxJetForwardVelocity | 0.0 |
| minjetenergy | 1 |
| jetForce | 0 |
| jetEnergyDrain | 0.0 |
| maxDamage | 0.66 |
| maxForwardSpeed | 11 |
| maxBackwardSpeed | 10 |
| maxSideSpeed | 10 |
| groundForce | 40 * 9.0 |
| mass | 9.0 |
| groundtraction | 3.0 |
| maxenergy | 1 |
| drag | 1.0 |
| density | 1.2 |
| minDamageSpeed | 12 |
| damageScale | 0.01 |
| jumpImpulse | 75 |
| jumpSurfaceMinDot | 0.2 |
| animData[0] | { "root", none, 1, true, true, true, false, 0 } |
| animData[1] | { "run", none, 1, true, false, true, false, 3 } |
| animData[2] | { "runback", none, 1, true, false, true, false, 3 } |
| animData[3] | { "side left", none, 1, true, false, true, false, 3 } |
| animData[4] | { "side left", none, -1, true, false, true, false, 3 } |
| animData[5] | { "jump stand", none, 1, true, false, true, false, 3 } |
| animData[6] | { "jump run", none, 1, true, false, true, false, 3 } |
| animData[7] | { "crouch root", none, 1, true, true, true, false, 3 } |
| animData[8] | { "crouch root", none, 1, true, true, true, false, 3 } |
| animData[9] | { "crouch root", none, -1, true, true, true, false, 3 } |
| animData[10] | { "crouch forward", none, 1, true, false, true, false, 3 } |
| animData[11] | { "crouch forward", none, -1, true, false, true, false, 3 } |
| animData[12] | { "crouch side left", none, 1, true, false, true, false, 3 } |
| animData[13] | { "crouch side left", none, -1, true, false, true, false, 3 } |
| animData[14] | { "fall", none, 1, true, true, true, false, 3 } |
| animData[15] | { "landing", SoundLandOnGround, 1, true, false, false, false, 3 } |
| animData[16] | { "landing", SoundLandOnGround, 1, true, false, false, false, 3 } |
| animData[17] | { "tumble loop", none, 1, true, false, false, false, 3 } |
| animData[18] | { "tumble end", none, 1, true, false, false, false, 3 } |
| animData[19] | { "run", none, 1, true, false, true, false, 3 } |
| animData[20] | { "PDA access", none, 1, true, false, false, false, 3 } |
| animData[21] | { "throw", none, 1, true, false, false, false, 3 } |
| animData[22] | { "flyer root", none, 1, false, false, false, false, 3 } |
| animData[23] | { "apc root", none, 1, true, true, true, false, 3 } |
| animData[24] | { "apc pilot", none, 1, false, false, false, false, 3 } |
| animData[25] | { "crouch die", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[26] | { "die chest", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[27] | { "die head", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[28] | { "die grab back", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[29] | { "die right side", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[30] | { "die left side", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[31] | { "die leg left", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[32] | { "die leg right", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[33] | { "die blown back", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[34] | { "die spin", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[35] | { "die forward", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[36] | { "die forward kneel", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[37] | { "die back", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[38] | { "sign over here", none, 1, true, false, false, false, 2 } |
| animData[39] | { "sign point", none, 1, true, false, false, true, 1 } |
| animData[40] | { "sign retreat",none, 1, true, false, false, false, 2 } |
| animData[41] | { "sign stop", none, 1, true, false, false, true, 1 } |
| animData[42] | { "sign salut", none, 1, true, false, false, true, 1 } |
| animData[43] | { "celebration 1",none, 1, true, false, false, false, 2 } |
| animData[44] | { "celebration 2", none, 1, true, false, false, false, 2 } |
| animData[45] | { "celebration 3", none, 1, true, false, false, false, 2 } |
| animData[46] | { "taunt 1", none, 1, true, false, false, false, 2 } |
| animData[47] | { "taunt 2", none, 1, true, false, false, false, 2 } |
| animData[48] | { "pose kneel", none, 1, true, false, false, true, 1 } |
| animData[49] | { "pose stand", none, 1, true, false, false, true, 1 } |
| animData[50] | { "wave", none, 1, true, false, false, true, 1 } |
| rFootSounds | { SoundLFootRSoft, SoundLFootRHard, SoundLFootRSoft, SoundLFootRHard, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRHard, SoundLFootRSnow, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, |
| lFootSounds | { SoundLFootLSoft, SoundLFootLHard, SoundLFootLSoft, SoundLFootLHard, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLHard, SoundLFootLSnow, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, |
| footPrints | { 0, 1 } |
| boxWidth | 0.35 |
| boxDepth | 0.35 |
| boxNormalHeight | 2.05 |
| boxCrouchHeight | 1.5 |
| boxNormalHeadPercentage | 0.90 |
| boxNormalTorsoPercentage | 0.25 |
| boxCrouchHeadPercentage | 0.80 |
| boxCrouchTorsoPercentage | 0.30 |
| boxHeadLeftPercentage | 0 |
| boxHeadRightPercentage | 1 |
| boxHeadBackPercentage | 0 |
| boxHeadFrontPercentage | 1 |
28 1 mods maxEnergy 30 · jetForce 425 · maxBackwardSpeed 10 · maxForwardSpeed 10
| className | "Armor" |
|---|---|
| shapeFile | "larmor" |
| damageSkinData | "armorDamageSkins" |
| debrisId | playerDebris |
| flameShapeName | "lflame" |
| shieldShapeName | "shield" |
| shadowDetailMask | 1 |
| visibleToSensor | True |
| mapFilter | 1 |
| mapIcon | "M_player" |
| canCrouch | true |
| maxJetSideForceFactor | 0.8 |
| maxJetForwardVelocity | 150 |
| minJetEnergy | 1 |
| jetForce | 425 |
| jetEnergyDrain | 0.1 |
| maxDamage | 0.66 |
| maxForwardSpeed | 10 |
| maxBackwardSpeed | 10 |
| maxSideSpeed | 10 |
| groundForce | 40 * 9.0 |
| mass | 9.0 |
| groundTraction | 4.0 |
| maxEnergy | 30 |
| drag | 1.0 |
| density | 1.2 |
| minDamageSpeed | 125 |
| damageScale | 0.005 |
| jumpImpulse | 95 |
| jumpSurfaceMinDot | 0.2 |
| animData[0] | { "root", none, 1, true, true, true, false, 0 } |
| animData[1] | { "run", none, 1, true, false, true, false, 3 } |
| animData[2] | { "runback", none, 1, true, false, true, false, 3 } |
| animData[3] | { "side left", none, 1, true, false, true, false, 3 } |
| animData[4] | { "side left", none, -1, true, false, true, false, 3 } |
| animData[5] | { "jump stand", none, 1, true, false, true, false, 3 } |
| animData[6] | { "jump run", none, 1, true, false, true, false, 3 } |
| animData[7] | { "crouch root", none, 1, true, true, true, false, 3 } |
| animData[8] | { "crouch root", none, 1, true, true, true, false, 3 } |
| animData[9] | { "crouch root", none, -1, true, true, true, false, 3 } |
| animData[10] | { "crouch forward", none, 1, true, false, true, false, 3 } |
| animData[11] | { "crouch forward", none, -1, true, false, true, false, 3 } |
| animData[12] | { "crouch side left", none, 1, true, false, true, false, 3 } |
| animData[13] | { "crouch side left", none, -1, true, false, true, false, 3 } |
| animData[14] | { "fall", none, 1, true, true, true, false, 3 } |
| animData[15] | { "landing", SoundLandOnGround, 1, true, false, false, false, 3 } |
| animData[16] | { "landing", SoundLandOnGround, 1, true, false, false, false, 3 } |
| animData[17] | { "tumble loop", none, 1, true, false, false, false, 3 } |
| animData[18] | { "tumble end", none, 1, true, false, false, false, 3 } |
| animData[19] | { "jet", none, 1, true, true, true, false, 3 } |
| animData[20] | { "PDA access", none, 1, true, false, false, false, 3 } |
| animData[21] | { "throw", none, 1, true, false, false, false, 3 } |
| animData[22] | { "flyer root", none, 1, false, false, false, false, 3 } |
| animData[23] | { "apc root", none, 1, true, true, true, false, 3 } |
| animData[24] | { "apc pilot", none, 1, false, false, false, false, 3 } |
| animData[25] | { "crouch die", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[26] | { "die chest", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[27] | { "die head", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[28] | { "die grab back", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[29] | { "die right side", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[30] | { "die left side", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[31] | { "die leg left", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[32] | { "die leg right", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[33] | { "die blown back", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[34] | { "die spin", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[35] | { "die forward", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[36] | { "die forward kneel", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[37] | { "die back", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[38] | { "sign over here", none, 1, true, false, false, false, 2 } |
| animData[39] | { "sign point", none, 1, true, false, false, true, 1 } |
| animData[40] | { "sign retreat",none, 1, true, false, false, false, 2 } |
| animData[41] | { "sign stop", none, 1, true, false, false, true, 1 } |
| animData[42] | { "sign salut", none, 1, true, false, false, true, 1 } |
| animData[43] | { "celebration 1",none, 1, true, false, false, false, 2 } |
| animData[44] | { "celebration 2", none, 1, true, false, false, false, 2 } |
| animData[45] | { "celebration 3", none, 1, true, false, false, false, 2 } |
| animData[46] | { "taunt 1", none, 1, true, false, false, false, 2 } |
| animData[47] | { "taunt 2", none, 1, true, false, false, false, 2 } |
| animData[48] | { "pose kneel", none, 1, true, false, false, true, 1 } |
| animData[49] | { "pose stand", none, 1, true, false, false, true, 1 } |
| animData[50] | { "wave", none, 1, true, false, false, true, 1 } |
| jetSound | SoundJetLight |
| rFootSounds | { SoundLFootRSoft, SoundLFootRHard, SoundLFootRSoft, SoundLFootRHard, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRHard, SoundLFootRSnow, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, |
| lFootSounds | { SoundLFootLSoft, SoundLFootLHard, SoundLFootLSoft, SoundLFootLHard, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLHard, SoundLFootLSnow, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, |
| footPrints | { 0, 1 } |
| boxWidth | 0.5 |
| boxDepth | 0.5 |
| boxNormalHeight | 2.2 |
| boxCrouchHeight | 1.8 |
| boxNormalHeadPercentage | 0.83 |
| boxNormalTorsoPercentage | 0.53 |
| boxCrouchHeadPercentage | 0.6666 |
| boxCrouchTorsoPercentage | 0.3333 |
| boxHeadLeftPercentage | 0 |
| boxHeadRightPercentage | 1 |
| boxHeadBackPercentage | 0 |
| boxHeadFrontPercentage | 1 |
29 1 mods mass 4.5 · maxEnergy 1.0 · jetForce 1 · damageScale 0.065
| className | "Armor" |
|---|---|
| shapeFile | "larmor" |
| damageSkinData | "armorDamageSkins" |
| debrisId | playerDebris |
| flameShapeName | "lflame" |
| shieldShapeName | "shield" |
| shadowDetailMask | 1 |
| validateShape | false |
| visibleToSensor | True |
| mapFilter | 1 |
| mapIcon | "M_player" |
| canCrouch | true |
| maxJetSideForceFactor | 0.0 |
| maxJetForwardVelocity | 0 |
| minJetEnergy | 1.0 |
| jetForce | 1 |
| jetEnergyDrain | 0.0 |
| maxDamage | 0.66 |
| maxForwardSpeed | 11 |
| maxBackwardSpeed | 6 |
| maxSideSpeed | 9 |
| groundForce | 400 |
| mass | 4.5 |
| groundTraction | 0.8 |
| maxEnergy | 1.0 |
| drag | 1.0 |
| density | 1.2 |
| minDamageSpeed | 14 |
| damageScale | 0.065 |
| jumpImpulse | 37.2 |
| jumpsurfacemindot | 0.55 |
| animData[0] | { "root", none, 1, true, true, true, false, 0 } |
| animData[1] | { "run", none, 1, true, false, true, false, 3 } |
| animData[2] | { "runback", none, 1, true, false, true, false, 3 } |
| animData[3] | { "side left", none, 1, true, false, true, false, 3 } |
| animData[4] | { "side left", none, -1, true, false, true, false, 3 } |
| animData[5] | { "jump stand", none, 1, true, false, true, false, 3 } |
| animData[6] | { "jump run", none, 1, true, false, true, false, 3 } |
| animData[7] | { "crouch root", none, 1, true, true, true, false, 3 } |
| animData[8] | { "crouch root", none, 1, true, true, true, false, 3 } |
| animData[9] | { "crouch root", none, -1, true, true, true, false, 3 } |
| animData[10] | { "crouch forward", none, 1, true, false, true, false, 3 } |
| animData[11] | { "crouch forward", none, -1, true, false, true, false, 3 } |
| animData[12] | { "crouch side left", none, 1, true, false, true, false, 3 } |
| animData[13] | { "crouch side left", none, -1, true, false, true, false, 3 } |
| animData[14] | { "fall", none, 1, true, true, true, false, 3 } |
| animData[15] | { "landing", SoundLandOnGround, 1, true, false, false, false, 3 } |
| animData[16] | { "landing", SoundLandOnGround, 1, true, false, false, false, 3 } |
| animData[17] | { "tumble loop", none, 1, true, false, false, false, 3 } |
| animData[18] | { "tumble end", none, 1, true, false, false, false, 3 } |
| animData[19] | { "jet", none, 1, true, true, true, false, 3 } |
| animData[20] | { "PDA access", none, 1, true, false, false, false, 3 } |
| animData[21] | { "throw", none, 1, true, false, false, false, 3 } |
| animData[22] | { "flyer root", none, 1, false, false, false, false, 3 } |
| animData[23] | { "apc root", none, 1, true, true, true, false, 3 } |
| animData[24] | { "apc pilot", none, 1, false, false, false, false, 3 } |
| animData[25] | { "crouch die", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[26] | { "die chest", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[27] | { "die head", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[28] | { "die grab back", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[29] | { "die right side", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[30] | { "die left side", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[31] | { "die leg left", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[32] | { "die leg right", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[33] | { "die blown back", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[34] | { "die spin", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[35] | { "die forward", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[36] | { "die forward kneel", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[37] | { "die back", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[38] | { "sign over here", none, 1, true, false, false, false, 2 } |
| animData[39] | { "sign point", none, 1, true, false, false, true, 1 } |
| animData[40] | { "sign retreat",none, 1, true, false, false, false, 2 } |
| animData[41] | { "sign stop", none, 1, true, false, false, true, 1 } |
| animData[42] | { "sign salut", none, 1, true, false, false, true, 1 } |
| animData[43] | { "celebration 1",none, 1, true, false, false, false, 2 } |
| animData[44] | { "celebration 2", none, 1, true, false, false, false, 2 } |
| animData[45] | { "celebration 3", none, 1, true, false, false, false, 2 } |
| animData[46] | { "taunt 1", none, 1, true, false, false, false, 2 } |
| animData[47] | { "taunt 2", none, 1, true, false, false, false, 2 } |
| animData[48] | { "pose kneel", none, 1, true, false, false, true, 1 } |
| animData[49] | { "pose stand", none, 1, true, false, false, true, 1 } |
| animData[50] | { "wave", none, 1, true, false, false, true, 1 } |
| jetSound | SoundlFootRSoft |
| rFootSounds | { SoundLFootRSoft, SoundLFootRHard, SoundLFootRSoft, SoundLFootRHard, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRHard, SoundLFootRSnow, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, |
| lFootSounds | { SoundLFootLSoft, SoundLFootLHard, SoundLFootLSoft, SoundLFootLHard, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLHard, SoundLFootLSnow, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, |
| footPrints | { 0, 1 } |
| boxWidth | 0.5 |
| boxDepth | 0.5 |
| boxNormalHeight | 2.3 |
| boxCrouchHeight | 1.8 |
| boxNormalHeadPercentage | 0.83 |
| boxNormalTorsoPercentage | 0.53 |
| boxCrouchHeadPercentage | 0.6666 |
| boxCrouchTorsoPercentage | 0.3333 |
| boxHeadLeftPercentage | 0 |
| boxHeadRightPercentage | 1 |
| boxHeadBackPercentage | 0 |
| boxHeadFrontPercentage | 1 |
30 1 mods maxEnergy 100 · jetForce 350 · maxBackwardSpeed 10 · maxForwardSpeed 11
| description | "Secret" |
|---|---|
| className | "Armor" |
| shapeFile | "harmor" |
| flameShapeName | "hflame" |
| shieldShapeName | "shield" |
| damageSkinData | "armorDamageSkins" |
| debrisId | playerDebris |
| shadowDetailMask | 1 |
| validateShape | true |
| visibleToSensor | false |
| mapFilter | 1 |
| mapIcon | "M_player" |
| canCrouch | true |
| maxJetSideForceFactor | 0.8 |
| maxJetForwardVelocity | 22 |
| minJetEnergy | 1 |
| jetForce | 350 |
| jetEnergyDrain | 0 |
| maxDamage | 0.66 |
| maxForwardSpeed | 11 |
| maxBackwardSpeed | 10 |
| maxSideSpeed | 10 |
| groundForce | 40 * 9.0 |
| mass | 9.0 |
| groundTraction | 3.0 |
| maxEnergy | 100 |
| drag | 1.0 |
| density | 1.2 |
| minDamageSpeed | 25 |
| damageScale | 0.005 |
| jumpImpulse | 75 |
| jumpSurfaceMinDot | 0.2 |
| animData[0] | { "root", none, 1, true, true, true, false, 0 } |
| animData[1] | { "run", none, 1, true, false, true, false, 3 } |
| animData[2] | { "runback", none, 1, true, false, true, false, 3 } |
| animData[3] | { "side left", none, 1, true, false, true, false, 3 } |
| animData[4] | { "side left", none, -1, true, false, true, false, 3 } |
| animData[5] | { "jump stand", none, 1, true, false, true, false, 3 } |
| animData[6] | { "jump run", none, 1, true, false, true, false, 3 } |
| animData[7] | { "crouch root", none, 1, true, true, true, false, 3 } |
| animData[8] | { "crouch root", none, 1, true, true, true, false, 3 } |
| animData[9] | { "crouch root", none, -1, true, true, true, false, 3 } |
| animData[10] | { "crouch forward", none, 1, true, false, true, false, 3 } |
| animData[11] | { "crouch forward", none, -1, true, false, true, false, 3 } |
| animData[12] | { "crouch side left", none, 1, true, false, true, false, 3 } |
| animData[13] | { "crouch side left", none, -1, true, false, true, false, 3 } |
| animData[14] | { "fall", none, 1, true, true, true, false, 3 } |
| animData[15] | { "landing", SoundLandOnGround, 1, true, false, false, false, 3 } |
| animData[16] | { "landing", SoundLandOnGround, 1, true, false, false, false, 3 } |
| animData[17] | { "tumble loop", none, 1, true, false, false, false, 3 } |
| animData[18] | { "tumble end", none, 1, true, false, false, false, 3 } |
| animData[19] | { "jet", none, 1, true, true, true, false, 3 } |
| animData[20] | { "PDA access", none, 1, true, false, false, false, 3 } |
| animData[21] | { "throw", none, 1, true, false, false, false, 3 } |
| animData[22] | { "flyer root", none, 1, false, false, false, false, 3 } |
| animData[23] | { "apc root", none, 1, true, true, true, false, 3 } |
| animData[24] | { "apc pilot", none, 1, false, false, false, false, 3 } |
| animData[25] | { "crouch die", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[26] | { "die chest", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[27] | { "die head", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[28] | { "die grab back", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[29] | { "die right side", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[30] | { "die left side", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[31] | { "die leg left", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[32] | { "die leg right", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[33] | { "die blown back", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[34] | { "die spin", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[35] | { "die forward", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[36] | { "die forward kneel", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[37] | { "die back", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[38] | { "sign over here", none, 1, true, false, false, false, 2 } |
| animData[39] | { "sign point", none, 1, true, false, false, true, 1 } |
| animData[40] | { "sign retreat",none, 1, true, false, false, false, 2 } |
| animData[41] | { "sign stop", none, 1, true, false, false, true, 1 } |
| animData[42] | { "sign salut", none, 1, true, false, false, true, 1 } |
| animData[43] | { "celebration 1", none, 1, true, false, false, false, 2 } |
| animData[44] | { "celebration 2", none, 1, true, false, false, false, 2 } |
| animData[45] | { "celebration 3", none, 1, true, false, false, false, 2 } |
| animData[46] | { "taunt 1", none, 1, true, false, false, false, 2 } |
| animData[47] | { "taunt 2", none, 1, true, false, false, false, 2 } |
| animData[48] | { "pose kneel", none, 1, true, false, false, true, 1 } |
| animData[49] | { "pose stand", none, 1, true, false, false, true, 1 } |
| animData[50] | { "wave", none, 1, true, false, false, true, 1 } |
| jetSound | SoundJetHeavy |
| rFootSounds | { SoundHFootRSoft, SoundHFootRHard, SoundHFootRSoft, SoundHFootRHard, SoundHFootRSoft, SoundHFootRSoft, SoundHFootRSoft, SoundHFootRHard, SoundHFootRSnow, SoundHFootRSoft, SoundHFootRSoft, SoundHFootRSoft, SoundHFootRSoft, SoundHFootRSoft, |
| lFootSounds | { SoundHFootLSoft, SoundHFootLHard, SoundHFootLSoft, SoundHFootLHard, SoundHFootLSoft, SoundHFootLSoft, SoundHFootLSoft, SoundHFootLHard, SoundHFootLSnow, SoundHFootLSoft, SoundHFootLSoft, SoundHFootLSoft, SoundHFootLSoft, SoundHFootLSoft, |
| footPrints | { 4, 5 } |
| boxWidth | 0.5 |
| boxDepth | 0.5 |
| boxNormalHeight | 2.3 |
| boxCrouchHeight | 1.8 |
| boxNormalHeadPercentage | 0.85 |
| boxNormalTorsoPercentage | 0.53 |
| boxCrouchHeadPercentage | 0.88 |
| boxCrouchTorsoPercentage | 0.35 |
| boxHeadLeftPercentage | 0 |
| boxHeadRightPercentage | 1 |
| boxHeadBackPercentage | 0 |
| boxHeadFrontPercentage | 1 |
31 1 mods maxEnergy 42 · jetForce 246 · maxBackwardSpeed 13 · maxForwardSpeed 14
| className | "Armor" |
|---|---|
| shapeFile | "larmor" |
| damageSkinData | "armorDamageSkins" |
| debrisId | playerDebris |
| flameShapeName | "lflame" |
| shieldShapeName | "shield" |
| shadowDetailMask | 1 |
| visibleToSensor | True |
| mapFilter | 1 |
| mapIcon | "M_player" |
| canCrouch | true |
| maxJetSideForceFactor | 0.8 |
| maxJetForwardVelocity | 22 |
| minJetEnergy | 1 |
| jetForce | 246 |
| jetEnergyDrain | 0.75 |
| maxDamage | 0.54 |
| maxForwardSpeed | 14 |
| maxBackwardSpeed | 13 |
| maxSideSpeed | 13 |
| groundForce | 40 * 9.0 |
| mass | 9.0 |
| groundTraction | 3.0 |
| maxEnergy | 42 |
| drag | 1.0 |
| density | 1.2 |
| minDamageSpeed | 26 |
| damageScale | 0.005 |
| jumpImpulse | 87 |
| jumpSurfaceMinDot | 0.2 |
| animData[0] | { "root", none, 1, true, true, true, false, 0 } |
| animData[1] | { "run", none, 1, true, false, true, false, 3 } |
| animData[2] | { "runback", none, 1, true, false, true, false, 3 } |
| animData[3] | { "side left", none, 1, true, false, true, false, 3 } |
| animData[4] | { "side left", none, -1, true, false, true, false, 3 } |
| animData[5] | { "jump stand", none, 1, true, false, true, false, 3 } |
| animData[6] | { "jump run", none, 1, true, false, true, false, 3 } |
| animData[7] | { "crouch root", none, 1, true, true, true, false, 3 } |
| animData[8] | { "crouch root", none, 1, true, true, true, false, 3 } |
| animData[9] | { "crouch root", none, -1, true, true, true, false, 3 } |
| animData[10] | { "crouch forward", none, 1, true, false, true, false, 3 } |
| animData[11] | { "crouch forward", none, -1, true, false, true, false, 3 } |
| animData[12] | { "crouch side left", none, 1, true, false, true, false, 3 } |
| animData[13] | { "crouch side left", none, -1, true, false, true, false, 3 } |
| animData[14] | { "fall", none, 1, true, true, true, false, 3 } |
| animData[15] | { "landing", SoundLandOnGround, 1, true, false, false, false, 3 } |
| animData[16] | { "landing", SoundLandOnGround, 1, true, false, false, false, 3 } |
| animData[17] | { "tumble loop", none, 1, true, false, false, false, 3 } |
| animData[18] | { "tumble end", none, 1, true, false, false, false, 3 } |
| animData[19] | { "jet", none, 1, true, true, true, false, 3 } |
| animData[20] | { "PDA access", none, 1, true, false, false, false, 3 } |
| animData[21] | { "throw", none, 1, true, false, false, false, 3 } |
| animData[22] | { "flyer root", none, 1, false, false, false, false, 3 } |
| animData[23] | { "apc root", none, 1, true, true, true, false, 3 } |
| animData[24] | { "apc pilot", none, 1, false, false, false, false, 3 } |
| animData[25] | { "crouch die", SoundM4PlayerDeath, 1, false, false, false, false, 4 } |
| animData[26] | { "die chest", SoundM3PlayerDeath, 1, false, false, false, false, 4 } |
| animData[27] | { "die head", SoundM5PlayerDeath, 1, false, false, false, false, 4 } |
| animData[28] | { "die grab back", SoundM1PlayerDeath, 1, false, false, false, false, 4 } |
| animData[29] | { "die right side", SoundM4PlayerDeath, 1, false, false, false, false, 4 } |
| animData[30] | { "die left side", SoundM1PlayerDeath, 1, false, false, false, false, 4 } |
| animData[31] | { "die leg left", SoundM2PlayerDeath, 1, false, false, false, false, 4 } |
| animData[32] | { "die leg right", SoundM1PlayerDeath, 1, false, false, false, false, 4 } |
| animData[33] | { "die blown back", SoundM3PlayerDeath, 1, false, false, false, false, 4 } |
| animData[34] | { "die spin", SoundM4PlayerDeath, 1, false, false, false, false, 4 } |
| animData[35] | { "die forward", SoundM1PlayerDeath, 1, false, false, false, false, 4 } |
| animData[36] | { "die forward kneel", SoundM2PlayerDeath, 1, false, false, false, false, 4 } |
| animData[37] | { "die back", SoundM2PlayerDeath, 1, false, false, false, false, 4 } |
| animData[38] | { "sign over here", none, 1, true, false, false, false, 2 } |
| animData[39] | { "sign point", none, 1, true, false, false, true, 1 } |
| animData[40] | { "sign retreat",none, 1, true, false, false, false, 2 } |
| animData[41] | { "sign stop", none, 1, true, false, false, true, 1 } |
| animData[42] | { "sign salut", none, 1, true, false, false, true, 1 } |
| animData[43] | { "celebration 1", none, 1, true, false, false, false, 3 } |
| animData[44] | { "celebration 2", none, 1, true, false, false, false, 3 } |
| animData[45] | { "celebration 3", none, 1, true, false, false, false, 3 } |
| animData[46] | { "taunt 1", none, 1, true, false, false, false, 3 } |
| animData[47] | { "taunt 2", none, 1, true, false, false, false, 3 } |
| animData[48] | { "pose kneel", none, 1, true, false, false, true, 1 } |
| animData[49] | { "pose stand", none, 1, true, false, false, true, 1 } |
| animData[50] | { "wave", none, 1, true, false, false, true, 3 } |
| jetSound | SoundJetLight |
| rFootSounds | { SoundLFootRSoft, SoundLFootRHard, SoundLFootRSoft, SoundLFootRHard, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRHard, SoundLFootRSnow, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, |
| lFootSounds | { SoundLFootLSoft, SoundLFootLHard, SoundLFootLSoft, SoundLFootLHard, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLHard, SoundLFootLSnow, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, |
| footPrints | { 0, 1 } |
| boxWidth | 0.5 |
| boxDepth | 0.5 |
| boxNormalHeight | 2.2 |
| boxCrouchHeight | 1.8 |
| boxNormalHeadPercentage | 0.83 |
| boxNormalTorsoPercentage | 0.53 |
| boxCrouchHeadPercentage | 0.6666 |
| boxCrouchTorsoPercentage | 0.3333 |
| boxHeadLeftPercentage | 0 |
| boxHeadRightPercentage | 1 |
| boxHeadBackPercentage | 0 |
| boxHeadFrontPercentage | 1 |
32 1 mods maxEnergy 1.0 · jetForce 0 · damageScale 0.01 · maxBackwardSpeed 10
| className | "Armor" |
|---|---|
| shapeFile | "larmor" |
| damageSkinData | "armorDamageSkins" |
| debrisId | playerDebris |
| flameShapeName | "lflame" |
| shieldShapeName | "shield" |
| shadowDetailMask | 1 |
| visibleToSensor | True |
| mapFilter | 1 |
| mapIcon | "M_player" |
| canCrouch | true |
| maxJetSideForceFactor | 0.0 |
| maxJetForwardVelocity | 0.0 |
| minJetEnergy | 1.0 |
| jetForce | 0 |
| jetEnergyDrain | 0.0 |
| maxDamage | 0.66 |
| maxForwardSpeed | 11 |
| maxBackwardSpeed | 10 |
| maxSideSpeed | 10 |
| groundForce | 40 * 9.0 |
| mass | 9.0 |
| groundtraction | 3.0 |
| maxEnergy | 1.0 |
| drag | 1.0 |
| density | 1.2 |
| minDamageSpeed | 12 |
| damageScale | 0.01 |
| jumpImpulse | 75 |
| jumpSurfaceMinDot | 0.2 |
| animData[0] | { "root", none, 1, true, true, true, false, 0 } |
| animData[1] | { "run", none, 1, true, false, true, false, 3 } |
| animData[2] | { "runback", none, 1, true, false, true, false, 3 } |
| animData[3] | { "side left", none, 1, true, false, true, false, 3 } |
| animData[4] | { "side left", none, -1, true, false, true, false, 3 } |
| animData[5] | { "jump stand", none, 1, true, false, true, false, 3 } |
| animData[6] | { "jump run", none, 1, true, false, true, false, 3 } |
| animData[7] | { "crouch root", none, 1, true, true, true, false, 3 } |
| animData[8] | { "crouch root", none, 1, true, true, true, false, 3 } |
| animData[9] | { "crouch root", none, -1, true, true, true, false, 3 } |
| animData[10] | { "crouch forward", none, 1, true, false, true, false, 3 } |
| animData[11] | { "crouch forward", none, -1, true, false, true, false, 3 } |
| animData[12] | { "crouch side left", none, 1, true, false, true, false, 3 } |
| animData[13] | { "crouch side left", none, -1, true, false, true, false, 3 } |
| animData[14] | { "fall", none, 1, true, true, true, false, 3 } |
| animData[15] | { "landing", SoundLandOnGround, 1, true, false, false, false, 3 } |
| animData[16] | { "landing", SoundLandOnGround, 1, true, false, false, false, 3 } |
| animData[17] | { "tumble loop", none, 1, true, false, false, false, 3 } |
| animData[18] | { "tumble end", none, 1, true, false, false, false, 3 } |
| animData[19] | { "run", none, 1, true, false, true, false, 3 } |
| animData[20] | { "PDA access", none, 1, true, false, false, false, 3 } |
| animData[21] | { "throw", none, 1, true, false, false, false, 3 } |
| animData[22] | { "flyer root", none, 1, false, false, false, false, 3 } |
| animData[23] | { "apc root", none, 1, true, true, true, false, 3 } |
| animData[24] | { "apc pilot", none, 1, false, false, false, false, 3 } |
| animData[25] | { "crouch die", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[26] | { "die chest", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[27] | { "die head", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[28] | { "die grab back", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[29] | { "die right side", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[30] | { "die left side", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[31] | { "die leg left", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[32] | { "die leg right", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[33] | { "die blown back", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[34] | { "die spin", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[35] | { "die forward", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[36] | { "die forward kneel", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[37] | { "die back", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[38] | { "sign over here", none, 1, true, false, false, false, 2 } |
| animData[39] | { "sign point", none, 1, true, false, false, true, 1 } |
| animData[40] | { "sign retreat",none, 1, true, false, false, false, 2 } |
| animData[41] | { "sign stop", none, 1, true, false, false, true, 1 } |
| animData[42] | { "sign salut", none, 1, true, false, false, true, 1 } |
| animData[43] | { "celebration 1",none, 1, true, false, false, false, 2 } |
| animData[44] | { "celebration 2", none, 1, true, false, false, false, 2 } |
| animData[45] | { "celebration 3", none, 1, true, false, false, false, 2 } |
| animData[46] | { "taunt 1", none, 1, true, false, false, false, 2 } |
| animData[47] | { "taunt 2", none, 1, true, false, false, false, 2 } |
| animData[48] | { "pose kneel", none, 1, true, false, false, true, 1 } |
| animData[49] | { "pose stand", none, 1, true, false, false, true, 1 } |
| animData[50] | { "wave", none, 1, true, false, false, true, 1 } |
| rFootSounds | { SoundLFootRSoft, SoundLFootRHard, SoundLFootRSoft, SoundLFootRHard, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRHard, SoundLFootRSnow, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, |
| lFootSounds | { SoundLFootLSoft, SoundLFootLHard, SoundLFootLSoft, SoundLFootLHard, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLHard, SoundLFootLSnow, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, |
| footPrints | { 0, 1 } |
| boxWidth | 0.35 |
| boxDepth | 0.35 |
| boxNormalHeight | 2.05 |
| boxCrouchHeight | 1.5 |
| boxNormalHeadPercentage | 0.90 |
| boxNormalTorsoPercentage | 0.25 |
| boxCrouchHeadPercentage | 0.80 |
| boxCrouchTorsoPercentage | 0.30 |
| boxHeadLeftPercentage | 0 |
| boxHeadRightPercentage | 1 |
| boxHeadBackPercentage | 0 |
| boxHeadFrontPercentage | 1 |
33 1 mods jetForce 275 · jetEnergyDrain 0.5
| className | "Armor" |
|---|---|
| shapeFile | "larmor" |
| damageSkinData | "armorDamageSkins" |
| debrisId | playerDebris |
| flameShapeName | "lflame" |
| shieldShapeName | "shield" |
| shadowDetailMask | 1 |
| visibleToSensor | True |
| mapFilter | 1 |
| mapIcon | "M_player" |
| canCrouch | true |
| maxJetSideForceFactor | 0.9 |
| maxJetForwardVelocity | 22 |
| minJetEnergy | 1 |
| jetForce | 275 |
| jetEnergyDrain | 0.5 |
| maxDamage | 0.80 |
| maxForwardSpeed | 12 |
| maxBackwardSpeed | 12 |
| maxSideSpeed | 12 |
| groundForce | 40 * 9.0 |
| mass | 9.0 |
| groundTraction | 3.0 |
| maxEnergy | 80 |
| drag | 1.0 |
| density | 1.2 |
| minDamageSpeed | 25 |
| damageScale | 0.005 |
| jumpImpulse | 95 |
| jumpSurfaceMinDot | 0.2 |
| animData[0] | { "root", none, 1, true, true, true, false, 0 } |
| animData[1] | { "run", none, 1, true, false, true, false, 3 } |
| animData[2] | { "runback", none, 1, true, false, true, false, 3 } |
| animData[3] | { "side left", none, 1, true, false, true, false, 3 } |
| animData[4] | { "side left", none, -1, true, false, true, false, 3 } |
| animData[5] | { "jump stand", none, 1, true, false, true, false, 3 } |
| animData[6] | { "jump run", none, 1, true, false, true, false, 3 } |
| animData[7] | { "crouch root", none, 1, true, true, true, false, 3 } |
| animData[8] | { "crouch root", none, 1, true, true, true, false, 3 } |
| animData[9] | { "crouch root", none, -1, true, true, true, false, 3 } |
| animData[10] | { "crouch forward", none, 1, true, false, true, false, 3 } |
| animData[11] | { "crouch forward", none, -1, true, false, true, false, 3 } |
| animData[12] | { "crouch side left", none, 1, true, false, true, false, 3 } |
| animData[13] | { "crouch side left", none, -1, true, false, true, false, 3 } |
| animData[14] | { "fall", none, 1, true, true, true, false, 3 } |
| animData[15] | { "landing", SoundLandOnGround, 1, true, false, false, false, 3 } |
| animData[16] | { "landing", SoundLandOnGround, 1, true, false, false, false, 3 } |
| animData[17] | { "tumble loop", none, 1, true, false, false, false, 3 } |
| animData[18] | { "tumble end", none, 1, true, false, false, false, 3 } |
| animData[19] | { "jet", none, 1, true, true, true, false, 3 } |
| animData[20] | { "PDA access", none, 1, true, false, false, false, 3 } |
| animData[21] | { "throw", none, 1, true, false, false, false, 3 } |
| animData[22] | { "flyer root", none, 1, false, false, false, false, 3 } |
| animData[23] | { "apc root", none, 1, true, true, true, false, 3 } |
| animData[24] | { "apc pilot", none, 1, false, false, false, false, 3 } |
| animData[25] | { "crouch die", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[26] | { "die chest", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[27] | { "die head", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[28] | { "die grab back", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[29] | { "die right side", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[30] | { "die left side", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[31] | { "die leg left", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[32] | { "die leg right", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[33] | { "die blown back", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[34] | { "die spin", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[35] | { "die forward", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[36] | { "die forward kneel", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[37] | { "die back", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[38] | { "sign over here", none, 1, true, false, false, false, 2 } |
| animData[39] | { "sign point", none, 1, true, false, false, true, 1 } |
| animData[40] | { "sign retreat",none, 1, true, false, false, false, 2 } |
| animData[41] | { "sign stop", none, 1, true, false, false, true, 1 } |
| animData[42] | { "sign salut", none, 1, true, false, false, true, 1 } |
| animData[43] | { "celebration 1",none, 1, true, false, false, false, 2 } |
| animData[44] | { "celebration 2", none, 1, true, false, false, false, 2 } |
| animData[45] | { "celebration 3", none, 1, true, false, false, false, 2 } |
| animData[46] | { "taunt 1", none, 1, true, false, false, false, 2 } |
| animData[47] | { "taunt 2", none, 1, true, false, false, false, 2 } |
| animData[48] | { "pose kneel", none, 1, true, false, false, true, 1 } |
| animData[49] | { "pose stand", none, 1, true, false, false, true, 1 } |
| animData[50] | { "wave", none, 1, true, false, false, true, 1 } |
| jetSound | SoundJetLight |
| rFootSounds | { SoundLFootRSoft, SoundLFootRHard, SoundLFootRSoft, SoundLFootRHard, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRHard, SoundLFootRSnow, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, |
| lFootSounds | { SoundLFootLSoft, SoundLFootLHard, SoundLFootLSoft, SoundLFootLHard, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLHard, SoundLFootLSnow, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, |
| footPrints | { 0, 1 } |
| boxWidth | 0.5 |
| boxDepth | 0.5 |
| boxNormalHeight | 2.2 |
| boxCrouchHeight | 1.8 |
| boxNormalHeadPercentage | 0.83 |
| boxNormalTorsoPercentage | 0.53 |
| boxCrouchHeadPercentage | 0.6666 |
| boxCrouchTorsoPercentage | 0.3333 |
| boxHeadLeftPercentage | 0 |
| boxHeadRightPercentage | 1 |
| boxHeadBackPercentage | 0 |
| boxHeadFrontPercentage | 1 |
34 1 mods maxEnergy 42 · jetForce 246 · maxBackwardSpeed 13 · maxForwardSpeed 14
| className | "Armor" |
|---|---|
| shapeFile | "marmor" |
| damageSkinData | "armorDamageSkins" |
| debrisId | playerDebris |
| flameShapeName | "lflame" |
| shieldShapeName | "shield" |
| shadowDetailMask | 1 |
| visibleToSensor | True |
| mapFilter | 1 |
| mapIcon | "M_player" |
| canCrouch | true |
| maxJetSideForceFactor | 0.8 |
| maxJetForwardVelocity | 22 |
| minJetEnergy | 1 |
| jetForce | 246 |
| jetEnergyDrain | 0.75 |
| maxDamage | 0.54 |
| maxForwardSpeed | 14 |
| maxBackwardSpeed | 13 |
| maxSideSpeed | 13 |
| groundForce | 40 * 9.0 |
| mass | 9.0 |
| groundTraction | 4.0 |
| maxEnergy | 42 |
| drag | 1.0 |
| density | 1.2 |
| minDamageSpeed | 26 |
| damageScale | 0.005 |
| jumpImpulse | 87 |
| jumpSurfaceMinDot | 0.2 |
| animData[0] | { "root", none, 1, true, true, true, false, 0 } |
| animData[1] | { "run", none, 1, true, false, true, false, 3 } |
| animData[2] | { "runback", none, 1, true, false, true, false, 3 } |
| animData[3] | { "side left", none, 1, true, false, true, false, 3 } |
| animData[4] | { "side left", none, -1, true, false, true, false, 3 } |
| animData[5] | { "jump stand", none, 1, true, false, true, false, 3 } |
| animData[6] | { "jump run", none, 1, true, false, true, false, 3 } |
| animData[7] | { "crouch root", none, 1, true, true, true, false, 3 } |
| animData[8] | { "crouch root", none, 1, true, true, true, false, 3 } |
| animData[9] | { "crouch root", none, -1, true, true, true, false, 3 } |
| animData[10] | { "crouch forward", none, 1, true, false, true, false, 3 } |
| animData[11] | { "crouch forward", none, -1, true, false, true, false, 3 } |
| animData[12] | { "crouch side left", none, 1, true, false, true, false, 3 } |
| animData[13] | { "crouch side left", none, -1, true, false, true, false, 3 } |
| animData[14] | { "fall", none, 1, true, true, true, false, 3 } |
| animData[15] | { "landing", SoundLandOnGround, 1, true, false, false, false, 3 } |
| animData[16] | { "landing", SoundLandOnGround, 1, true, false, false, false, 3 } |
| animData[17] | { "tumble loop", none, 1, true, false, false, false, 3 } |
| animData[18] | { "tumble end", none, 1, true, false, false, false, 3 } |
| animData[19] | { "jet", none, 1, true, true, true, false, 3 } |
| animData[20] | { "PDA access", none, 1, true, false, false, false, 3 } |
| animData[21] | { "throw", none, 1, true, false, false, false, 3 } |
| animData[22] | { "flyer root", none, 1, false, false, false, false, 3 } |
| animData[23] | { "apc root", none, 1, true, true, true, false, 3 } |
| animData[24] | { "apc pilot", none, 1, false, false, false, false, 3 } |
| animData[25] | { "crouch die", SoundM4PlayerDeath, 1, false, false, false, false, 4 } |
| animData[26] | { "die chest", SoundM3PlayerDeath, 1, false, false, false, false, 4 } |
| animData[27] | { "die head", SoundM5PlayerDeath, 1, false, false, false, false, 4 } |
| animData[28] | { "die grab back", SoundM1PlayerDeath, 1, false, false, false, false, 4 } |
| animData[29] | { "die right side", SoundM4PlayerDeath, 1, false, false, false, false, 4 } |
| animData[30] | { "die left side", SoundM1PlayerDeath, 1, false, false, false, false, 4 } |
| animData[31] | { "die leg left", SoundM2PlayerDeath, 1, false, false, false, false, 4 } |
| animData[32] | { "die leg right", SoundM1PlayerDeath, 1, false, false, false, false, 4 } |
| animData[33] | { "die blown back", SoundM3PlayerDeath, 1, false, false, false, false, 4 } |
| animData[34] | { "die spin", SoundM4PlayerDeath, 1, false, false, false, false, 4 } |
| animData[35] | { "die forward", SoundM1PlayerDeath, 1, false, false, false, false, 4 } |
| animData[36] | { "die forward kneel", SoundM2PlayerDeath, 1, false, false, false, false, 4 } |
| animData[37] | { "die back", SoundM2PlayerDeath, 1, false, false, false, false, 4 } |
| animData[38] | { "sign over here", none, 1, true, false, false, false, 2 } |
| animData[39] | { "sign point", none, 1, true, false, false, true, 1 } |
| animData[40] | { "sign retreat",none, 1, true, false, false, false, 2 } |
| animData[41] | { "sign stop", none, 1, true, false, false, true, 1 } |
| animData[42] | { "sign salut", none, 1, true, false, false, true, 1 } |
| animData[43] | { "celebration 1", none, 1, true, false, false, false, 2 } |
| animData[44] | { "celebration 2", none, 1, true, false, false, false, 2 } |
| animData[45] | { "celebration 3", none, 1, true, false, false, false, 2 } |
| animData[46] | { "taunt 1", none, 1, true, false, false, false, 2 } |
| animData[47] | { "taunt 2", none, 1, true, false, false, false, 2 } |
| animData[48] | { "pose kneel", none, 1, true, false, false, true, 1 } |
| animData[49] | { "pose stand", none, 1, true, false, false, true, 1 } |
| animData[50] | { "wave", none, 1, true, false, false, true, 2 } |
| jetSound | SoundJetLight |
| rFootSounds | { SoundLFootRSoft, SoundLFootRHard, SoundLFootRSoft, SoundLFootRHard, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRHard, SoundLFootRSnow, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, |
| lFootSounds | { SoundLFootLSoft, SoundLFootLHard, SoundLFootLSoft, SoundLFootLHard, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLHard, SoundLFootLSnow, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, |
| footPrints | { 0, 1 } |
| boxWidth | 0.5 |
| boxDepth | 0.5 |
| boxNormalHeight | 2.2 |
| boxCrouchHeight | 1.8 |
| boxNormalHeadPercentage | 0.83 |
| boxNormalTorsoPercentage | 0.53 |
| boxCrouchHeadPercentage | 0.6666 |
| boxCrouchTorsoPercentage | 0.3333 |
| boxHeadLeftPercentage | 0 |
| boxHeadRightPercentage | 1 |
| boxHeadBackPercentage | 0 |
| boxHeadFrontPercentage | 1 |
35 1 mods maxEnergy 60 · jetForce 236 · maxForwardSpeed 13 · boxNormalHeight 2.3
| className | "Armor" |
|---|---|
| shapeFile | "larmor" |
| damageSkinData | "armorDamageSkins" |
| debrisId | playerDebris |
| flameShapeName | "lflame" |
| shieldShapeName | "shield" |
| shadowDetailMask | 1 |
| visibleToSensor | True |
| mapFilter | 1 |
| mapIcon | "M_player" |
| canCrouch | true |
| maxJetSideForceFactor | 0.8 |
| maxJetForwardVelocity | 22 |
| minJetEnergy | 1 |
| jetForce | 236 |
| jetEnergyDrain | 0.8 |
| maxDamage | 0.66 |
| maxForwardSpeed | 13 |
| maxBackwardSpeed | 12 |
| maxSideSpeed | 12 |
| groundForce | 40 * 9.0 |
| mass | 9.0 |
| groundTraction | 3.0 |
| maxEnergy | 60 |
| drag | 1.0 |
| density | 1.2 |
| minDamageSpeed | 25 |
| damageScale | 0.005 |
| jumpImpulse | 75 |
| jumpSurfaceMinDot | 0.2 |
| animData[0] | { "root", none, 1, true, true, true, false, 0 } |
| animData[1] | { "run", none, 1, true, false, true, false, 3 } |
| animData[2] | { "runback", none, 1, true, false, true, false, 3 } |
| animData[3] | { "side left", none, 1, true, false, true, false, 3 } |
| animData[4] | { "side left", none, -1, true, false, true, false, 3 } |
| animData[5] | { "jump stand", none, 1, true, false, true, false, 3 } |
| animData[6] | { "jump run", none, 1, true, false, true, false, 3 } |
| animData[7] | { "crouch root", none, 1, true, true, true, false, 3 } |
| animData[8] | { "crouch root", none, 1, true, true, true, false, 3 } |
| animData[9] | { "crouch root", none, -1, true, true, true, false, 3 } |
| animData[10] | { "crouch forward", none, 1, true, false, true, false, 3 } |
| animData[11] | { "crouch forward", none, -1, true, false, true, false, 3 } |
| animData[12] | { "crouch side left", none, 1, true, false, true, false, 3 } |
| animData[13] | { "crouch side left", none, -1, true, false, true, false, 3 } |
| animData[14] | { "fall", none, 1, true, true, true, false, 3 } |
| animData[15] | { "landing", SoundLandOnGround, 1, true, false, false, false, 3 } |
| animData[16] | { "landing", SoundLandOnGround, 1, true, false, false, false, 3 } |
| animData[17] | { "tumble loop", none, 1, true, false, false, false, 3 } |
| animData[18] | { "tumble end", none, 1, true, false, false, false, 3 } |
| animData[19] | { "jet", none, 1, true, true, true, false, 3 } |
| animData[20] | { "PDA access", none, 1, true, false, false, false, 3 } |
| animData[21] | { "throw", none, 1, true, false, false, false, 3 } |
| animData[22] | { "flyer root", none, 1, false, false, false, false, 3 } |
| animData[23] | { "apc root", none, 1, true, true, true, false, 3 } |
| animData[24] | { "apc pilot", none, 1, false, false, false, false, 3 } |
| animData[25] | { "crouch die", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[26] | { "die chest", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[27] | { "die head", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[28] | { "die grab back", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[29] | { "die right side", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[30] | { "die left side", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[31] | { "die leg left", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[32] | { "die leg right", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[33] | { "die blown back", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[34] | { "die spin", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[35] | { "die forward", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[36] | { "die forward kneel", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[37] | { "die back", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[38] | { "sign over here", none, 1, true, false, false, false, 2 } |
| animData[39] | { "sign point", none, 1, true, false, false, true, 1 } |
| animData[40] | { "sign retreat",none, 1, true, false, false, false, 2 } |
| animData[41] | { "sign stop", none, 1, true, false, false, true, 1 } |
| animData[42] | { "sign salut", none, 1, true, false, false, true, 1 } |
| animData[43] | { "celebration 1",none, 1, true, false, false, false, 2 } |
| animData[44] | { "celebration 2", none, 1, true, false, false, false, 2 } |
| animData[45] | { "celebration 3", none, 1, true, false, false, false, 2 } |
| animData[46] | { "taunt 1", none, 1, true, false, false, false, 2 } |
| animData[47] | { "taunt 2", none, 1, true, false, false, false, 2 } |
| animData[48] | { "pose kneel", none, 1, true, false, false, true, 1 } |
| animData[49] | { "pose stand", none, 1, true, false, false, true, 1 } |
| animData[50] | { "wave", none, 1, true, false, false, true, 1 } |
| jetSound | SoundJetLight |
| rFootSounds | { SoundLFootRSoft, SoundLFootRHard, SoundLFootRSoft, SoundLFootRHard, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRHard, SoundLFootRSnow, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, |
| lFootSounds | { SoundLFootLSoft, SoundLFootLHard, SoundLFootLSoft, SoundLFootLHard, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLHard, SoundLFootLSnow, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, |
| footPrints | { 0, 1 } |
| boxWidth | 0.5 |
| boxDepth | 0.5 |
| boxNormalHeight | 2.3 |
| boxCrouchHeight | 1.8 |
| boxNormalHeadPercentage | 0.83 |
| boxNormalTorsoPercentage | 0.53 |
| boxCrouchHeadPercentage | 0.6666 |
| boxCrouchTorsoPercentage | 0.3333 |
| boxHeadLeftPercentage | 0 |
| boxHeadRightPercentage | 1 |
| boxHeadBackPercentage | 0 |
| boxHeadFrontPercentage | 1 |